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Crash during sigil fight  (Read 702 times)

Offline Zack

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Re: Crash during sigil fight
Reply #2 November 28, 2016, 07:10:55 PM
This seems to be coming from the "Wormhole" spell. Should be fixed in the next patch - thanks!
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Offline Frumple

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Crash during sigil fight
Reply #1 November 26, 2016, 12:03:11 PM
Error code below. Not even remotely sure what caused it. Crash happened after a fury swiped viridian wolpertinger cast homing arrow (via its base trait, I think) part way through its attack sequence on... something. During a level 10 minor sigil of the ghoul fight. Unfortunately there were a lot of variables involved, as this was a level 94ish party up against level 1.4k or so creatures* and the fight at that point had involved a couple dozen ascension triggers distributed rather randomly (based in part on who was alive at the time) among my creatures, so I can't even begin to guess exactly what caused it. There would have been a lot of traits in play, to say nothing of all the spell gems involved (my nether creature has spell tap, on top of full +gems from every source I can currently scrounge up, for 16-ish gems multiplied across my entire team and in addition to whatever the rest had) and whatever nightmare items etc. the actual enemies had.

*I was doing it for giggles, just to see how quickly my team would be annihilated, and somehow -- scorn, mostly, with some requiem et al and copious stat modifying spells on the side  -- my critters hung in there for at least four or five rounds of the enemy going before the crash happened. Had even gotten in enough stat boost/reduction in to start doing damage, ha!


############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Pop :: Execution Error - Variable Index [0,-1] out of range [1,13] - -5.creatureList(100003,-1)
at gml_Script_bc_CreatureCast
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_CreatureCastSpellGem
gml_Script_bc_ExecuteEvents
gml_Object_obj_battlecontroller_Step_0