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Rare crash at start of battle(cast at start)  (Read 855 times)

Offline Xantus

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Re: Rare crash at start of battle(cast at start)
Reply #2 December 08, 2016, 08:30:30 AM
Another startup crash similar to the one above:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,6] out of range [1,6] - -7.list(100001,6)
at gml_Script_bc_StartupEffects
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_StartupEffects (line 0)
gml_Object_obj_battlecontroller_Step_0

Offline bluequakeralex

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Rare crash at start of battle(cast at start)
Reply #1 December 08, 2016, 01:41:20 AM
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,7] out of range [1,7] - -7.targets(100002,7)
at gml_Script_bc_CreatureCast
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_CreatureCastSpellGem
gml_Script_bc_SpellsOnHit
gml_Script_bc_StartupEffects
gml_Object_obj_battlecontroller_Step_0

Haven't encountered this in about 700-1000 battles.  The game crashed right after the enemy was encountered(1-2 frames after?).