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Raiko's Renewed Idea Repository!  (Read 3134 times)

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #16 June 16, 2018, 05:47:16 AM
And here's yet another new monster type...something a bit more topical: Chupacabras, whose gimmick involves the Leech status.


Monster Class: Chupacabra
Element: Death
Role: Durable DPS(good ATK and HP, okay SPD, decent everything else)

Base Monster: Lurking Chupacabra
Trait: Bloodthirst(Twitching Sucker)
Effect: This creature always has Leech.

Added Monster: Stained Chupacabra
Trait: Messy Eater(Fanged Sucker)
Effect: If this creature has Leech and steals HP, the creatres adjacent to it heal for 15% of the health it regained.

Added Monster: Parched Chupacabra
Trait: Power Drain(Powerful Sucker)
Effect: When this creature has Leech, it drains twice the amount of HP it normally would.

Added Monster: Wretched Chupacabra
Trait: Horrid Maw(Grisly Sucker)
Effect: If this creature has Leech, it deals 20% more damage and inflicts Blight when it attacks.

Added Monster: Bristling Chupacabra
Trait: Hardened Pelt(Tough Sucker)
Effect: When this creature has Leech, it takes 20% less damage from attacks and spells.

Added Monster: Pale Chupacabra
Trait: Bloody Intimidating(Slender Sucker)
Effect: When this monster has Leech, attacks made against it have a 20% chance to fizzle.

Itherian Monster: Ghoulish Chupacabra
Trait: Pulverizing Bite(Itherian Sucker)
Effect: When this creature has Leech and attacks a creature with full health, it deals 400% more damage then it usually would.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Here's the first Unaligned Realm of Page 2, the combo for which came courtesy of Skype buddy and forums poster Dianne!


THE FLOATING RUINS

Floor: Regalis' cobblestone floors.
Walls: Surathli's clouds and blue sky.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A set of mysterious ruins built in the clouds, likely by a civilization whose moment of glory came and went a very long time ago. Since then, various flying monsters have moved in, and this place has seen a surprising influx of Demigods...perhaps the ruins are to their liking?

NOTABLE REALM OBJECTS
Amaranth: Essentially just random Amaranth NPCs. Monsters from space, like these, are hot commodities for the local monsters, who desire their spatial power, and are usually being swarmed or about to be when you inspect one. Clear out the scum and send the Amaranth home, and be rewarded with an Unaligned Token.
Dark Cloud: Like the ones from Surathli's realm. These provide a small boost of Power, or are being harvested by monsters, in which case beating them up yields a bigger boost of Power.
Obelisk: Like the ones from Surathli's realm. Monuments to the arrogance of the Demigods. Tear them down for either a treasure chest's worth of loot, or a fight with a teamful of angry Demigods with Berserk and Critical for the same amount of loot and a guaranteed token...Regalis, Surathli or Unaligned.
Angel Statue: Like the small angels from Surathli's realm. These hold realmwide buffs, but only bestow them upon the worthy. Defeat the team of Angels and Seraphs these send out to earn it.
Remnant Core: Like the various cores found in realm quests, except this one is a faded blue. These are miniboss portals, where the lead monster is always a Demigod with an extra trait.
Silver Apple: Like the ones from Surathli's realm. These are the regular breakables for this realm.
« Last Edit: January 04, 2019, 11:08:45 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #15 June 05, 2018, 02:15:36 PM
And another monster-type. This one a tough-as-nails caster who does his best business without actively taking choices. Introducing the Obelisk!


Monster Class: Obelisk
Element: Nature
Role: Tank Caster(great INT and DEF, okay HP and Mana, meh everything else)

Base Monster: Ivory Obelisk
Trait: Howling Bone(White Rubble)
Effect: When this monster Provokes, it uses a random spell gem it has equipped for every enemy that attacks it.

Added Monster: Profaned Obelisk
Trait: Mad Whispers(Defaced Rubble)
Effect: When this monster defends, it uses a random spell gem it has equipped for every enemy with Silence on the field.

Added Monster: Obsidian Obelisk
Trait: Blow It All Up!(Sharp Rubble)
Effect: When this monster defends and an enemy dies, it uses a random spell gem it has equipped.

Added Monster: Pumice Obelisk
Trait: Power Conduit(Rough Rubble)
Effect: When this monster defends, it gains a stacking INT buff, starting at 10% and reaching up to 60%, which is used for the next spell it casts.

Added Monster: Bloodied Obelisk
Trait: Blood Sacrifice(Dripping Rubble)
Effect: When this monster Provokes and takes damage, its allies are healed for 50% of the damage it takes. This counts even on a deathblow.

Added Monster: Steely Obelisk
Trait: Invulnerable(Metal Rubble)
Effect: When this monster defends, once per turn, it will intercept an attack meant for an ally. instead of this monster taking damage, the attacker loses 50% of their INT, which is given to both this monster and the initial target.

Added Monster: Towering Obelisk
Trait: Looming Threat(Large Rubble)
Effect: When this monster casts a spell, it automatically defends and Provokes.

Itherian Monster: Eldritch Obelisk
Trait: Non-Euclidian Form(Itherian Rubble)
Effect: If afflicted with Silence, this monster does not lose its ability to cast spells. In addition, when afflicted with even one debuff, this monster casts spells at 50% increased power. The power does not build up with additional debuffs.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and here's the last Unaligned Realm on page 1, the combo for which came from a Discord buddy of mine.


THE FOREST OF BONE

Floor: Erebyss' bone walls, darkened and repurposed as floors.
Walls: Aeolian's treeline.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A peculiar forest where innumerable bones litter the ground, which the trees themselves seem to feast on to grow. Death permeates this place, and memories of the past walk and fight as though they were still living creatures. Success here depends on being careful!

NOTABLE REALM OBJECTS
Horned Monster Skull: Like the ones from Vulcanar's realm. Investigate these for either a nice injection of Brimstone, or pick a fight with the violent memory it manifests for an even nicer injection of Brimstone.
Huge Bone: Again, like the ones from Vulcanar's realm. Big bones like these, and there's usually a few around, are inhabited by memories who can't quite put themselves to rest without a lost item. In this case, the item in question is long-muzzled skulls like the ones from Yseros' realm Reunite the skulls and bones for a VERY nice selection of loot and an Unaligned Token.
Webbed Skull: Like the ones from Regalis' realm. These are miniboss portals.
Solitary Tree: Like the tall trees from Erebyss' realm. Ailing trees like this are in special need of resources and usually attacked my memories. Checking one out spawns a few monsters bearing the 'Raider' header(same as 'Invader' or 'Guardian' monsters). Defeat them and bring their remains to the tree to be rewarded with a realmwide buff and a bit of every Resource.
Skull Pile: Like the ones from Erebyss' realm, and do much the same thing, save that they yield a guaranteed Token...Erebyss, Aeolian or Unaligned.
Buried Ribcage: Like the ones from Erebyss' realm. These are the regular breakables for this realm.
« Last Edit: March 16, 2019, 08:33:43 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #14 June 05, 2018, 12:22:47 PM
Guess who's back! With another creature idea...another supporting caster. Behold, the debuff-punishing Spheroids!


Monster Class: Spheroid
Element: Sorcery
Role: Supporting Caster(good INT and Mana, okay SPD, decent everything else)

Base Monster: Volcanic Spheroid
Trait: Earthen Fury(Volcanic Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Scorn, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Crystalline Spheroid
Trait: Absolute Zero(Crystalline Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Frozen, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Maddening Spheroid
Trait: Mind Break(Maddening Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Silence, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Cellular Spheroid
Trait: Internal Trauma(Cellular Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Blight, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Slumbering Spheroid
Trait: Night Terror(Slumbering Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Sleep, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Neon Spheroid
Trait: Strobe Light(Neon Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Blind, they will take damage equal to 20% of their max health at the start of their turn.

Itherian Monster: Galaxian Spheroid
Trait: Event Horizon(Itherian Shards)
Effect: So long as this monster lives, if an enemy dies courtesy of another Spheroid's effect, another enemy adjacent to them also dies.

Special Monster: Swilling Spheroid
Trait: Liver Blow(Swilling Shards)
Effect: So long as this monster lives, enemies with Drunk stacks will take damage equal to 10% of their max health per stack at the start of their turn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...almost done with Page 1's Unaligned Realms! Time for one that's a bit less derivative, show Zack I can come up with something legitimately new.


THE CITY OF PROGRESS

Floor: Tarmac roads.
Walls: Groups of buildings.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is an unusual place, which doesn't line up with any of the technology seen in Rodia and beyond...in fact, it seems leagues more advanced, to the point where scholars have stated this realm is a look into a time far beyond now, a potential future. As such, people and monsters alike congregate here to explore what the future could bring, but the City of Progress is a dangerous place all the same, and a home for unusual, mechanical monsters...

NOTABLE REALM OBJECTS
Taxi: Teleporters. Sometimes, though, you may get attacked in transit by mobs of angry monsters who have it out for your driver. This can happen once per taxi. Clear all the lines for a nice boost of resources and an Unaligned Token.
Wrecked Car: Cars that have fallen foul of vandals...usually with said vandals still breaking them. Send these criminals packing and be rewarded with a nice boost of resources, mainly Granite.
Staircases: Downward-sloping staircases. These are miniboss portals.
Vending Machine: Basically shopkeepers.
Fire Hydrant: Classical, red fire hydrants. There's a few of them in here, and they spawn fights against teams of Hounds. Send the bad boys packing to receive a bunch of Resources.
Shiny Coin: These are the regular breakables(or collectables, as it happens) for this realm.
« Last Edit: March 23, 2019, 03:04:55 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #13 May 26, 2018, 10:09:52 AM
And something else. Do you hate monospecies teams? Do you despise Familiar teams? Do Hunter teams make you cry on the inside? Then you, friend, need a Selkie in your life!


Monster Class: Selkie
Element: Nature
Role: Glass Cannon DPS(great SPD and ATK, decent everything else)

Base Monster: Selkie Harpoonist
Trait: From Hell's Heart(Notched Haft)
Effect: When this monster attacks an enemy, it deals 25% more damage for every monster of the same species in the enemy party.

Added Monster: Selkie Tridentine
Trait: Three Prongs(Soaked Haft)
Effect: When this monster attacks an enemy, it reduces said enemy's DEF by 25% for every monster of the same species in the enemy party.

Added Monster: Selkie Halberdier
Trait: Versatility(Tough Haft)
Effect: When this monster attacks an enemy, it strips away a number of buffs equal to the amount of monsters of the same species in the enemy party.

Added Monster: Selkie Lancer
Trait: Heroic Charge(Metal Haft)
Effect: This monster buffs its own and its allies' ATK and SPD by 25%, for each monster of the same species in the enemy party.

Added Monster: Selkie Maceman
Trait: Dazed and Contused(Heavy Haft)
Effect: When this monster attacks an enemy, it inflicts Weak and Vulnerable, with the number of turns these debuffs last being equal to the number of monsters of the same species in the enemy party.

Added Monster: Selkie Javelinist
Trait: Fight In The Shade(Lightweight Haft)
Effect: When this monster attacks an enemy, it also attacks every other monster of the same species in the enemy party.

Itherian Monster: Selkie Skewerer
Trait: Shrimp On The Barbie(Itherian Haft)
Effect: When this monster inflicts Burn or Poison on an enemy, that debuff inflicts 25% more damage for each monster of the same species in the enemy party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And another Unaligned Realm, the combo for which was suggested by Discord user badNews.


COLD STORAGE

Floor: Vertraag's white, rocky floor.
Walls: Tartarith's dark walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Cold Storage is not a physical place one can access, but rather a more metaphysical location, a sort of afterlife for those who died holding grave secrets in their hearts. These secrets are given life in this realm, surrounded by darkness and nurtured by grudges, and manifest into powerful monsters. But, as they say, the truth is out there, and so is treasure...

NOTABLE REALM OBJECTS
Cage: Like the ones from Tartarith's realm. They contain secrets, and opening the cage summons monsters who'd prefer that the truth not get out there. Defeat them to gain some nice loot, including a guaranteed breeding recipe/bestiary page.
Iron Maiden: Like the ones from Tartarith's realm, but they don't act the same. Instead, they're closer to nomad huts: the iron maidens hold spirits that have lost their flesh. Picking up and bringing flesh to them makes them happy, and gives you a nice boost of resources.
Snowman: Like the ones from Azural's realm. Snowmen like these are built by monsters who spring out of them to ambush the unwary. Mop them up for an Unaligned Token.
Campfire: Like the ones from Azural's realm. These provide a realmwide buff, or a fight with monsters coming to quench the heat, whereupon defeating them yields TWO realmwide buffs.
Woman Statue: Like the ones from Friden's realm. These statues impart knowledge, which means one gets a guaranteed breeding recipe/bestiary page. One might also find monsters trying to tear the statues down, whereupon clearing their asses out yields TWO breeding recipes/bestiary pages from the grateful statue.
Jewel Spikes: Like the Crystal nodes from Azural's realm. These are the regular breakables for this realm.
« Last Edit: January 04, 2019, 09:24:47 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #12 May 26, 2018, 08:53:27 AM
And here's something more marine in nature...Hippocamps. Literal sea-horses, whose Traits involve softeing the blow that monotype teams can bring, but which don't like playing together.


Monster Class: Hippocamp
Element: Sorcery
Role: Supporting Caster(good DEF and INT, okay Mana, decent everything else)

Base Monster: Elusive Hippocamp
Trait: Tricks and Magic(Polished Headpiece)
Effect: If an enemy of a certain element has its stats lowered, all other enemies of the same element get their stats lowered in equal measure. The amount those stats are lowered is reduced by 10% for every other Hippocamp in your party.

Added Monster: Wizened Hippocamp
Trait: Experience At Work(Worn Headpiece)
Effect: Reduces enemy ATK or INT, whichever one is higher for them, by 15% for every monster of the same element in the enemy party so long as this monster is alive. The effect is reduced by 10% for every other Hippocamp in your party.

Added Monster: Glassy Hippocamp
Trait: Clear Prism(Shining Headpiece)
Effect: This monster has a chance, 15% for every monster of the same element in the enemy party, to reflect magic back at its caster. If that spell was multi-target, it hits the caster multiple times. This chance is reduced by 10% for every other Hippocamp in your party.

Added Monster: Crafty Hippocamp
Effect: Baited Traps(Patterned Headpiece)
Effect: If an enemy of a certain element gets a debuff, all other enemies of the same element also get that debuff. The duration of these debuffs is reduced by 1 turn for every other Hippocamp in your party.

Added Monster: Martial Hippocamp
Trait: Torrential Blows(Dented Headpiece)
Effect: If an enemy of a certain element takes single-target damage, all other enemies of that same element receive damage equal to 75% of what the target took. The damage dealt is reduced by 5% for every other Hippocamp in your party.

Added Monster: Aloof Hippocamp
Effect: Play It Cool(Extravagant Headpiece)
Effect: If an enemy uses a debuff on your party, your party has a chance, 10% for each monster of the same type in the enemy party, to ignore it. The chance to ignore is reduced by 5% for every other Hippocamp in your party.

Itherian Monster: Heartless Hippocamp
Effect: Cold And Unfeeling(Itherian Headpiece)
Effect: If an enemy monster is killed, a random enemy of the same type gets their health reduced to what the killed monster had before it died. The affected enemy's health-reduction is weakened by 10% for every other Hippocamp in your party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And ANOTHER Unaligned Realm, the combination for this one being courtesy of Discord poster [Lithium] Shade.


THE OASIS

Floor: Meraxis' dark, tall grass.
Walls: Yseros' sand.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Oasis is just as the name implies: a refreshing batch of greenery in the near-endless desert. As such, a few adventurers and some Pilwiz have tried setting up here, but the going is tough courtesy of the desert's monsters, who ALSO congregate here to slake their thirst and prey on eachother...

NOTABLE REALM OBJECTS
Tall Tree: Like the ones from Aeolian's realm. These trees are hotly-contested by extremely powerful monsters. Approaching one means battling a Nemesis-lvel pack...and defeating them means getting an Unaligned Token, amid whatever other loot said mobs provide.
Small Cactus: Like the ones from Yseros' realm. These provide either realmwide buffs or realmwide debuffs.
Nomad Tents: Like the ones from Yseros' and Aeolian's realms. They're looking for lumber with which to expand their stuff, so collect fallen trees and bring them to these guys for some nice loot.
Obelisk: Like the ones from Meraxis' realm. These are waymarkers for locals and monsters alike, and checking one may set up a fight against a group of monsters. There's usually three or so in the realm, and clearing them all out yields a treasure chest and a Token...Yseros, Meraxis or Unaligned.
Small Ruin: Like the ones from Yseros' realm. These are miniboss portals.
Rock Pile: Like the ones from Yseros' realm. These are the regular breakables for this realm.
« Last Edit: January 04, 2019, 06:01:02 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #11 May 26, 2018, 08:09:32 AM
...not having the best time with Siralim 3 so far, but that won't stop me from adding more content here. You can thank forums poster(and long-time Skype buddy) Dianne for this one: these monsters were their idea, and they made up the lion's share of Traits on display.


Monster Class: Succubus
Element: Chaos
Role: Supporting Caster(good INT and Mana, okay DEF, decent HP, meh everything else)

Base Monster: Succubus Student
Trait: Self Defense(Adventure Novel)
Effect: Every time this monster is damaged, it gains a barrier whose potency is 2X the damage it received.

Added Monster: Succubus Scientist
Trait: Relativity(Science Novel)
Effect: When this monster casts a spell, it gains a barrier with a potency equal to the highest single amount of damage dealt by that spell.

Added Monster: Succubus Officer
Trait: Protect And Serve(Action Novel)
Effect: At the start of this monster's turn, it gets a barrier with 100% of its INT as potency.

Added Monster: Succubus Homemaker
Trait: Gentle Comfort(Romance Novel)
Effect: When this monster has a barrier active, its spells cause 100% extra damage.

Added Monster: Succubus Courtesan
Trait: Friends With Benefits(Smutty Novel)
Effect: When one of this monster's allies gains a barrier, this monster also gains a barrier of equal potency.

Added Monster: Succubus Nurse
Trait: Bedside Manner(Drama Novel)
Effect: When this monster heals an ally, that ally gains a barrier whose potency is 2X the total amount of healing received.

Itherian Monster: Succubus Manager
Trait: Team Effort(Itherian Novel)
Effect: When any other Succubus gets their trait triggered, its effects are shared with all other Succubi on the team. In addition, barrier potency can stack up to 2x the group's total INT.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through, and I assume Dianne does too.


...and here's another Unaligned Realm, the combination for which was suggested by Discord poster Boogey2003.


THE MISTY GLADE

Floor: Surathli's clouds.
Walls: Torun's dense jungle foliage.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Misty Glade is as advertised...a dense crop of trees where a dense fog creeps along the floor and through the trees. It's disorienting and difficult to find one's way around, and the local monsters have adapted in horrid ways to the kinds of camouflage the dense fog offers, but, as with all danger, there's riches to be had for those prepared to face a battle around every corner...

NOTABLE REALM OBJECTS
Small Temple: Like the ones from Meraxis' realm, and they do basically the same thing.
Leaf Pile: Like the ones from Torun's realm. These might SEEM innocuous, but cleaning them up can sometimes yield either an Unaligned Token, or a battle against things like Mites and Burrowbugs, which yields an Unaligned Token and some treasure.
Angry Totem: Like the ones from Torun's realm. Fake-outs placed by monsters to lure prey within ambushing range. Clean out the riff-raff and be rewarded with loot and a realmwide buff.
Fallen Tree: Like the ones from Aeolian's realm. Chop these up for Resources, but sometimes, monsters are drawn to the sound. Fight them off for that same bunch of Resources and a Token...Surathli, Torun or Unaligned.
Circle of Stones: Like the ones from Torun's realm. Inspect them for a chance at a breeding recipe/knowledge page.
Huge Mushroom: Like the ones from Torun's realm. These are the regular breakables for this realm.
« Last Edit: January 04, 2019, 04:15:37 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #10 May 23, 2018, 10:54:51 AM
...and now, for the reason this thread was made. I wanted to add an additional monster-type, and more besides! Here comes the Crabster family(equal parts crab and lobster), to help solve Siralim's general lack of crustacean monsters!


Monster Class: Crabster
Element: Nature
Role: Durable DPS(good DEF and ATK, okay HP, decent SPD, meh everything else)

Base Monster: Shrimpy Crabster
Trait: Side Step(Crusty Crab Arm)
Effect: When this creature is damaged by an attack, it delivers an attack at 100% strength to the offending enemy.

Added Monster: Pistol Crabster
Trait: Bubble Shot(Malformed Crab Arm)
Effect: When this creature is damaged by a spell, it delivers an attack at 100% strength to the offending enemy.

Added Monster: Mantis Crabster
Trait: Gearing Punch(Geared Crab Arm)
Effect: Once per turn, when this creature is attacked, but before it takes damage, it delivers an attack at 100% strength to the offending enemy. The enemy's attack still goes through, if the target survives.

Added Monster: Fiddler Crabster
Trait: Arming Shield(Super-sized Crab Arm)
Effect: Once per turn, when an ally  adjacent to this monster is attacked, this monster intercepts the attack, then delivers an attack at 100% strength to the offending enemy.

Added Monster: Hermit Crabster
Trait: Recluse(Agile Crab Arm)
Effect: When this creature is inflicted with a debuff, it delivers an attack at 100% strength to the offending enemy.

Added Monster: Spider Crabster
Trait: Unnerving Sway(Long Crab Arm)
Effect: When this creature dodges an attack, it delivers an attack at 100% strength to the offending enemy.

Itherian Monster: Coconut Crabster
Trait: Nutcracker(Itherian Crab Arm)
Effect: When this creature is attacked in any way, it delivers an attack at 50% strength to the offending enemy, and also inflicts it with either Stun or Confuse for two turns.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And, courtesy of a Discord friend, another Unaligned Realm!


THE GARDEN OF FEAR

Floor: Regalis' dark stone floors.
Walls: Meraxis' dark, tall grass.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Ostensibly, this place just looks like another garden, but explorers have learned not to stray from the beaten path: the tall grass contains dangerous creatures that cut large prey down to size, and reduce a man to easily-devourable kibble in half a minute! Understandably, there's danger afoot, but there's also great prizes...

NOTABLE REALM OBJECTS
Red Bulb: Like the ones from Meraxis' realm. They don't provide realmwide buffs...in fact, the pollen they scatter summons monsters! Fight them off for a Token inside the bulb...Meraxis, Regalis or Unaligned.
Knight Statue: Like the suits of armor from Gonfurian's realm. These statues ask questions, Stoyakoff-style. Answer wrong, and you get nothing. Answer right, and you get a treasure chest's worth of loot.
Large Plants: Like the big jungle plants from Torun's realm. These give realmwide buffs when inspected.
Totem Pole: Like the ones from Aeolian's realm, except a bit diffrent. All totems here are erected by monsters, and knocking them down is good...the normal ones just call in the totem's builders for a fight, after which a treasure chest manifests. Cursed totems call in a Nemesis to fight, and spawn a treasure chest also, in addition to whatever the Nemesis provides.
Large/Small Coccoon: Like the ones from Regalis' realm. Both are potential fight triggers...small coccoons can yield either a little bit of loot or a battle with monsters. Large coccoons can yield a fair bit of loot, a battle with monsters or a Mimic.
Big Mushroom: Like the ones from Erebyss' and Meraxis' realms. These are the regular breakables for this realm.
« Last Edit: January 03, 2019, 04:54:46 PM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #9 May 23, 2018, 10:49:33 AM
...and finally, the Shield Lions, fairly traditional-but-fast tanky monsters who inflict status ailments onto anything that attacks them. Any monster types added below this one weren't in the old thread.


Monster Class: Shield Lion
Element: Life
Role: Tank(good DEF and SPD, okay HP, decent-ish everything else)

Base Monster: Heater Lion
Trait: Sizzling Body(Warm Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Burn.

Added Monster: Scutum Lion
Trait: When In Rome(Blood-soaked Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Bleed.

Added Monster: Kite Lion
Trait: Frozen Tears(Cold Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Frozen.

Added Monster: Pavise Lion
Trait: Shieldwall(Tough Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Weak.

Added Monster: Bouche Lion
Trait: Star Bright(Shiny Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Blind.

Added Monster: Targe Lion
Trait: Heart of Courage(Battered Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Vulnerable.

Itherian Monster: Aegis Lion
Trait: Splendid Screen(Itherian Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Scorn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and because it's what I'm doing now, another Unaligned Realm too.


THE MAGMA LAKE

Floor: Siralim 2's clear floor tiles, from around the summoning brazier.
Walls: Vulcanar's hot boiling lava surrounds.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Another in a line of highly dangerous places, the Magma Lake is, essentially, the crater of an active volcano, the floors provided only by scattered power and the presence of a Teleport Shrine. As hard as it may be to believe, monsters DO live in this searing hell, and treasure lurks for the bold to take...!

NOTABLE REALM OBJECTS
Floating Crystal: Like the ones from Vulcanar's realm, except clear. These are miniboss portals.
Crystal Outcropping: Like the big rock piles from Vulcanar's realm, except clear. These outcroppings of the paths one walks on can be dismantled for Crystal, or are BEING dismantled by monsters, and chasing them away yields a BIGGER crop of Crystal.
Meteorite: Similar to the ones from Vertraag's realm, except a bit bigger. These can be harvested for one of a few things: a burst of Power, a burst of Granite, an Unaligned Token or a Pandemonium Token. Sometimes, it contains a few enemies, and beating them yields TWO of the abovementioned, or two of one of the abovementioned.
Pandemonium Token: Same thing as the ones from Vulcanar's realm.
Brimstone Bricks: Like the ones from Torun's realm. These give a supply of Brimstone, or a fight against monsters that yields a BIGGER supply of Brimstone.
Volcanic Powder: Like the Brimstone nodes Vulcanar's realm. These are the regular breakables for this realm.
« Last Edit: March 30, 2019, 01:10:58 PM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #8 May 23, 2018, 10:48:50 AM
And here's the Masquerins, with various traits themed around Confused. Be sure to thank Umaro for these, as he's the one who suggested the trait gimmick and helped come up with the general theme!


Monster Class: Masquerin
Element: Sorcery
Role: Supporting Caster(good Mana and INT, okay SPD and DEF, decent everything else)

Base Monster: Masquerin Jester
Trait: Trickery(Plain Balloon)
Effect: This creature's spells have a chance to inflict Confused along with their usual effects.

Added Monster: Masquerin Clown
Trait: Balloon Body(Colorful Balloon)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Confused.

Added Monster: Masquerin Pierrot
Trait: Wow The Crowd(Monochrome Balloon)
Effect: When this monster inflicts Confused on an enemy, the monsters adjacent to it also gain Confused.

Added Monster: Masquerin Magician
Trait: Sleight of Hand(Checkered Balloon)
Effect: When this monster inflicts Confused onto an enemy, it gets to act a second time. This only works once per turn.

Added Monster: Masquerin Storyteller
Trait: Eternally Retold(Signed Balloon)
Effect: When this monster damages an enemy that has Confused, all other enemies with Confused take damage equal to 50% of the damage the target took.

Added Monster: Masquerin Reveller
Trait: Party Time!(Tough Balloon)
Effect: When this monster inflicts Confused onto an enemy, that enemy also gets another random debuff.

Itherian Monster: Masquerin Assassin
Trait: Amid the Chaos(Itherian Balloon)
Effect: This monster deals double damage against enemies that have Confused.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and for this entry's Unaligned Realm...


THE FORSAKEN FORTRESS

Floor: Vulcanar's hardened magma floor.
Walls: Tartarith's dark walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This particular fortress used to be an outpost used by King Misery's army during his living days, but has gone mostly unused after he died the first time. The lower reaches of the fort were breached by monsters from the Great Pandemonium, who have started to move in, and they're slowly bringing their realm in with them. A dangerous undertaking...but the prizes...!

NOTABLE REALM OBJECTS
False God Statue: Like the ones from Vulcanar's realm. They're the same false gods that, realizing they're having no luck under Vulcanar's watchful gaze, try to ply their trade here. Defeat the monsters called in by these statues to receive a Token...Vulcanar, Tartarith or Unaligned.
Iron Maiden: Like the ones from Tartarith's realm. They do the same thing, too, occasionally yielding a Core of whatever creature was locked in there. Sometimes, though, the creature managed to survive in there, and rewards its rescuer with a Core and some resources.
Cage: Like the ones from Tartarith's realm, and they do the same thing.
Volcano: Like the ones from Vulcanar's realm. Inspecting these yields either a realmwide buff, an Unaligned Token or a battle with visually fiery monsters...Efreets, Pyro Grimoires and the like.
Rock Pile: Like the big rock piles from Regalis' realm, but with the webs recolored to be more lava-like. Rock outcroppings like these can be mined for Power and Granite, or are home to a bunch of monsters who have to be fought for even more Power and Granite.
Wooden Crate: Like the ones in Tartarith's realm. These are the regular breakables for this realm.
« Last Edit: March 16, 2019, 08:32:03 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #7 May 23, 2018, 10:48:00 AM
And hey, why not the Burrowbugs as well. THESE are physical attackers whose attacks are empowered by certain stats the enemy has.


Monster Class: Burrowbug
Element: Death
Role: Glass Cannon DPS(Great ATK and SPD, meh everything else)

Base Monster: Burowbug Ambusher
Trait: Flat-footed(Clipped Fang)
Effect: When this creature attacks, it temporarily adds 25% of the target's SPD to its ATK.

Added Monster: Burrowbug Mailbreaker
Trait: Down To Size(Sliced Fang)
Effect: When this creature attacks, it temporarily adds 25% of the target's DEF to its ATK.

Added Monster: Burrowbug Hexecutioner
Trait: Mage Masher(Broken Fang)
Effect: When this creature attacks, it temporarily adds 25% of the target's INT to its ATK.

Added Monster: Burrowbug Ironshears
Trait: Clean Cuts(Blunted Fang)
Effect: When this creature attacks, it temporarily adds 25% of the target's ATK to its ATK.

Added Monster: Burrowbug Meatgrinder
Trait: Tenderize(Cracked Fang)
Effect: When this creature attacks, it temporarily adds 15% of the target's Max HP to its ATK.

Added Monster: Burrowbug Trueblade
Trait: Weight of Experience(Rusted Fang)
Effect: When this creature attacks, it adds 25% of the target's total level to its ATK.

Itherian Monster: Burrowbug Confounder
Trait: Illusion Sword(Itherian Fang)
Effect: All Burrowbugs in the party add 10% extra of the relevant stat to their ATK.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and because it's what I'm doing now, another Unaligned Realm too.


THE MAUSOLEUM

Floor: Regalis' cobblestone floors.
Walls: Erebyss' skeleton walls, darkened a little.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Mausoleum is a grim place where those forgotten dead over the ages seem to end up, to languish in obscurity and rot away until nothing but lifeless bones remain. Not all of the residents here are dead as dirt, however...in fact, a lot of the monsters here are eager to show they've got some fight left in them yet!

NOTABLE REALM OBJECTS
Stationary Monster: NPCs one can talk to. Talking to these monsters triggers a battle with, usually, monsters belonging to the lead monster's monster type. Defeat them for a treasure chest.
Bone Pile: Like the ones from Erebyss' realm. These piles of seemingly-ambulatory bones, posessed by the rage of monsters unwilling to pass gently into the night, are also encounters, but with wildly random monsters based on ones the player has unlocked. Give these dead beasts one last fight, and be rewarded with a Token...Regalis, Erebyss or Unaligned.
Tall Candle: Like the ones from Gonfurian's realm. There's a few of these dotted around the realm. Light them all to spawn a miniboss portal...or sometimes TWO miniboss portals.
Monster Skull: Like the ones from Vulcanar's realm. Pay your respects for a realmwide debuff inflicted on enemy fighters, a realmwide buff applied to yours...or a miniboss battle that, when won, nets you an Unaligned Token.
Gravestone: Like the ones from Erebyss' realm. The inhabitants of these graves have lost bones that are dear to them...webbed human skulls like the ones from Regalis' realm. Return the skulls to the graves, and if you get them all, you're rewarded with an Unaligned Token.
Chalice: Like the ones in Erebyss' realm, but copper-colored. These are the regular breakables for this realm.
« Last Edit: January 02, 2019, 04:14:02 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #6 May 23, 2018, 10:47:15 AM
As well as the Vileblooms, whose attacks prey on certain status effects.


Monster Class: Vilebloom
Element: Nature
Role: Glass Cannon DPS(good ATK, SPD and Mana, decent-ish everything else).

Base Monster: Rogue Bordeaux
Trait: Bully(Wine-colored Petal)
Effect: When this monster attacks an enemy with Scorn, it deals 200% extra damage, and then removes Scorn from the enemy.

Added Monster: Desert Rose
Trait: Sunburn(Sandy Petal)
Effect: When this monster attacks an enemy with Burn, it deals 200% extra damage, and then removes Burn from the enemy.

Added Monster: Bloody Blossom
Trait: Hollow Thorns(Crimson Petal)
Effect: When this monster attacks an enemy with Bleed, it deals 200% extra damage, and then removes Bleed from the enemy.

Added Monster: La Fleccia
Trait: Purple Daze(Thick Petal)
Effect: When this monster attacks an enemy with Poison, it deals 200% extra damage, and then removes Poison from the enemy.

Added Monster: Kiss Of Death
Trait: Viciousness(Purple Petal)
Effect: When this monster attacks an enemy with Weak, it deals 200% extra damage, and then removes Weak from the enemy.

Added Monster: Regal Beauty
Trait: Harsh Scolding(Minty Petal)
Effect: When this monster attacks an enemy with Silence, it deals 200% extra damage, and then removes Berserk from the enemy.

Itherian Monster: Pale Destroyer
Trait: Predation(Itherian Petal)
Effect: When this monster attacks an enemy, it applies a random debuff for each other Vilebloom in the party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and look, it's another Unaligned Realm!


THE CASTLE IN THE SKY

Floor: Gonfurian's two-colored brick floors.
Walls: Surathli's clouds.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is exactly what it says on the tin: it's a castle built upon the clouds, likely with the help of sorcery, and possibly during the Unification war, or another such conflict. It's unknown if people ever lived here, but a lot of monsters sure do seem to live here now, and they guard the Castle's treasures and knowledge well.

NOTABLE REALM OBJECTS
Gold Star: Like the ones from Surathli's realm, but the other way around. These stars wish to return to the sky. Safeguard their ascent from a horde of attacking monsters, and be rewarded with some Essence and an Unaligned Token.
Griffon: NPC Griffons, basically. These are powerful warriors who've come here to rest, but got split up. Talk to them all to unite them, and they can move on, leaving behind a nice treasure chest's worth of loot.
Big Chest: Like the ones from Friden's realm. This chest is locked, and there's a few NPCs who may have the key. The one who has it will initiate a battle...win against his party, grab the key and pop the chest for a ton of loot, including a guaranteed Token...Surathli, Gonfurian or Unaligned.
Swords: Like the ones from Surathli's realm. Blades like this are portals that lead to miniboss areas, usually led by an Angel.
Dark Cloud: Dark clouds filled with lightning. They're basically just Power nodes.
Iron Crate: Like the ones in Vertraag's realm, but white. These are the regular breakables for this realm.
« Last Edit: March 05, 2019, 06:16:20 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #5 May 23, 2018, 10:46:07 AM
The Retro Aspect-inspired Goliaths too. These are Nature-element brawlers who gain a stacking buff when they're attacked...the more they're attacked, the higher the buff builds up.


Monster Class: Goliath
Element: Nature
Role: Supporting DPS(good ATK and DEF, okay HP, decent-ish everything else)

Base Monster: Burly Goliath
Trait: Sandpaper Skin(Prime Banana)
Effect: This monster returns part of the damage it takes every time this monster is attacked, starting at 35% damage and building up to 100%.

Added Monster: Rugged Goliath
Trait: Brutal Cunning(Golden Banana)
Effect: Gains a stacking crit bonus every time this monster is attacked, starting at 5% and building up to 50%.

Added Monster: Agile Goliath
Trait: Read The Moves(Unripe Banana)
Effect: Gains a stacking SPD bonus every time this monster is attacked, starting at 5% and building up to 30%.

Added Monster: Stoic Goliath
Trait: Rock Solid(Armored Banana)
Effect: Gains a stacking DEF bonus every time this monster is attacked, starting at 5% and building up to 30%.

Added Monster: Sagely Goliath
Trait: Master's Wisdom(Overripe Banana)
Effect: Gains a stacking INT bonus every time this monster is attacked, starting at 5% and building up to 30%.

Added Monster: Macho Goliath
Trait: Hyper Muscle(Speckled Banana)
Effect: Gains a stacking ATK bonus every time this monster is attacked, starting at 5% and building up to 30%.

Itherian Monster: Surreal Goliath
Trait: Complex Feelings(Itherian Banana)
Effect: The rest of the party gains a stacking buff to a random stat when this monster is attacked, starting at 5% and building up to 30%.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and one of them Unaligned Realms!


THE OBSERVATORY

Floor: Zonte's crystalline, tiled floor, given a more stonelike color.
Walls: Vertraag's deep space background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. At its barest, the Observatory is a place of magic, where one can observe the stars and divine the secrets of space. It used to be a popular spot for man and monster alike, to work together and divine wisdom from the night sky, but over time, the scholars left when the Observatory became suffused with spatial power. Monsters still roam here, but they're not here for intellectual pursuits.

NOTABLE REALM OBJECTS
Scholar: NPC's based on Siralim 2's diffrent types of Wizard sprites. These are scholars who came to study, but have gotten trapped by the monsters. Speaking to them triggers a battle with the monsters that have them trapped. Take out the trash for a few bundles of resources and an Unaligned Token.
Potions and Potion Cabinets: Like the ones from Zonte's realm, these provide realmwide buffs for your monsters.
Books and Bookcases: Same as the ones from Zonte's realm. These contain the notes and star charts of the scholars that studied here, and there's usually a handful scattered across the realm. Collect them all for a treasure chest's worth of loot and a Token...Zonte, Vertraag or Unaligned.
Telescope: Like the ones from Zonte's realm. These are miniboss portals which use graphics from Vertraag's realm, and the monsters leading these are usually Amaranths with an extra trait.
Spheres: Same as the ones from Vertraag's realm, and they do the same thing.
Glass Orb: Like the ones in Vulcanar's realm, but grey. These are the regular breakables for this realm.
« Last Edit: March 05, 2019, 06:14:58 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #4 May 23, 2018, 10:44:55 AM
And the Retro Spirit-inspired Wildvanes, who trigger various supportive effects when they Defend.


Monster Class: Wildvane
Element: Life
Role: Supporting Tank(good HP and DEF, okay Mana, decent-ish everything else)

Base Monster: Relief Banner
Trait: Standard of Comfort(Silky Fabric)
Effect: When this creature Defends, one random debuff is removed from your party. This can only happen to one debuff at a time, and if multiple party members have it, it's removed from all of them.

Added Monster: National Flag
Trait: Standard of Pride(Tough Fabric)
Effect: When this creature Defends, the party takes reduced damage as if they were all Defending.

Added Monster: Profaned Scroll
Trait: Standard of Wrath(Stained Fabric)
Effect: When this creature is attacked while Defending, a random creature in your party delivers a counterattack at 70% damage.

Added Monster: Tattered Scrap
Trait: Standard of Pity(Torn Fabric)
Effect: When this creature Defends, other creatures in your party heal 20% of their HP at the end of their turn.

Added Monster: Patchwork Cloth
Trait: Standard of Tricks(Stitched Fabric)
Effect: When this creature Defends, a random ally casts one of their spells, using this creature's Mana to pay the cost.

Added Monster: Sacrificial Rag
Trait: Standard of Mercy(Bloody Fabric)
Effect: If a monster in your party dies while this creature Defends, the monster in question is resurrected with full health and mana, but this monster dies in exchange.

Itherian Monster: False Flag
Trait: Standard of Deceit(Itherian Fabric)
Effect: If this creature is attacked while Defending, there's a 50% chance of another random enemy taking the hit instead.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and here's another Unaligned Realm for you.


THE PARCHED PALACE

Floor: Gonfurian's light brick floor.
Walls: Yseros' sandy canyons.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Long ago, there used to be a grandiose palace here, but a grave incident in the past has worn it away, allowing sand and such to blow in, as well as monsters, who have learned how to operate the palace's ancient defenses. Treasure is to be had, but so is danger...

NOTABLE REALM OBJECTS
Small Ruins: Like the ones in Yseros' realm, but a lot greyer. These ruins have a mystical power about them and confer a realmwide debuff to enemies. Sometimes, though, monsters actively try to bury them, which means you have to defeat them. Doing so yields a realmwide debuff and an Unaligned Token.
Bookshelf and Potion Cabinet: Like the ones from Gonfurian's realm, and they serve the same purpose.
Black Stain: Like the puddles of blood from Gonfurian's realm, except an inky black. Horrible material from the void between dimensions that spawns monsters when travellers draw too close. Defeat the monsters, usually led by a Horror with two buffs, and the liquid dissipates, coughing up a random assortment of resources.
Obelisk: Same type as the ones from Meraxis' and Surathli's realms. Pillars with written records of the original inhabitants, usually in the process of being vandalized or torn down. Take down the vandals and preserve history to gain an Unaligned Token and a treasure chest's worth of loot.
Tiny Temple: Like the ones from Meraxis' realms, and function the same way: they lead to a miniboss area, which is usually led by a Pharaoh.
Small Dustcloud: Like the ones in Surathli's realm, except dust-colored. These are the regular breakables for this realm.
« Last Edit: March 05, 2019, 06:12:49 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #3 May 23, 2018, 10:44:04 AM
Then the Kraakens, tough boys who either gain Multistrike, or get benefits when they HAVE Multistrike, to kill the fight.


Monster Class: Kraaken
Element: Nature
Role: Durable DPS(good HP and DEF, okay ATK, decent-ish everything else)

Base Monster: Ikada Kraaken
Trait: Squidlimbs(Pale Tentacle)
Effect: If this monster kills its target, it gains Multistrike.

Added Monster: Killamari Kraaken
Trait: Hostility(Auburn Tentacle)
Effect: If this creature successfully Provokes, it and the monsters next to it gain Multistrike.

Added Monster: Squidite Kraaken
Trait: Group Hug(Grey Tentacle)
Effect: If this creature gains Multistrike through any source, the rest of the party also gets Multistrike.

Added Monster: Arrowhead Kraaken
Trait: Barbed Arrows(Yellow Tentacle)
Effect: If this creature has Multistrike, it deals damage as if it had 100% more ATK.

Added Monster: Phanquid Kraaken
Trait: Trample Tentacle(Pink Tentacle)
Effect: If this creature has Multistrike and kills an opponent, any wasted attacks are directed to a random monster in direct proximity to it. This can only happen once per kill.

Added Monster: Deepdweller Kraaken
Trait: Terror of the Sea(Green Tentacle)
Effect: If this creature has Multistrike, it gains one additional Multistrike attack.

Itherian Monster: Helix Kraaken
Trait: Close Enough(Itherian Tentacle)
Effect: If this creature gains either Multistrike or Multicast, it will also gain the other buff.

Special Monster: Ootako Kraaken
Trait: Octopus Surprise(Non-Squid Tentacle)
Effect: When this monster has Multistrike, its attacks do 25% more damage and inflict Blind.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and a third Unaligned Realm!


THE HALL OF HEROES

Floor: Tartarith's dark brick floor.
Walls: Gonfurian's brick walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Hall of Heroes is a place where memories of heroic efforts, and the people who committed them, are enshrined and remembered for all time, and where said memories revel and renact their great feats. Many monsters show up here, too, either for their own heroism or simply to challenge those enshrined here, but where heroes and monsters go, so does treasure...

NOTABLE REALM OBJECTS
Heroic Memory: Basically Gonfurian-like knights, except based on the Siralim 2 sprites. They'll issue a challenge to all those they speak to, and defeating their team satisfies them enough to provide an Unaligned Token and whatever else they have on hand at the time.
Reveler: Similar to the above, except based on S2's 'townspeople' NPCs. There's usually a few of these in the realm, aiming to organise a party. Talk to them all to unite their efforts, which yields a VERY nice boost to all resources.
Reflective Pool: Like the blood puddles in Gonfurian's realm, except water-colored, and they serve basically the same purpose. Defeat a team of monsters vaguely similar to a boss fight, minus the special traits that make the bosses so tough, and gaina  Token...Gonfurian, Tartarith or Unaligned.
Suit of Armor: Like the tall suits of armor in Gonfurian's realm. They're essentially a combination of fight triggers and artifact fragments, starting up a fight against a party led by a Construct and, when cleared, yielding an artifact piece. There's usually three of these around, and beating them all nets one a strong artifact.
Chef: Kind of like Bewi, except they're ACTUALLY GOOD at their job. They set up here, and have a menu that changes with every visit. Pick the dish you want to eat, pay the pittance they ask in resources and enjoy the dish's realmwide benefit for THIS realm AND the next one. Potentially great for Charm farming.
Glass Orb: Like the ones in Vulcanar's realm, but white. These are the regular breakables for this realm.
« Last Edit: April 02, 2019, 11:27:09 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #2 May 23, 2018, 10:43:10 AM
...then the Retro Wyvern-inspired Drakes, physical-fighting beatsticks whose attacks do special things when they defeat an enemy.


Monster Class: Drake
Element: Chaos
Role: Mainline DPS(good HP and ATK, okay DEF and SPD, decent-ish everything else)

Base Monster: Thuggish Drake
Trait: Dispersion Breath(Slick Residue)
Effect: If the user kills the target, the monsters next to the target take 100% of the damage the target took.

Added Monster: Furious Drake
Trait: Spray Breath(Bubbling Residue)
Effect: If the user kills the target, the monsters next to the target lose all of their buffs.

Added Monster: Lugubrious Drake
Trait: Sticky Breath(Greasy Residue)
Effect: If the user kills the target, the monsters adjacent to the target gain copies of the target's debuffs.

Added Monster: Monstrous Drake
Trait: Expansive Breath(Combusting Residue)
Effect: If the user kills the target, the entire enemy party takes 20% of the damage the target took.

Added Monster: Spiteful Drake
Trait: Oppressive Breath(Shimmering Residue)
Effect: If the user kills the target, other enemies with the same species as the target take 100% of the damage the target took.

Added Monster: Loathsome Drake
Trait: Balefire Breath(Thick Residue)
Effect: If the user kills the target, other enemies with the same Type as the target take 100% of the damage the target took.

Itherian Monster: Mischievous Drake
Trait: Reckless Breath(Itherian Residue)
Effect: If the user kills the target, random members of the enemy party take 100% of the damage the target took.

Special Monster: Authorative Drake
Trait: Deep Breathing(Flaky Residue)
Effect: If the user kills the target, every stat-boost said enemy received before it died is given to every Drake in the party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and another Unaligned Realm!


CUMULO IMPERATOR

Floor: Azural's snowy floor.
Walls: Surathli's clouds, but a little greyer.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is a truly massive cloud formation, capable of blotting out a whole country if ever it got to one, infested with crackling lightning and hail, only made negotiable courtesy of scattered godly power and the presence of a Teleport Shrine. What manner of unusual treasures can be found here...?

NOTABLE REALM OBJECTS
Angel Statue: Like the ones in Surathli's realm. They don't give you realmwide buffs, though...instead, they task you with fighting a team of monsters commonly found in the Azure Dream. Victors are awarded with a Token...Surathli, Azural or Unaligned.
Silver Star: Like the gold stars from Surathli's realm. These don't grant wishes, but are what provides realmwide buffs to your party. Maybe they grant a wish of protection in this dangerous place...?
Spheres: The same thing as the ones from Vertraag's realm.
Black Cloud: Menacing, dark clouds. These can be harvested for a decent amount of Power, or can be surrounded by Storms trying to soak up the lightning, in which case you should bust them good, and gain a LARGE amount of Power in return.
Obelisk: Like the ones from Meraxis' and Surathli's realms. These obelisks are lightning conductors that safeguard travellers from rifts from Surathli's realm. They're usually attacked by monsters, however, who want to knock them down. Send these vandals packing for an Unaligned Token and a nice boost of Power.
Small Cloud: Like the ones in Surathli's realm. These are the regular breakables for this realm.
« Last Edit: April 02, 2019, 01:55:38 PM by Raikomaru »