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Raiko's Renewed Idea Repository!  (Read 2653 times)

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #85 Yesterday at 11:54:28 AM
And the last one for now...a monster-type I cannot believe I haven't written up or figured out before. Meet the Demagogues, super-loyal followers of the Gods who become super-powerful when in their patron's realm!


Monster Class: Demagogue
Element: Life
Role: Jack-of-all-traits(Okay everything)

Base Monster: Surathline Demagogue
Trait: Surathli's Radiance(Surathli Holy Icon)
Effect: This monster's stats are increased by 400% when in the Azure Dream.

Added Monster: Torunite Demagogue
Trait: Torun's Admission(Torun Holy Icon)
Effect: This monster's stats are increased by 400% when in the Cutthroat Jungle.

Added Monster: Zontenian Demagogue
Trait: Zonte's Lessons(Zonte Holy Icon)
Effect: This monster's stats are increased by 400% when in the Refuge of the Magi.

Added Monster: Erebyssal Demagogue
Trait: Erebyss' Tragedy(Erebys Holy Icon)
Effect: This monster's stats are increased by 400% when in the Path of the Damned.

Added Monster: Vulcanarite Demagogue
Trait: Vulcanar's Joy(Vulcanar Holy Icon)
Effect: This monster's stats are increased by 400% when in the Great Pandemonium.

Added Monster: Listerese Demagogue
Trait: Lister's Dreams(Lister Holy Icon)
Effect: This monster's stats are increased by 400% when in the Faraway Enclave.

Added Monster: Regalian Demagogue
Trait: Regalis' Fondness(Regalis Holy Icon)
Effect: This monster's stats are increased by 400% when in the Arachnid Nest.

Base Monster: Azuraline Demagogue
Trait: Azural's Valor(Azural Holy Icon)
Effect: This monster's stats are increased by 400% when in the Frostbite Caverns.

Added Monster: Fridenite Demagogue
Trait: Friden's Favor(Friden Holy Icon)
Effect: This monster's stats are increased by 400% when in Where the Dead Ships Dwell.

Added Monster: Gonfurion Demagogue
Trait: Gonfurian's Tactics(Gonfurian Holy Icon)
Effect: This monster's stats are increased by 400% when in the Kingdom of Heretics.

Added Monster: Yserosan Demagogue
Trait: Yseros' Direction(Yseros Holy Icon)
Effect: This monster's stats are increased by 400% when in The Barrens.

Added Monster: Meraxisian Demagogue
Trait: Meraxis' Resplendance(Meraxis Holy Icon)
Effect: This monster's stats are increased by 400% when in The Swamplands.

Added Monster: Vertraagde Demagogue
Trait: Vertraag's Vision(Vertraag Holy Icon)
Effect: This monster's stats are increased by 400% when in Eternity's End.

Added Monster: Aeolion Demagogue
Trait: Aeolian's Blessing(Aeolian Holy Icon)
Effect: This monster's stats are increased by 400% when in the Unsullied Meadows.

Added Monster: Tartarithite Demagogue
Trait: Tartarith's Reign(Tartarith Holy Icon)
Effect: This monster's stats are increased by 400% when in the Torture Chamber.

Added Monster: Cordemine Demagogue
Trait: Cordemis' Smile(Cordemis Holy Icon)
Effect: This monster's stats are increased by 400% when in the Docks of Farewell.

Itherian Monster: Godless Demagogue
Trait: Apostasy(Itherian Holy Icon)
Effect: This monster's stats are increased by 400% when in an Unaligned Realm.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: Yesterday at 11:59:27 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #84 Yesterday at 11:54:10 AM
Second to last. Introducing the Direspiders, Regalis' entry into the 'Biggest Monster' contest, and unnervingly-large arachnids who do dual-debuff things involving Poison and Snare!


Monster Class: Direspider
Element: Nature
Role: DPS(good ATK and SPD, okay HP, decent everything else)

Added Monster: Direspider Tarantula
Trait: Terrible Aggression(Dark Spider Eyes)
Effect: This monster's attacks deal 40% more damage and inflict Poison, Snare or both.

Added Monster: Direspider Orbweaver
Trait: Poison Net(Glassy Spider Eyes)
Effect: So long as this monster is alive, if an enemy gains either Poison or Snare, they'll also gain the other debuff.

Added Monster: Direspider Widow
Trait: Deadly Venom(Clouded Spider Eyes)
Effect: So long as this monster is alive, enemies with Snare take 200% more damage from Poison.

Added Monster: Direspider Recluse
Trait: Crippling Toxin(Clear Spider Eyes)
Effect: So long as this monster is alive, enemies with Snare and Poison below 50% HP have a 10% chance to instantly die instead of taking Poison damage.

Added Monster: Jumping Direspider
Trait: Leaps And Bounds(Developed Spider Eyes)
Effect: At the start of this monster's turn, it attacks any enemy with Poison for 100% normal damage, and inflicts enemies with Snare with Poison. It may then perform an action as normal.

Added Monster: Direspider Diver
Trait: Danger In The Depths(Thick-lensed Spider Eyes)
Effect: So long as this monster is alive, enemies with Poison and Snare lose 10 Mana per turn.

Added Monster: Crabby Direspider
Trait: Counter Kiss(Extending Spider Eyes)
Effect: When an enemy with Poison atatcks, this monster counterattacks it for 100% normal damage and inflicts Snare.

Added Monster: Direspider Goliath
Trait: Arachnophobia(Enormous Spider Eyes)
Effect: This monster deals 200% more damage to enemies with Poison or Snare, and 400% more if both conditions are met.

Itherian Monster: Direspider Tsuchigumo
Trait: Consume The Prey(Itherian Spider Eyes)
Effect: This monster has 10% more SPD for every enemy with Poison and Snare, and 20% more SPD for every enemy with both.

Special Monster: Mommy Longlegs
Trait: Silken Finery(Loving Spider Eyes)
Effect: Your Direspiders, Mites and Arachnalisks have 10% more DEF for every monster of the same type in the party, counting this monster as being of the same type.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #83 Yesterday at 11:30:04 AM
Third to last for now. Introducing the Batlords, lady vampires who make Bats(and themselves) better, making them excellent leaders of Bat teams!


Monster Class: Batlord
Element: Chaos
Role: Durable Caster(good DEF and Mana, okay INT, decent everything else)

Base Monster: Vampiric Batlord
Trait: Blood Donation(Deep Red Lipstick)
Effect: Your Bats, and this monster, always have Leech, and gain 10% more HP for every Bat in the party when they are healed by it. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Cute Batlord
Trait: Coordination(Pastel Pink Lipstick)
Effect: Your Batlord traits act as if there are three more Bats in the party.

Added Monster: Alluring Batlord
Trait: Captivation(Bright Red Lipstick)
Effect: Your Bats, and this monster, take 5% less damage for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Unholy Batlord
Trait: Blasphemous Ferocity(Black Lipstick)
Effect: Your Bats, and this monster, have 10% more ATK for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Darkling Batlord
Trait: Denounce The Light(Indigo Lipstick)
Effect: Your Bats, and this monster, have 10% more SPD for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Beautiful Batlord
Trait: The Gift Of Closeness(Hot Pink Lipstick)
Effect: Your Bats, and this monster, have 50% more Max Mana for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Haunting Batlord
Trait: Grisly Distraction(Lavender Lipstick)
Effect: Your Bats, and this monster, have 5% defense penetration for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Nurturing Batlord
Trait: Gentle Loving Care(Cherry Red Lipstick)
Effect: Your Bats, and this monster, have 10% more Max HP for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Itherian Monster: Ambitious Batlord
Trait: What Is A Man?(Itherian Lipstick)
Effect: Your Bats, and this monster, deal 5% more damage for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #82 Yesterday at 09:12:48 AM
And time for another imported monster...Introducing the Strikers, based on scorpions and lobsters in a similar way as Monster Rancher's Arrowheads, but with longer, more imposing tails, who especially punish buffs!


Monster Class: Striker
Element: Chaos
Role: Durable DPS(good DEF and ATK, okay SPD, decent everything else)

Base Monster: River Striker
Trait: Running Water(Red Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Splash, no matter if it's the initial target or a side target.

Added Monster: Desert Striker
Trait: Sand Stinger(Sandy Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Protect.

Added Monster: Forest Striker
Trait: Buzzing Saw(Wooden Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Mend.

Added Monster: Softshell Striker
Trait: Gentle Tears(Skinlike Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Berserk.

Added Monster: Assault Striker
Trait: Riot Shield(Synthetic Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Multistrike.

Added Monster: Rockfall Striker
Trait: Avalanche(Stone Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Grace, and negates the dodge bonus Grace gives.

Added Monster: Veteran Striker
Trait: Invitation(Scarred Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Taunt, and deals 50% damage on top of that when they Provoke.

Itherian Monster: Shadow Striker
Trait: From The Darkness(Itherian Stinger)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Invisible, and can attack them freely.

Special Monster: Rhinestone Striker
Trait: Shield Breaker(Gleaming Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with barriers, and its attacks ignore said barriers.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #81 Yesterday at 07:35:40 AM
hey, guess what: here's a fourth monster. On a big roll. Meet the Jewelavises, sparkly, shiny birbs who gain benefits when enemies cast things at them!


Monster Class: Jewelavis
Element: Life
Role: Jack-of-all-trades(good DEF and Mana, okay SPD and ATK, decent everything else)

Base Monster: Glastia Avis
Trait: Refraction(White Tailfeather)
Effect: When an enemy casts a spell at your party, this monster cancels it and gains a random buff. If that spell targeted multiple allies, this monster gains multiple buffs.

Added Monster: Rozenium Avis
Trait: Blood Diamond(Red Tailfeather)
Effect: When an enemy casts a spell at your party, this monster cancels it and gains 10% ATK. If that spell targeted multiple allies, this monster gains that boost an equal number of times.

Added Monster: Zaurnite Avis
Trait: Skies With Diamonds(Blue Tailfeather)
Effect: When an enemy casts a spell at your party, this monster cancels it and gains Mana equal to what the spell in question cost.

Added Monster: Obolberith Avis
Trait: Gem Polish(Green Tailfeather)
Effect: When an enemy casts a spell at your party, this monster cancels it and loses one of its debuff. If that spell targeted multiple allies, this monster loses multiple debuffs.

Added Monster: Torronium Avis
Trait: It's Electrifying!(Yellow Tailfeather)
Effect: When an enemy casts a spell at your party, this monster cancels it and gains 10% SPD. If that spell targeted multiple allies, this monster gains that boost an equal number of times.

Added Monster: Laomite Avis
Trait: Purple Is Powerful(Purple Tailfeather)
Effect: When an enemy casts a spell at your party, this monster cancels it and gains a 10% damage boost to its next attack or spell. If that spell targeted multiple allies, the boost is increased by an equivalent number of times.

Itherian Monster: Orichalcum Avis
Trait: Incomprehensible(Itherian Tailfeather)
Effect: When an enemy casts a spell at its own party, this monster cancels it and casts that spell, using the original caster's Mana to pay the cost.

Special Monster: Flumion Avis
Trait: Energy Drill(Teal Tailfeather)
Effect: When an enemy casts a spell at your party, this creature cancels it and gains 5% defense penetration for its next attack or spell. If that spell targeted multiple allies, the percentage of defense penetrated is increased an equivalent number of times.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: Yesterday at 09:41:21 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #80 Yesterday at 05:54:55 AM
Third one for today. Meet the Yggdrals, friendly, shy tree ladies who give teamwide bonuses when they get buffs!


Monster Class: Yggdral
Element: Nature
Role: Tank Caster(good HP and Mana, okay INT, decent everything else)

Base Monster: Sprout Yggdral
Trait: Life Force(Fresh Root)
Effect: Every time this creature gains a buff, your entire party is healed by 10% of their current HP and gains 5 Mana.

Added Monster: Cotton Yggdral
Trait: The Speed of Fluff(Fuzzy Root)
Effect: Every time this creature gains a buff, your entire party gains 10% SPD.

Added Monster: Sunflower Yggdral
Trait: Facing The Sun(Warm Root)
Effect: Every time this monster gains a buff, your entire party gains Mend for 3 turns. If the buff this monster got was Mend, the party's gained Mend buff heals 100% more HP.

Added Monster: Orchard Yggdral
Trait: Snacktime(Juicy Root)
Effect: Every time this monster gains a buff, your entire party gains 10% DEF.

Added Monster: Pine Yggdral
Trait: Winder Wonderland(Cold Root)
Effect: When this monster gains a buff, your entire party loses one of its debuffs, with priority given to debuffs shared by more then one monster.

Added Monster: Hagwood Yggdral
Trait: The Witching Hour(Inscribed Root)
Effect: When this monster gains a buff, your entire party gains 10% INT.

Added Monster: Gallows Yggdral
Trait: Hang 'Em High(Tough Root)
Effect: Your party deals 5% more damage for every buff this creature has.

Added Monster: Willow Yggdral
Trait: Sheltering Boughs(Thick Root)
Effect: Your party takes 5% less damage for every buff this creature has.

Added Monster: Palm Yggdral
Trait: Fun At The Beach(Exotic Root)
Effect: When this monster gains a buff, your entire party gains 10% ATK.

Itherian Monster: Eucalyptus Yggdral
Trait: When Trees Attack(Itherian Root)
Effect: This monster gains a copy of every buff the other members of your party has. When this monster dies, it deals damage equal to 10% of enemies' maximum HP for every buff it had before it died.

Special Monster: Hourai Yggdral
Trait: To Truly Last Forever(Jewelled Root)
Effect: This monster gains a copy of every buff the other members of your party has. When this monster dies, it has a 10% chance to revive at full HP and Mana for every buff it had before it died.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #79 Yesterday at 05:14:33 AM
And here's another...the nefarious Muckmen, who are very tough and actively disadvantage monsters with Snare and Stun, being a dual-debuff monster!


Monster Class: Muckman
Element: Chaos
Role: Tank(good DEF and HP, okay SPD, decent everything else)

Base Monster: Brackish Muckman
Trait: Sticky Situation(Dull Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun have their SPD reduced by 5% every time they get a turn, or by 10% if they have both.

Added Monster: Quicksand Muckman
Trait: Sinkhole(Clump Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun lose 5 Mana every time they get a turn, or 10 Mana if they have both.

Added Monster: Gruel Muckman
Trait: Butchery(Skull Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun take 10% increased damage, or 20% if they have both.

Added Monster: Swampy Muckman
Trait: Drowning In Mud(Flower Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun take damage equal to 20% of their current HP every time they get a turn, or by 40% if they have both.

Added Monster: Tar Muckman
Trait: No Remorse, No Respite(Oily Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun receive 30% less healing when they are healed, or 60% if they have both.

Added Monster: Crystalline Muckman
Trait: Clear Prison(Jewel Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun have their ATK and INT reduced by 5% every time they get a turn, or by 10% if they have both.

Itherian Monster: Magma Muckman
Trait: Melting Alive(Itherian Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun also gain Burn for that same duration and take 20% increased damage from it, or 40% if they have both.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #78 Yesterday at 04:27:44 AM
I've decided to further pas my thread out by importing monsters from an old database I once wrote for a project that never panned out. Might as well get SOME use out of it, right?

Firstly, I noticed that, as it is, Siralim has no bear-themed monsters. And I figured 'Let's remedy that!', and so, I'm bringing in the Ursuses. Powerful, tough bruisers who are faster then they seem, and, while each having their own gimmick, share the ability to, sometimes, get right back up after they've been defeated!

Props to Discord poster C7 for coming up with the Matronly Ursus' name and Trait name, and props to Discord user Gringar for coming up with said Trait's effect.


Monster Class: Ursus
Element: Nature
Role: Durable DPS(good SPD and ATK, okay HP and DEF, decent everything else)

Base Monster: Brown Ursus
Trait: Strength Of The Bear(Stone Honeypot)
Effect: This monster gains 10% ATK when it attacks enemies. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Grizzly Ursus
Trait: Bearing Grudges(Cracked Honeypot)
Effect: This monster gains 10% ATK for every debuff it has, and if those debuffs are Snare, Stun, Frozen or Sleep, it keeps that 10% boost for the duration of the battle when they wear off. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Polar Ursus
Trait: Grin And Bear It(Ice Honeypot)
Effect: This monster's attacks can inflict Frozen, and it gains 10% ATK when this happens. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Kodiak Ursus
Trait: Unbearable(Stained Honeypot)
Effect: This monster gains 10% ATK every turn it has Berserk, but does not keep it when Berserk wears off. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Panda Ursus
Trait: Bearer Of Fortune(Wooden Honeypot)
Effect: This monster grants a 5% increase in post-battle resource gain for every turn it survives. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Armored Ursus
Trait: Armed For Bear(Reinforced Honeypot)
Effect: This monster gains 10% ATK whenever it is attacked. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Matronly Ursus
Trait: Overbearing(Homemade Honeypot)
Effect: When one of your Ursuses without this trait takes damage, this monster gains 10% ATK. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Koala Ursus
Trait: Drop Bear!(Painted Honeypot)
Effect: Once per turn, when an enemy attacks, but before the attack goes through, this monster attacks that enemy for 100% normal damage and gains 10% ATK. If the enemy survives, the attack goes through as normal. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Itherian Monster: Owlhead Ursus
Trait: Beak And Claw(Itherian Honeypot)
Effect: This monster has a 20% chance to, when it has attacked an enemy, attack that enemy again, and receives 10% ATK when it does so. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Special Monster: Teddy Ursus
Trait: Bear Hug(Toy Honeypot)
Effect: Once per turn, when a monster adjacent to this monster is attacked, but before the attack goes through, this monster nullifies the attack, and both it and the initial target gain 10% ATK. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: Yesterday at 10:46:36 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #77 March 20, 2019, 07:31:28 AM
...and the Will-o-Wisps, who gain in strength, usually the defensive kind, the more creatures on the battlefield, yours included, have Fright!

Monster Class: Will-O-Wisp
Element: Nature
Role: Glass Cannon Caster(good Mana and INT, okay SPD, decent everything else)

Base Monster: Pale Will-o-Wisp
Trait: Unsettling Aura(Glowing Mote)
Effect: This monster recovers 10% of its Mana at the start of its turn for every creature with Fright on the battlefield.

Added Monster: Glaring Will-o-Wisp
Trait: Optical Assault(Eye-catching Mote)
Effect: This creatures is 10% more likely to dodge attacks for every creature with Fright on the battlefield.

Added Monster: Armored Will-o-Wisp
Trait: Chandelier(Caged Mote)
Effect: This creatures gains 20% more DEF for every creature with Fright on the battlefield

Added Monster: Bright Will-o-Wisp
Trait: Definition(Flashing More)
Effect: This creature gains 20% more INT for every creature with Fright on the battlefield.

Added Monster: Eerie Will-o-Wisp
Trait: It Will Not Die(Enduring Mote)
Effect: This monster gains a 5% chance to survive a lethal attack with 1 HP for every creature with Fright on the battlefield.

Added Monster: Radiant Will-o-Wisp
Trait: Grossly Incandescent(Shining Mote)
Effect: This monster gains a 5% more damage resistance for every creature with Fright on the battlefield.

Itherian Monster: Solar Will-o-Wisp
Trait: Solar System(Itherian Mote)
Effect: Your Will-o-Wisps share their innate traits and 10% of their maximum Mana with eachother.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #76 March 20, 2019, 07:14:33 AM
Oh look, we're on page 6 now! Time to invent a new status effect to celebrate! Introducing:

FRIGHT: Creatures with Shock take 50% more damage and deal 50% less damage.

Then, the monster-type. Introducing the Shamblers, mobile piles of meat and bone who either inflict Fright, or gain benefits when they attack something that has Fright!


Monster Class: Shambler
Element: Death
Role: Tank(good DEF and HP, okay Mana and ATK, decent everything else)

Base Monster: Meaty Shambler
Trait: The Fear Of Death(Bloody Bone)
Effect: This monster's attacks deal 75% more damage and inflict Fright.

Added Monster: Rotten Shambler
Trait: Fear And Loathing(Rotting Bone)
Effect: When enemies receive a debuff that isn't Fright, they also gain Fright.

Added Monster: Miasmic Shambler
Trait: Gut-Wrencher(Slimy Bone)
Effect: If enemies with Fright attempt to attack this monster, that attack has a 40% chance to fizzle out.

Added Monster: Menacing Shambler
Trait: Mind Killer(Ominous Bone)
Effect: So long as this monster lives, any enemies with Fright pay 1.5 times the Mana cost for spells they cast.

Added Monster: Crumbling Shambler
Trait: Stunningly Frightening(Brittle Bone)
Effect: So long as this monster lives, enemies with Fright will gain Snare at the end of their turn.

Added Monster: Weeping Shambler
Trait: Separation Anxiety(Tear-stained Bone)
Effect: When this monster kills an enemy with Fright, an adjacent dead ally is resurrected. If this monster has Fright and defends while an ally is dead, that ally will be resurrected and this monster will die instead.

Itherian Monster: Bonemeal Shambler
Trait: Shivers Down Your Spine(Itherian Bone)
Effect: So long as this monster is alive, if an enemy with Fright takes damage, they also lose 10% of a random stat.

Special Monster: Forbidden Shambler
Trait: Primal Fear(Humanlike Bone)
Effect: So long as this monster is alive, enemies with Fright take increased damage from any class, as if they're weak to all classes, and real reduced damage to any class, as if they're weak against all classes.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: March 20, 2019, 07:31:52 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #75 March 16, 2019, 08:18:49 AM
And the last of the retro monster-types. Introducing the Haematonchires, based on Retro Slimes, shapeshifting blood creatures, named after various shades of red(minus one), with great health reserves and offensive power whose gimmicks involve defense penetration with a side order of Bleed!


Monster Class: Haematoncheir
Element: Nature
Role: Durable DPS(good HP and ATK, okay Mana, decent everything else)

Base Monster: Rose Haematoncheir
Trait: Airing The Veins(Pale Plasma)
Effect: When this creature attacks an enemy that has Bleed, it ignores 20% of that enemy's DEF and makes them take 10% more Bleed damage.

Added Monster: Crimson Haematoncheir
Trait: Superheated Blood(Sizzling Plasma)
Effect: When this creature attacks, it ignores 10% of the enemy's DEF and inflicts them with Burn.

Added Monster: Burgundy Haematoncheir
Trait: Heartbreaker(Still Plasma)
Effect: When this monster attacks an enemy with Bleed, or when this monster has Leech, it ignores 10% of the target's DEF, and 20% if both conditions are met.

Added Monster: Mahogany Haematoncheir
Trait: Corrupted Blood(Off-color Plasma)
Effect: When this monster attacks an enemy with Mend, it ignores 20% of the target's DEF and turns Mend into Poison.

Added Monster: Scarlet Haematoncheir
Trait: Beat Of My Blood(Throbbing Plasma)
Effect: This monster gains 10% defense penetration for every buff it has.

Added Monster: Vermillion Haematoncheir
Trait: Blood On Your Hands(Flaky Plasma)
Effect: This monster ignores 10% of the target's DEF for every turn the target has taken in this battle.

Added Monster: Azure Haematoncheir
Trait: Of Noble Blood(Glittering Plasma)
Effect: This monster ignores 10% of the target's DEF for every 10% HP it has.

Itherian Monster: Sanguine Haematoncheir
Trait: Blood From Stone(Itherian Plasma)
Effect: This monster's attacks have a level of defense penetration equals the diffrence in percentages between the target's DEF and its own DEF.

Special Monster: Wine Haematoncheir
Trait: Tippler's Lament(Alcoholic Plasma)
Effect: This monster has 10% defense penetration for each Drunk stack its target has.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: March 16, 2019, 08:26:28 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #74 March 16, 2019, 07:33:54 AM
...and ANOTHER one. Introducing the Prometheans, based on Retro Efreeti, good-natured, heroic firebrands who become stronger for every monster that has Burn involved in the fight, enemy and ally alike!


Monster Class: Promethean
Element: Nature
Role: Durable DPS(good DEF and HP, okay ATK, decent everything else)

Base Monster: Promethean Paladin
Trait: Blazing Justice!(Smouldering Ember)
Effect: This monster gains 20% more ATK for every creature with Burn on the battlefield.

Added Monster: Promethean Punisher
Trait: Burn Notice(Searing Ember)
Effect: This creatures gains 5% defense penetration for every creature with Burn on the battlefield.

Added Monster: Promethean Wayfinder
Trait: The Road Ahead(Bright Ember)
Effect: Your creatures gain 5% more crit-chance for every creature with Burn on the battlefield.

Added Monster: Promethean Caretaker
Trait: Soothing Heat(Warm Ember)
Effect: At the start of your creatures' turns, they gain 5 Mana for every creature with Burn on the battlefield.

Added Monster: Promethean Phlogistinator
Trait: The Power Of Phlogiston(Rippling Ember)
Effect: This monster gains 20% more INT for every creature with Burn on the battlefield.

Added Monster: Promethean Prophet
Trait: Pandemonian Rites(Glowing Ember)
Effect: This monster gains 5% more damage resistance for every creature with Burn on the battlefield.

Itherian Monster: Promethean Sunseeker
Trait: Praise The Sun!(Itherian Ember)
Effect: Your Prometheans share their innate traits and 10% of their HP with eachother.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: March 20, 2019, 05:32:04 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #73 March 16, 2019, 07:12:56 AM
Here's something else: Thaumaturges, based on Retro Liches, whose traits basically do the opposite of what Raven traits do!


Monster Class: Thaumaturge
Element: Death
Role: Tank Caster(good DEF and INT, okay HP and Mana, decent everything else)

Base Monster: Lost Thaumaturge
Trait: Aimless(Pitch-black Lantern)
Effect: Enemy creatures have 30% less INT. This trait does not stack.

Added Monster: Wandering Thaumaturge
Trait: Take Your Time(Dimly-lit Lantern)
Effect: When enemy creatures cast a spell, 20% of their SPD is subtracted from their INT to determine the potency of the spell. This trait does not stack.

Added Monster: Vengeful Thaumaturge
Trait: Equivalent Exchange(Bloody Lantern)
Effect: At the start of this creature's turn, it takes damage equal to 20% of its max HP, and reduces the enemies' INT scores by that much for that turn.

Added Monster: Inquisitive Thaumaturge
Trait: Heretical Suspicion(Battered Lantern)
Effect: Enemies start battle with 80% Mana.

Added Monster: Clouded Thaumaturge
Trait: Obscuring the Truth(Rusted Lantern)
Effect: Enemies' DEF is reduced by a number equal to 40% of this monster's INT. This trait does not stack.

Added Monster: Noble Thaumaturge
Trait: I Make The Law(Glowing Lantern)
Effect: Enemies have their ATK reduced by 50% of their INT.

Itherian Monster: Guiding Thaumaturge
Trait: Toward The Light(Itherian Lantern)
Effect: When enemy creatures are attacked, 35% of their INT is added to your creatures' ATK to determine the damage taken. This trait does not stack.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #72 March 16, 2019, 06:51:47 AM
And another one...the Cyclopes, based on the Retro Forsaken to some extent, these lovely, one-eyed ladies have trait gimmicks that take advantage of Blind, because in the land of the blind, the one-eyed man is king!


Monster Class: Cyclops
Element: Life
Role: Supporting DPS(good ATK, okay INT and Mana, decent everything else)

Base Monster: Cyclops Warrior
Trait: Go For The Eyes!(Clear Eye Drops)
Effect: This monster deals 200% more damage to targets with Blind.

Added Monster: Cyclops Sentinel
Trait: Kaleidoscope Eye(Gleaming Eye Drops)
Effect: Your creatures take 10% less damage for every monster that has Blind in the enemy party.

Added Monster: Cyclops Cleric
Trait: Sight For Sore Eyes(Blessed Eye Drops)
Effect: When this monster gets a turn, any allies that have Blind lose it, and an equivalent amount of enemies gain it.

Added Monster: Cyclops Scholar
Trait: Watch And Learn(High-power Eye Drops)
Effect: When allies have Blind and attack an enemy this monster has attacked, they will never miss.

Added Monster: Cyclops Druid
Trait: Eye of the Tiger(Natural Eye Drops)
Effect: When this monster attacks an enemy with Blind, it ignores 25% of that enemy's Defense.

Added Monster: Cyclops Mystic
Trait: See No Evil(Crystalline Eye Drops)
Effect: When one of your creatures has Blind, they take 90% less damage from all sources.

Itherian Monster: Cyclops Hermit
Trait: Sights Unseen(Itherian Eye Drops)
Effect: This monster inflicts Blind when it attacks. If it has Splash, secondary targets also gain Blind.

Special Monster: The One-eyed King
Trait: Seeing is Believing(Royal Eye Drops)
Effect: So long as this monster lives, enemies' Blind debuffs last forever.

Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #71 March 16, 2019, 06:06:48 AM
Back at it with additional monsters. Introducing the Ogres, based on Retro Doomguards, and big, heroically-minded bruisers who have Artifact-based traits...except, instead of doing it like the Smiths do, they straight-up make the artifacts they use better, as befitting a hero, making them excellent point-men!


Monster Class: Ogre
Element: Chaos
Role: Durable DPS(good ATK and DEF, okay HP, decent everything else)

Base Monster: Ogre Swordsman
Trait: Legend In The Making(Treasured Weapon)
Effect: This monster's Artifact-granted stat-bonuses are improved by 30%, or by 40% if the artifact in question is a Sword.

Added Monster: Ogre Archer
Trait: Pure Precision(Inherited Weapon)
Effect: This monster's Artifact's added crit-chance and crit-damage are improved by 30%, or by 40% if the artifact in question is a Bow.

Added Monster: Ogre Sorcerer
Trait: Charmed(Enchanted Weapon)
Effect: This monster's Artifact-granted spell damage bonus is increased by 30%, or by 40% if the artifact in question is a Staff.

Added Monster: Ogre Lancer
Trait: Lead The Advance(Well-used Weapon)
Effect: This monster's Artifact-granted anti-class damage is increased by 30%, or by 40% if the artifact in question is a Lance.

Added Monster: Ogre Guardian
Trait: Heroic Defense(Freshly-wrought Weapon)
Effect: This monster's Artifact-granted class-specific damage reduction is increased by 30%, or by 40% if the artiafact in question is a Shield.

Added Monster: Ogre Barbarian
Trait: Savage Nobility(Crude Weapon)
Effect: This monster's Artifact-granted attack damage is increased by 50%, or by 75% if the artifact in question is an Axe.

Itherian Monster: Ogre Weaponmaster
Trait: Mastery of Arms(Itherian Weapon)
Effect: This monster continues to gain bonuses from its Artifact even if said Artifact is decayed, losing only its Artifact Trait.

Special Monster: Ogre Hero
Trait: Dual Wielding(Hand-me-down Weapon)
Effect: This monster can wield two Artifacts at once, and gains bonuses from both, but will not gain an Artifact Trait from its second Artifact.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: March 16, 2019, 06:09:08 AM by Raikomaru »