Thylacine Studios - Forum

Raiko's Renewed Idea Repository!  (Read 3901 times)

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #96 April 28, 2019, 03:32:53 AM
And here it is. The last monster concept I'm going to release before I restructure this thread and split it in half. Introducing a...bit of vanity: the Dreadknights, deriving from a few of Castlevania's big armored soldiers(the Great Armor line and the 'Brothers of Knighthood', but there's cues from others). Despite their size, these are pack monsters, Diabolic Horde-style, which boost their effectiveness when there's a bunch of 'em together.


Monster Class: Dreadknight
Element: Chaos
Role: Durable DPS(good DEF and ATK, okay HP, decent everything else)

Base Monster: Dreadknight Soldier
Trait: Strength In Numbers(Black Cuirass)
Effect: Your creatures' Dreadknight traits act as if the party contains three more Dreadknights.

Added Monster: Dreadknight Bladesman
Trait: Dance Of Steel(Red Cuirass)
Effect: Your Dreadknights have 10% more SPD for each Dreadknight fighting on your side.

Added Monster: Dreadknight Slayer
Trait: Gurkha's Caress(Green Cuirass)
Effect: Your Dreadknights have 10% more ATK for each Dreadknight fighting on your side.

Added Monster: Dreadknight Arbiter
Trait: Law And Order(Blue Cuirass)
Effect: Enemies deal 5% less damage for each Dreadknight fighting on your side.

Added Monster: Dreadknight Pikeman
Trait: Shield And Spear(Purple Cuirass)
Effect: Your Dreadknights have 10% more DEF for each Dreadknight fighting on your side.

Added Monster: Dreadknight Surveyor
Trait: Prime Ambush(Brown Cuirass)
Effect: Enemies have 5% less ATK, DEF, SPD and INT for each Dreadknight fighting on your side.

Added Monster: Dreadknight Ripper
Trait: Trajectories(Silver Cuirass)
Effect: Your Dreadknights have 10% more INT for each Dreadknight fighting on your side.

Added Monster: Dreadknight Breacher
Trait: Gunpowder Surprise(Orange Cuirass)
Effect: Your Dreadknights deal 10% more damage for each Dreadknight fighting on your side.

Added Monster: Dreadknight Guardian
Trait: Great Bulwark(Steel Cuirass)
Effect: After your Dreadknights die,  they have a 5% chance to be resurrected with 50% HP for each Dreadknight fighting on your side.

Itherian Monster: Dreadknight Marshall
Trait: Lord Custodian(Itherian Cuirass)
Effect: Your Dreadknights no longer have a class weakness, and always deal increased damage as if the enemy's class is weak to theirs.

Added Monster: Dreadknight Forgemaster
Trait: Field Repairs(White Cuirass)
Effect: Atr the start of your Dreadknights' turns, they recover 10% HP for each Dreadknight fighting on your side.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: April 28, 2019, 03:37:22 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #95 April 27, 2019, 01:04:22 PM
Dn't mind if I do, Dianne. Thanks for all your contributions!

And let's get right back to it. A spur-of-the-moment thing crafted with a retired monster concept which is now unretired: meet the Skelliquids, who do things that INFLICT Grim, but mainly capitalize on it.


Monster Class: Skelliquid
Element: Sorcery
Role: Durable DPS(great HP, okay ATK and DEF, decent everything else)

Base Monster: Watery Skelliquid
Trait: A Raging Sea(Wet Jewel)
Effect: This monster's attacks do 75% more damage and inflict Grim.

Added Monster: Gelatin Skelliquid
Trait: A Bad Thing Gone Worse(Lubricated Jewel)
Effect: When this monster inflicts a debuff that isn't Grim, it also inflicts Grim.

Added Monster: Inky Skelliquid
Trait: A Grimm Bloody Fable(Deep, Dark Jewel)
Effect: When this monster attacks an enemy with Grim, they also gain another debuff.

Added Monster: Blood Skelliquid
Trait: A Hell Of A Mess(Sticky Jewel)
Effect: When this monster kills an enemy with Grim for more damage then it had HP to cover, excess damage is transferred onto adjacent enemies.

Added Monster: Concrete Skelliquid
Trait: A Pair Of Cement Shoes(Stone-colored Jewel)
Effect: When this monster attacks an enemy that has either Grim or Snare, it also gains the other debuff.

Added Monster: Reviver Skelliquid
Trait: A Crazy Diamond(Regenerating Jewel)
Effect: When this monster attacks an enemy that has Grim, it heals itself for the amount of damage it did to the enemy.

Itherian Monster: Skulliquid
Trait: A Frightening Visage(Itherian Jewel)
Effect: When this monster attacks an enemy with Grim, the enemy has a 10% chance to immediately die.

Special Monster: Moonshine Skelliquid
Trait: A Toast To One's Health(Beer-colored Jewel)
Effect: When this monster deals damage to an enemy that has Drunk stacks, they also gain Grim. When this monster attacks an enemy that has Grim, they gain a Drunk stack.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: April 27, 2019, 01:14:16 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Dianne

  • *
  • Posts: 5
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #94 April 27, 2019, 11:22:56 AM
Nice stuff man, keep at it
« Last Edit: April 27, 2019, 11:26:53 AM by Dianne »

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #93 April 27, 2019, 07:15:35 AM
And now, for one of my last two monster-types. First, one accompanied by a debuff:

GRIM: Creatures with Grim take 25% more damage, and any heals used on them have their potency halved.

And then the accompanying monster-type: the Trenchers, who best emphasize this effect, having it themselves, but gaining benefits from it.


Monster Class: Trencher
Element: Death
Role: DPS(good ATK and SPD, okay DEF, decent everything else)

Base Monster: Trencher Private
Trait: We Have Reserves(Bloody Picture)
Effect: This monster always has Grim, but will, once per battle, revive itself at 50% HP.

Added Monster: Trencher Heavy
Trait: A Song Of Lead(Crumpled Picture)
Effect: This monster always has Grim, but deals 100% more damage.

Added Monster: Trencher Sniper
Trait: Hold Onto Your Head(Marked Picture)
Effect: This monster always has Grim, but its attacks ignore barriers, and can freely target Invisible enemies.

Added Monster: Trencher Pyro
Trait: The Smell of Napalm(Singed Picture)
Effect: This monster always has Grim, but its attacks are 25% more powerful and inflict Burn. In addition, as long as this monster is alive, all Burn effects applied to the enemy team do twice as much damage.

Added Monster: Trencher Engineer
Trait: Movin' That Gear Up(Stained Picture)
Effect: This monster always has Grim, but at the end of its turns, it gives itself a random buff. If the buff it would've given itself is a buff it already has, it gives that buff to the party instead.

Added Monster: Trencher Commsman
Trait: Ground Control To...(Pristine Picture)
Effect: This monster always has Grim, but so long as this monster is alive, your entire team has Grace and Critical.

Itherian Monster: Trencher Sergeant
Trait: First Rank, Fire!(Itherian Picture)
Effect: This monster always has Grim, but so long as it lives, your party deals 35% more damage.

Special Monster: Trencher Medic
Trait: Doctor-assisted Homicide(Faded Picture)
Effect: This monster always has Grim, but any heals dished out by this monster heal for 50% more then they normally would.

Special Monster: The Unknown Hero
Trait: Fight Another Day(Sepia-toned Picture)
Effect: This monster always has Grim, but so long as this monster is alive, your party takes 25% less damage.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #92 April 26, 2019, 10:41:35 AM
Coming up to the end, for real. I've reworked the Songstress' traits, and their traits are, instead, going to a new monster class, the Olympians, super-buff offensive tanks whose attacks have beneficial effects for your party.


Monster Class: Olympian
Element: Life
Role: Durable DPS(DEF and HP, okay ATK, decent-ish everything else)

Base Monster: Beefy Olympian
Trait: Rehearsed Moves(Ripped Muscle)
Effect: This monster deals 40% more damage with its attacks, and when it does, it takes one of the target's buffs at random and gives it to the party.

Added Monster: Adonic Olympian
Trait: Power And Agility(Glorious Muscle)
Effect: This monster deals 40% more damage with its attacks, and when it does, it takes 10% of the target's SPD and gives it to the party.

Added Monster: Radiant Olympian
Trait: Legendary Physique(Resplendant Muscle)
Effect: This monster deals 40% more damage with its attacks, and when it does, it takes 10% of the target's ATK and gives it to the party.

Added Monster: Sculpted Olympian
Trait: Classical Artistry(Rock-hard Muscle)
Effect: This monster deals 40% more damage with its attacks, and when it does, it takes 10% of the target's DEF and gives it to the party.

Added Monster: Polished Olympian
Trait: A Study Of Power(Waxed Muscle)
Effect: This monster deals 40% more damage with its attacks, and when it does, it takes 10% of the target's INT and gives it to the party.

Added Monster: Gentle Olympian
Trait: Tender-Hearted(Refined Muscle)
Effect: This monster deals 40% more damage with its attacks, and when it does, it takes 10% of the target's mana, calculated by their maximum mana, and gives it to the party.

Itherian Monster: Monumental Olympian
Trait: A World Of Buffness(Itherian Muscle)
Effect: This monster deals 40% more damage with its attacks, and when it does, it takes one of its own debuffs at random and gives it to the enemy party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #91 April 17, 2019, 09:50:16 AM
Oh, cool, Page 7! Might call it here, though...seriously running out of trait ideas. May add one or two more things down the line, but until then, consider me out of juice.

It's time for another import, though I'm also borrowing cues from another game. First, an accompanying status effect:

DROWNED: Creatures with Drowned dodge and get turns as if they have halved SPD, and pay 1.75 times the Mana cost for their spells.

Then, the monster. Introducing the Oannii, creepy-yet-pretty mermaids, akin to Ragnarok Online's Obeaunes, and deriving a bit from the Clione(those sea-angel things the Japanese just can't get enough of), who are themed around this effect!


Monster Class: Oannes
Element: Nature
Role: Balanced DPS(Okay ATK, DEF, SPD and INT, decent HP and Mana)


Base Monster: Oannes Wench
Trait: Seaside Daze(Pink Tentacle Hair)
Effect: This monster's attacks deal 75% more damage and inflict Drowned.

Added Monster: Oannes Scavenger
Trait: Making The Most(Brown Tentacle Hair)
Effect: When this monster damages an enemy that has Drowned, it also steals one of their buffs at random.

Added Monster: Oannes Lyrist
Trait: Strings of the Heart(Blue Tentacle Hair)
Effect: When this monster gains or has a buff, all enemies with the same buff gain Drowned.

Added Monster: Oannes Illuminator
Trait: Baleful Beacon(Clear Tentacle Hair)
Effect: So long as this monster lives, enemies with Drowned must target it above everything else, and deal 50% reduced damage to it.

Added Monster: Oannes Shelterer
Trait: Slapshell(Red Tentacle Hair)
Effect: Enemies afflicted with Drowned also do 50% less damage.

Added Monster: Oannes Operetta
Trait: Elegy of the Waves(Blonde Tentacle Hair)
Effect: Your monsters do 10% more damage for every monster with Drowned on the enemy team.

Added Monster: Oannes Mystic
Trait: Turbid Currents(Black Tentacle Hair)
Effect: Enemies afflicted with Drowned also take 50% more damage.

Itherian Monster: Oannes Silencer
Trait: Pulled Under(Itherian Tentacle Hair)
Effect: So long as this monster is alive, if an enemy at 60% HP or below with Drowned tries to cast a spell, it has a 15% chance to immediately die.

Special Monster: Oannes Seafairy
Trait: Absinthe-minded(Green Tentacle Hair)
Effect: Enemies with Drunk stacks gain Drowned, and enemies with Drowned slowly build up Drunk stacks so long as Drowned persists.



Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: April 21, 2019, 02:47:19 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #90 March 31, 2019, 11:17:24 AM
Rockin' another import. Introducing the Hellwalls, deceiving pieces of rock and mortar based on the recurring Demon Walls Square liked putting in their games way back when. Their stats lean them more to being pure tanks, but their traits make them faster, stronger and altogether WAY more dangerous!


Monster Class: Hellwall
Element: Death
Role: Tank(great DEF nand HP, decent everything else)


Base Monster: Unholy Hellwall
Trait: Grim Advance(Grey Mortar)
Effect: Your Hellwalls have a 5% chance to, when they receive a debuff, ignore said debuff's effect for every Hellwall in the party.

Added Monster: Shadowed Hellwall
Trait: Silhouette Play(White Mortar)
Effect: Your Hellwalls have 8% damage penetration for every Hellwall in the party.

Added Monster: Decorated Hellwall
Trait: Display of Ferocity(Painted-over Mortar)
Effect: Your Hellwall traits act as if there are three more Hellwalls in the party.

Added Monster: Totemic Hellwall
Trait: Tribal Runes(Inscribed Mortar)
Effect: Your Hellwalls gain 30% more INT for every Hellwall in the party.

Added Monster: Unknowable Hellwall
Trait: Unexplainable(Mysterious Mortar)
Effect: Your Hellwalls gain 30% more SPD for every Hellwall in the party.

Added Monster: Mirrored Hellwall
Trait: Reflective Surface(Polished Mortar)
Effect: Your Hellwalls have an 8% chance to reflect enemy magic back at the monster that cast it for every Hellwall in the party.

Added Monster: Corrupted Hellwall
Trait: Infused Hatred(Throbbing Mortar)
Effect: Your Hellwalls' attacks do 20% more damage for every Hellwall in the party.

Added Monster: Heinous Hellwall
Trait: Death Spikes(Metallic Mortar)
Effect: Your Hellwalls gain 30% more ATK for every Hellwall in the party.

Itherian Monster: Rusted Hellwall
Trait: The Inevitable(Itherian Mortar)
Effect: Your Hellwalls have a 5% chance to, when they attack a target that's at 50% HP or lower, instantly kill that enemy for every Hellwall in the party.

Special Monster: Amalgamated Hellwall
Trait: By Your Corpses Combined(Fleshy Mortar)
Effect: When one of your party's Hellwalls kills an enemy, all of your party's Hellwalls gain 50% of said enemy's stats.



Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: April 01, 2019, 10:35:17 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #89 March 30, 2019, 08:22:05 AM
And here's the third import for today. Introducing the Star Lions, blazing, proud felines who, when certain conditions are met, can revive themselves!


Monster Class: Star Lion
Element: Life
Role: Fast DPS(good ATK and SPD, okay HP, decent everything else)


Base Monster: Victory Star
Trait: Heroic Willpower(Valiant Starfire)
Effect: When this creature is dead, if an ally kills an enemy, this creature has a 30% chance to revive with full HP.

Added Monster: Fiery Star
Trait: Flare Up(Eager Starfire)
Effect: When this creature is dead, if an ally scores a critical hit, this creature has a 30% chance to revive with full HP.

Added Monster: Desert Star
Trait: Guidance(Bright Starfire)
Effect: When this creature is dead, if an ally dodges an attack, this creature has a 30% chance to revive with full HP.

Added Monster: Ancient Star
Trait: Enduring Light(Faded Starfire)
Effect: When this creature is dead, if an ally gains a buff, this creature has a 30% chance to revive with full HP.

Added Monster: Twinkling Star
Trait: Nursery Rhyme(Fresh Starfire)
Effect: When this creature is dead, if an ally gets healed, this creature has a 30% chance to revive with full HP.

Added Monster: Plasma Star
Trait: Solar Reactor(Roiling Starfire)
Effect: When this creature is dead, if an ally casts a spell, this creature has a 30% chance to revive with full HP.

Added Monster: Flaring Star
Trait: Super-Hot(Blazing Starfire)
Effect: When this creature is dead, if an ally inflicts a debuff, this creature has a 30% chance to revive with full HP.

Itherian Monster: Nova Star
Trait: Unstable Power(Itherian Starfire)
Effect: Once per battle, when this creature dies, it attacks every enemy for 100% normal damage. If it kills an enemy while doing this, it stays alive with 30% HP.

Special Monster: Candelight Star
Trait: Vigil(Gentle Starfire)
Effect: Your Star Lions have a 20% increased chance to revive themselves when the conditions are met.



Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #88 March 30, 2019, 07:51:54 AM
And here's yet another import. Introducing the Entombed, animated coffins whose traits do the opposite of what Phase Warrior traits do!


Monster Class: Entombed
Element: Death
Role: Durable Caster(good DEF and Mana, okay INT, decent everything else)

Base Monster: Impure Entombed
Trait: Salted Earth(Hard Interred Flesh)
Effect: Enemy creatures take 80% more damage from all sources other than attacks and spells. This trait does not stack.

Added Monster: Accursed Entombed
Trait: Unseemly Weakness(Goopy Interred Flesh)
Effect: Enemy creatures deal 25% less damage. This trait does not stack.

Added Monster: Bloody Entombed
Trait: Sanguine Aegis(Dripping Interred Flesh)
Effect: After your creatures attack, they have a 50% chance to gain Shell. This trait does not stack.

Added Monster: Menacing Entombed
Trait: Palpable Menace(Fatty Interred Flesh)
Effect: Enemy creatures have an independent 20% reduction to their crit-rate and dodge-rate. This trait does not stack.

Added Monster: Ominous Entombed
Trait: Succumb To Stress(Spasming Interred Flesh)
Effect: After one of your creatures dies, a random enemy is reduced to 20% Health.

Added Monster: Resentful Entombed
Trait: Bitter Spite(Screaming Interred Flesh)
Effect: After your creatures attack, the monster they attack, if it survived, takes damage equal to 15% of the attacker's Speed. This trait does not stack.

Itherian Monster: Glistening Entombed
Trait: Enticing Gloss(Itherian Intered Flesh)
Effect: Enemy creatures have a 40% reduced chance to dodge attacks. This trait does not stack.

Special Monster: Lady In Red
Trait: The Lady's Contempt(Living Interred Flesh)
Effect: Enemy creatures take 40% more damage from Critical attacks. This trait does not stack.



Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #87 March 30, 2019, 06:51:18 AM
Ordinarily, I'd proudly boast of having done something with the Retro Mite in style, but until I looked back at my old notes, I had no idea what to do with them. I sure do now, though! Meet the Roundbeetles, whose attacks keep going for a while when they have certain buffs on them, or their target has certain debuffs on them!


Monster Class: Roundbeetle
Element: Nature
Role: Durable DPS(good DEF and ATK, okay HP, decent everything else)

Base Monster: Bess Roundbeetle
Trait: Rolling Start(Ridged Roundshell)
Effect: When this monster has Protect and kills an enemy, any damage inflicted greater then the killed enemy's current HP is instead inflicted on a monster adjacent to it.

Added Monster: Ladybird Roundbeetle
Trait: Lady Luck(Spotted Roundshell)
Effect: When this monster has Critical and kills an enemy, any damage inflicted greater then the killed enemy's current HP is instead inflicted on a monster adjacent to it.

Added Monster: Dung Roundbeetle
Trait: Mud Fight(Odorous Roundshell)
Effect: When this monster has Taunt and kills an enemy, any damage inflicted greater then the killed enemy's current HP is instead inflicted on a monster adjacent to it.

Added Monster: Rhinoceros Roundbeetle
Trait: Upend(Straight-horned Roundshell)
Effect: When this monster has Splash and kills an enemy, any damage inflicted greater then the killed enemy's current HP is instead inflicted on a monster adjacent to it. If one of the Splash targets died, excess damage is thusly redirected to a monster adjacent to THAT monster.

Added Monster: Kabuto Roundbeetle
Trait: Ittou Ryodan!(Fork-horned Roundshell)
Effect: When this monster has Berserk and kills an enemy, any damage inflicted greater then the killed enemy's current HP is instead inflicted on a monster adjacent to it.

Added Monster: Stag Roundbeetle
Trait: Dextrous Grip(Pincered Roundshell)
Effect: When this monster has Grace and kills an enemy, any damage inflicted greater then the killed enemy's current HP is instead inflicted on a monster adjacent to it.

Added Monster: Hercules Roundbeetle
Trait: Sheer Magnificence(Double-horned Roundshell)
Effect: When this monster has Ward and kills an enemy, any damage inflicted greater then the killed enemy's current HP is instead inflicted on a monster adjacent to it.

Itherian Monster: Iridescent Roundbeetle
Trait: Glittering Mail(Itherian Roundshell)
Effect: When this monster has Multistrike and kills an enemy, any damage inflicted greater then the killed enemy's current HP is instead inflicted on a monster adjacent to it.

Special Monster: Firefly Roundbeetle
Trait: Firefly Light(Matte Roundshell)
Effect: This monster can freely target enemies with Invisible. When this monster kills an enemy that has Invisible, any damage inflicted greater then the killed enemy's current HP is instead inflicted on a monster adjacent to it.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: April 26, 2019, 09:26:37 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #86 March 23, 2019, 02:51:47 AM
And one last one when it comes to imports for now...meet the Sentinels, based on a boss-type monster from an obscure SNES game called Arcana, who give the whole party Barriers when things happen to them!


Monster Class: Sentinel
Element: Sorcery
Role: Tank(good DEF and HP, okay ATK, decent everything else)

Base Monster: Tin Sentinel
Trait: Tower Shield(Tin Armor Panel)
Effect: When this monster Defends, your party gains a Barrier equal to 50% of its Max HP.

Added Monster: Copper Sentinel
Trait: Conductivity(Copper Armor Panel)
Effect: When this monster casts a spell, your party gains a Barrier equal to 50% of its Max HP.

Added Monster: Bronze Sentinel
Trait: Slow But Steady(Bronze Armor Panel)
Effect: At the end of this monster's turn, your party gains a Barrier equal to 50% of this monster's Max HP.

Added Monster: Iron Sentinel
Trait: Wrecking Ball(Iron Armor Panel)
Effect: When this monster attacks, your party gains a Barrier equal to 50% of this monster's Max HP.

Added Monster: Silver Sentinel
Trait: Polished To Perfection(Silver Armor Panel)
Effect: When this creature has a spell cast at it by any side, your party gains a Barrier equal to 50% of this monster's Max HP.

Added Monster: Brass Sentinel
Trait: Working Mechanism(Brass Armor Panel)
Effect: When this monster takes damage, your party gains a Barrier equal to 50% of this monster's Max HP.

Added Monster: Aluminium Sentinel
Trait: Super Lightweight(Aluminium Armor Panel)
Effect: At the start of this creature's turn, your party gains a Barrier equal to 50% of its Max HP.

Itherian Monster: Itherium Sentinel
Trait: Highly Unusual(Itherian Armor Panel)
Effect: Your creatures do extra damage equal to their Barrier strength. The more barrier they have, the more damage they do, up to 100%. This trait does not stack.

Special Monster: Gold Sentinel
Trait: The Safest Bet(Gold Armor Panel)
Effect: When this monster Provokes, your party gains a Barrier equal to 50% of its Max HP. In addition, this monster grants a 5% increase in post-battle resource gain for every turn it survives.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: April 26, 2019, 09:23:33 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #85 March 21, 2019, 11:54:28 AM
And the last one for now...a monster-type I cannot believe I haven't written up or figured out before. Meet the Demagogues, super-loyal followers of the Gods who become super-powerful when in their patron's realm!


Monster Class: Demagogue
Element: Life
Role: Jack-of-all-traits(Okay everything)

Base Monster: Surathline Demagogue
Trait: Surathli's Radiance(Surathli Holy Icon)
Effect: This monster's stats are increased by 400% when in the Azure Dream.

Added Monster: Torunite Demagogue
Trait: Torun's Tolerance(Torun Holy Icon)
Effect: This monster's stats are increased by 400% when in the Cutthroat Jungle.

Added Monster: Zontenian Demagogue
Trait: Zonte's Lessons(Zonte Holy Icon)
Effect: This monster's stats are increased by 400% when in the Refuge of the Magi.

Added Monster: Erebyssal Demagogue
Trait: Erebyss' Tragedy(Erebys Holy Icon)
Effect: This monster's stats are increased by 400% when in the Path of the Damned.

Added Monster: Vulcanarite Demagogue
Trait: Vulcanar's Joy(Vulcanar Holy Icon)
Effect: This monster's stats are increased by 400% when in the Great Pandemonium.

Added Monster: Listerese Demagogue
Trait: Lister's Dreams(Lister Holy Icon)
Effect: This monster's stats are increased by 400% when in the Faraway Enclave.

Added Monster: Regalian Demagogue
Trait: Regalis' Fondness(Regalis Holy Icon)
Effect: This monster's stats are increased by 400% when in the Arachnid Nest.

Base Monster: Azuraline Demagogue
Trait: Azural's Valor(Azural Holy Icon)
Effect: This monster's stats are increased by 400% when in the Frostbite Caverns.

Added Monster: Fridenite Demagogue
Trait: Friden's Favor(Friden Holy Icon)
Effect: This monster's stats are increased by 400% when in Where the Dead Ships Dwell.

Added Monster: Gonfurion Demagogue
Trait: Gonfurian's Tactics(Gonfurian Holy Icon)
Effect: This monster's stats are increased by 400% when in the Kingdom of Heretics.

Added Monster: Yserosan Demagogue
Trait: Yseros' Direction(Yseros Holy Icon)
Effect: This monster's stats are increased by 400% when in The Barrens.

Added Monster: Meraxese Demagogue
Trait: Meraxis' Resplendance(Meraxis Holy Icon)
Effect: This monster's stats are increased by 400% when in The Swamplands.

Added Monster: Vertraagde Demagogue
Trait: Vertraag's Vision(Vertraag Holy Icon)
Effect: This monster's stats are increased by 400% when in Eternity's End.

Added Monster: Aeolion Demagogue
Trait: Aeolian's Blessing(Aeolian Holy Icon)
Effect: This monster's stats are increased by 400% when in the Unsullied Meadows.

Added Monster: Tartarithite Demagogue
Trait: Tartarith's Reign(Tartarith Holy Icon)
Effect: This monster's stats are increased by 400% when in the Torture Chamber.

Added Monster: Cordemine Demagogue
Trait: Cordemis' Smile(Cordemis Holy Icon)
Effect: This monster's stats are increased by 400% when in the Docks of Farewell.

Itherian Monster: Godless Demagogue
Trait: Apostasy(Itherian Holy Icon)
Effect: This monster's stats are increased by 400% when in an Unaligned Realm.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: April 26, 2019, 09:21:21 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #84 March 21, 2019, 11:54:10 AM
Second to last. Introducing the Direspiders, Regalis' entry into the 'Biggest Monster' contest, and unnervingly-large arachnids who do dual-debuff things involving Poison and Snare!


Monster Class: Direspider
Element: Nature
Role: DPS(good ATK and SPD, okay HP, decent everything else)

Base Monster: Direspider Tarantula
Trait: Terrible Aggression(Dark Spider Eyes)
Effect: This monster's attacks deal 40% more damage and inflict Poison, Snare or both.

Added Monster: Direspider Orbweaver
Trait: Poison Net(Glassy Spider Eyes)
Effect: So long as this monster is alive, if an enemy gains either Poison or Snare, they'll also gain the other debuff.

Added Monster: Direspider Widow
Trait: Deadly Venom(Clouded Spider Eyes)
Effect: So long as this monster is alive, enemies with Snare take 200% more damage from Poison.

Added Monster: Direspider Recluse
Trait: Crippling Toxin(Clear Spider Eyes)
Effect: So long as this monster is alive, enemies with Snare and Poison below 50% HP have a 10% chance to instantly die instead of taking Poison damage.

Added Monster: Jumping Direspider
Trait: Leaps And Bounds(Developed Spider Eyes)
Effect: At the start of this monster's turn, it attacks enemies with Poison for 100% normal damage, and inflicts enemies with Snare with Poison. It may then perform an action as normal.

Added Monster: Direspider Diver
Trait: Danger In The Depths(Thick-lensed Spider Eyes)
Effect: So long as this monster is alive, enemies with Poison and Snare lose 10 Mana per turn.

Added Monster: Crabby Direspider
Trait: Counter Kiss(Extending Spider Eyes)
Effect: When an enemy with Poison atatcks, this monster counterattacks it for 100% normal damage and inflicts Snare.

Added Monster: Direspider Goliath
Trait: Arachnophobia(Enormous Spider Eyes)
Effect: This monster deals 200% more damage to enemies with Poison or Snare, and 400% more if both conditions are met.

Itherian Monster: Direspider Tsuchigumo
Trait: Consume The Prey(Itherian Spider Eyes)
Effect: This monster has 10% more SPD for every enemy with Poison and Snare, and 20% more SPD for every enemy with both.

Special Monster: Mommy Longlegs
Trait: Silken Finery(Loving Spider Eyes)
Effect: Your Direspiders, Mites and Arachnalisks have 10% more DEF for every monster of the same type in the party, counting this monster as being of the same type.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: April 26, 2019, 09:19:47 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #83 March 21, 2019, 11:30:04 AM
Third to last for now. Introducing the Batlords, lady vampires who make Bats(and themselves) better, making them excellent leaders of Bat teams!


Monster Class: Batlord
Element: Chaos
Role: Durable Caster(good DEF and Mana, okay INT, decent everything else)

Base Monster: Vampiric Batlord
Trait: Blood Donation(Deep Red Lipstick)
Effect: Your Bats, and this monster, always have Leech, and gain 10% more HP for every Bat in the party when they are healed by it. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Cute Batlord
Trait: Coordination(Pastel Pink Lipstick)
Effect: Your Batlord traits act as if there are three more Bats in the party.

Added Monster: Alluring Batlord
Trait: Captivation(Bright Red Lipstick)
Effect: Your Bats, and this monster, take 5% less damage for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Unholy Batlord
Trait: Blasphemous Ferocity(Black Lipstick)
Effect: Your Bats, and this monster, have 10% more ATK for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Darkling Batlord
Trait: Denounce The Light(Indigo Lipstick)
Effect: Your Bats, and this monster, have 10% more SPD for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Beautiful Batlord
Trait: The Gift Of Closeness(Hot Pink Lipstick)
Effect: Your Bats, and this monster, have 50% more Max Mana for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Haunting Batlord
Trait: Grisly Distraction(Lavender Lipstick)
Effect: Your Bats, and this monster, have 5% defense penetration for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Nurturing Batlord
Trait: Gentle Loving Care(Cherry Red Lipstick)
Effect: Your Bats, and this monster, have 10% more Max HP for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Itherian Monster: Ambitious Batlord
Trait: What Is A Man?(Itherian Lipstick)
Effect: Your Bats, and this monster, deal 5% more damage for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

  • ****
  • Posts: 290
  • Pro Monsterologist, Berserker Fiend Affectionado
    • View Profile
Re: Raiko's Renewed Idea Repository!
Reply #82 March 21, 2019, 09:12:48 AM
And time for another imported monster...Introducing the Strikers, based on scorpions and lobsters in a similar way as Monster Rancher's Arrowheads, but with longer, more imposing tails, who especially punish buffs!


Monster Class: Striker
Element: Chaos
Role: Durable DPS(good DEF and ATK, okay SPD, decent everything else)

Base Monster: River Striker
Trait: Running Water(Red Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Splash, no matter if it's the initial target or a side target.

Added Monster: Desert Striker
Trait: Sand Stinger(Sandy Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Protect.

Added Monster: Forest Striker
Trait: Buzzing Saw(Wooden Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Mend.

Added Monster: Softshell Striker
Trait: Gentle Tears(Skinlike Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Berserk.

Added Monster: Assault Striker
Trait: Riot Shield(Synthetic Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Multistrike.

Added Monster: Rockfall Striker
Trait: Avalanche(Stone Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Grace, and negates the dodge bonus Grace gives.

Added Monster: Veteran Striker
Trait: Invitation(Scarred Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Taunt, and deals 50% more damage on top of that when they Provoke.

Itherian Monster: Shadow Striker
Trait: From The Darkness(Itherian Stinger)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Invisible, and can attack them freely.

Special Monster: Rhinestone Striker
Trait: Shield Breaker(Gleaming Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with barriers, and its attacks ignore said barriers.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: March 30, 2019, 07:29:00 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!