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Announcing Siralim 2!  (Read 12855 times)

Offline Zack

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Re: Announcing Siralim 2!
Reply #4 July 26, 2015, 01:44:20 PM
Nothing planned on that end for now. The structure of save files will be redone to make loading files much faster and safer, so that comes at the cost of not being able to import your progress from Siralim 1.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Arcane Howitzer

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Re: Announcing Siralim 2!
Reply #3 July 26, 2015, 01:40:51 PM
Will there be any "legacy" bonuses for certain achievements in the first game?

Offline random_rolle

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Re: Announcing Siralim 2!
Reply #2 July 25, 2015, 07:49:28 AM
Sounds wondeful, both the more and the less parts. More creatures and realms is wonderful. Less buffs/debuffs is also good, too many similar ones in siralim 1.
The new combat flow sounds extremly wonderful (my current team has about 40 messages in the first 3 attacks).

Looking forward to the posts with more details (and the game itself obviously)

Offline Zack

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Announcing Siralim 2!
Reply #1 July 24, 2015, 08:44:07 PM
Those of you who have been paying close attention already know that Siralim 2 is in development, but for those who aren't in the know: Siralim 2 is coming!

Siralim 2 will take everything that is good about Siralim 1 and remove any tedium, lack of polish, and questionable design choices that I've seen in the past year. For example, while the battle system will remain largely the same as in Siralim 1, there won't be anywhere near as many battle messages and the game will utilize floating combat text to make battles feel faster, smoother, and more fun.

I will update this blog with a new post from time to time; probably every week or two, but there's no set schedule for when I'll post an update. I encourage everyone to respond to these posts and share their thoughts; it'll make for a much better game in the long run!

Let's use the rest of this post to discuss a few immediate questions I'm sure a lot of you will have:

When will Siralim 2 be released?
I don't have an exact date in mind yet, but the goal is to get the game out for closed beta testing before the end of the year. Ideally, the game will launch in the first quarter of 2016 on everything but the consoles since those take a bit longer for Sony and Microsoft to process.

Will there be more creatures? Realm types? Spells?
Yes. There will be about 200 new creatures in addition to old ones. Many of these creatures belong to all-new races such as the Valkyrie Shieldmaiden and Rift Watcher, while some are additions to current races such as the Diabolic Rebel and the Heretic Hunter. Many new creatures were inspired by people from our forums. In addition, there will be 7 new Realm environments in addition to the old ones. As for spells: that system is being completely overhauled in a way you probably wouldn't expect. I'm very excited about it but I'd rather dedicate a full blog post to discussing this system rather than explain it here.

What about other things? Will there be more to do than what's currently in Siralim 1?
Much more. The amount of content that will be available is crazy. I'll prioritize these blog posts to discuss some of these new systems early on so you can have a better idea about what to expect, but I don't want to spoil anything in this particular post.

What platforms will Siralim 2 be available for?
The current plan is to release the game for Windows, Mac, Linux, Android, iOS, Windows Phones, Playstation 3, Playstation 4, Playstation Vita, and Xbox One. More platforms may be announced later. I'd love to get the game on 3DS but we'll have to see how things look in the next few months.

How much will the game cost?
No price has been decided yet, but we do know that there will be no microtransactions or cash shops or anything like that. It will be a one-time fee.

Will Siralim 2 be "dumbed down" to appeal to a wider audience?
Nope, aside from a more simplistic Nether Creature system (you'll see why this is necessary soon enough!), everything will remain largely the same, and new systems will be added. Some quality of life additions will be implemented such as access to a portable library. The number of buffs and debuffs in the game will also be trimmed down significantly so that it's easier to memorize what they do.

Any other questions? Feel free to ask them here.
« Last Edit: February 18, 2016, 08:17:07 AM by Zack »
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube