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Devlog #15: Nether Creatures  (Read 7505 times)

Offline NeoDraconis

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Re: Devlog #15: Nether Creatures
Reply #17 May 04, 2016, 09:38:27 AM
Thanks Zack! :) Really looking forward to Early Access!

Offline Zack

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Re: Devlog #15: Nether Creatures
Reply #16 May 04, 2016, 09:36:45 AM
Yes, it would be useless. With that said, I guess your nether creature preference might also change if you're using a team of "tribal" creatures that benefit from having multiple creatures of the same race in your party, such as Diabolic Horde or Griffons.
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Offline NeoDraconis

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Re: Devlog #15: Nether Creatures
Reply #15 May 04, 2016, 09:30:27 AM
How would the nether aura trait work in that situation? Would it be a complete waste?

Offline Zack

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Re: Devlog #15: Nether Creatures
Reply #14 May 04, 2016, 09:28:57 AM
It would be included in the merge. Only base traits are copied (in this case, the nether aura trait), though, so I don't think that would be extremely beneficial.
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Offline NeoDraconis

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Re: Devlog #15: Nether Creatures
Reply #13 May 04, 2016, 09:23:18 AM
Hmm depending on whether the Thycaline ability gets in as well I am curious as to how that would react to one of the hounds that would be merged was a nether... Or if that creature would be ignored for the merger, either way it would be interesting.

Offline Zack

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Re: Devlog #15: Nether Creatures
Reply #12 May 04, 2016, 09:21:30 AM
Correct. For now, your choice of Nether Creature is more about aesthetic preference than anything else. We'll see if that changes throughout beta testing though :)
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Offline NeoDraconis

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Re: Devlog #15: Nether Creatures
Reply #11 May 04, 2016, 09:13:01 AM
Ah gotcha. So... there is no real benefit to picking which creature to become a nether except the tribal stuff to make it count for those effects I guess.

Offline Zack

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Re: Devlog #15: Nether Creatures
Reply #10 May 04, 2016, 09:11:05 AM
Yes. Nether Creatures can gain up to 3 additional traits of your choice, though.
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Offline NeoDraconis

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Re: Devlog #15: Nether Creatures
Reply #9 May 04, 2016, 09:08:51 AM
Just realized something, do Nether creatures give up their original trait for their nether trait?

Offline NeoDraconis

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Re: Devlog #15: Nether Creatures
Reply #8 December 14, 2015, 07:31:20 PM
Cool. Just thought of it as you mentioned that demon dust has an equivalent in Siralim 2 already picked out.

Offline Zack

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Re: Devlog #15: Nether Creatures
Reply #7 December 14, 2015, 11:15:53 AM
Still not 100% sure on those details yet, and it's possible they won't even be included at launch. The base Nether system is deep and fleshed-out enough to where demons might not be necessary.
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Offline NeoDraconis

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Re: Devlog #15: Nether Creatures
Reply #6 December 14, 2015, 11:06:38 AM
So whats the difference for Nether Demons in Siralim 2 or is that going to be revealed later?

Offline Zack

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Re: Devlog #15: Nether Creatures
Reply #5 October 25, 2015, 06:13:47 PM
Yeah, you won't be able to breed them. You'll also have an easier time completing missions (http://thylacinestudios.com/forums/index.php/topic,1182.0.html) if you have a Nether Creature in the party you send out, so it'll definitely be worth creating multiple Nether Creatures if only for that.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Relysis

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Re: Devlog #15: Nether Creatures
Reply #4 October 25, 2015, 04:37:04 PM
My biggest problem with nethers in Siralim is definitely that they became irrelevant quickly due to the progression system incentive to switch to a %-based party instead of wasting time crafting them to possibly push another 20 levels.  This post plus the new stat-based progression seem to fix that nicely.  I do fear a bit that your 3) concern is still relevant though given the tincture of refinement. If I have spent a lot of time loading my nether up with tinctures, I know I'll be far less likely to experiment with other party setups using a different nether's innate ability.  Making it easy to create nethers does help offset that, I'm thankful that gem grinding is dead.  Also, I assume nethers will not be able to be bred?  I guess it wouldn't make sense to breed them since the base stats will stay the same relative to normal summons which increase with level.

Offline NeoDraconis

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Re: Devlog #15: Nether Creatures
Reply #3 October 24, 2015, 07:41:10 PM
Mmm wonder if with the new additions it will be possible to create a team that could win against the best teams from Siralim 1 at the same levels... Aside from that... A nether creature with maybe five different abilities sounds awesome. (Innate, 3 learned from crafting things, the one from the Artifact.)