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Devlog #9: Creature Races and Abilities, Part 2  (Read 2378 times)

Re: Devlog #9: Creature Races and Abilities, Part 2
Reply #4 September 06, 2015, 03:58:10 PM
*huffs devlog* yeah, that's the stuff right there

lioness

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Re: Devlog #9: Creature Races and Abilities, Part 2
Reply #3 September 06, 2015, 02:12:51 PM
great sprite work and cool abilities!

Offline Bloodist

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Re: Devlog #9: Creature Races and Abilities, Part 2
Reply #2 September 06, 2015, 11:45:28 AM
OHHH!These are gonna be cool!
I love the griffons already!I could realy be happy just making a team with the new 6 monsters 8)
I die a lot let me share 101 with you.

Offline Zack

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Devlog #9: Creature Races and Abilities, Part 2
Reply #1 September 06, 2015, 11:27:48 AM
I'm in the process of moving right now, so this will be a shorter update than normal. I'll be sure to make up for it next time, but I hope you enjoy the three new creatures revealed here today!

Ophans



Not to be mispronounced as "orphans", Ophans are a new race of Life creatures in Siralim 2. The one pictured above is called the Irantha Ophan. As you can see, these are aesthetically much different from other Life creatures.

Ophans focus on doing interesting things with Life spells. One of these creatures enables itself and its allies to cast the Healing spell at no mana cost - even if they don't have the Healing Spell Gem equipped. Another Ophan allows your creatures to share their equipped Life Spell Gems with each other, thereby allowing creatures from all other classes to cast Life spells as well.

Griffons



Griffons are a new tribal race that belong to the Life class. This means that the more Griffons you have fighting on your side, the more powerful they'll all become. Here's what the Assault Griffon (pictured above) can do:

At the end of this creature's turn, it has a 7% chance to take another turn for each Griffon fighting on your side.

Revenants



Revenants are a new race that belong to the Death class. These creatures sacrifice their Health in exchange for being able to perform ultra-powerful attacks, or even to provide their allies with unique buffs and stat boosts. The fact that these creatures sacrifice their Health also means that they synergize with other creatures that rely on healing allies for their own abilities to activate.
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