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Open Discussion: New Punishments  (Read 6771 times)

Offline AlaskA

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Re: Open Discussion: New Punishments
Reply #6 June 13, 2016, 05:43:14 PM
Those gems are already getting changed, so assume they won't be there if these new punishments are released. :)

So second punishment become my 100% choice (with shortsighted).

Coz now, u know, only 2 scenarios:
1) U go first and enemy rarely can move, coz most time u oneshot them (no-brain spamming E, good for grinding, u can play a lot of arenas just press E, one after one);
2) U go high lvl realms and u always at the bottom of queu, coz enemy have x10, x50 of ur speed.

Second scenario isnt good too, coz if u survive first turn of AI, u have 6 turns and can start manipulations without any interactions with AI, it's like "solitaire". Also, in second scenario u most time know a lot of information about AI - which creatures atleast and can try with first move gather info about artefact traits. If u fail in spellcasting, for example, u still have 5 turns to save situation. It's all about solitaire.

I think ur goal is make the game with a lot of combinations and make it interesting and rewarding in researching it. Im pretty sure second punishment and shortsight will be my choice, coz it's really interesting play every battle like mini-game, rather than spam E or die after first turn without any chances for respond.

« Last Edit: June 13, 2016, 05:46:13 PM by AlaskA »

Offline Psylisa

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Re: Open Discussion: New Punishments
Reply #5 June 13, 2016, 05:41:11 PM
I like the Claustropbia "perk". I call it a perk, because it makes exploration of every realm at about the right level. You get 5-8 fights per level, some breakables, and then you move on to the next. If I want to grind, I can enable the endless monster punishment.

The standard size is simply too big. There's too much travel between packs, and quest objects seem too disparate.
The Overwhelming is just that - way too overwhelming. Way too large.



Offline nobogui

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Re: Open Discussion: New Punishments
Reply #4 June 13, 2016, 05:30:32 PM
I like the 3 creature team punishment a lot actually.  It completely changes the way you build your team and it would add a lot of variety to the game.

Offline Zack

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Re: Open Discussion: New Punishments
Reply #3 June 13, 2016, 05:18:34 PM
Those gems are already getting changed, so assume they won't be there if these new punishments are released. :)
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline AlaskA

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Re: Open Discussion: New Punishments
Reply #2 June 13, 2016, 05:17:51 PM
First punishment isnt interesting for me, i like building 6 creature teams.

If u can improve second one and "ban" all spell gems, which manipulate with action queu, this will be brilliant challenging mode. Other way i see a lot of abuse like ur first creature haste other one with snowstorm and bla bla bla.

Offline Zack

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Open Discussion: New Punishments
Reply #1 June 13, 2016, 04:59:14 PM
I don't like how two of the punishments turned out: Claustrophobia and Overwhelming. For reference, these punishments currently have the following functionality:

Claustrophobia: reduces the size of realms, along with the number of objects that spawn in each realm.
Overwhelming: increases the size of realms, along with the number of objects that spawn in each realm.

These options don't add much to the game, and the way realms generate with these punishments is very bad. Overwhelming realms often turn out to be one giant room, and Claustrophobia realms are so small that some objects don't even have enough room to spawn. While I could tweak the realm generation code and fix the technical issues, I really don't think they're fun anyway. If you disagree, feel free to say so - nothing is set in stone yet.

I've come up with some ideas for new punishments and I'd like to hear your opinion on them. Keep in mind that the goal of punishments is to change the way players approach the game. They might imbalance the game slightly, but as long as the imbalance isn't too extreme, fun trumps balance.

Here are my ideas for new punishments that would replace Claustrophobia and Overwhelming:

1) Nostalgia: You cannot enter realms with more than 3 creatures in your party, nor can your enemies. This punishment is ignored in story boss battles.

Why is it cool? Because it would change the way players approach the game. Single-target effects and spells would be a lot more desirable, and AoE effects would still be useful without feeling mandatory to some players. In addition, tribal creatures would be less powerful so it might be more worthwhile to diversify your party. This would open up a ton of interesting new builds that otherwise wouldn't work as well. In addition, spells that summon additional creatures would still work, so this might make spells like Animate Dead and Summon Chaos a lot more useful.

2) Amnesia: At the start of every battle, creatures are placed on the Action Queue randomly in alternating order of enemy, ally, enemy, ally, and so on. This punishment can be overridden by effects that manipulate the Action Queue at the start of battle, such as the Nature perk 'Raid'.

This punishment would be interesting because it makes the Speed stat a bit less desirable in favor of a more well-rounded party. It would also change the way battles feel - right now, a lot of players take one of two approaches: 1) Stack speed and try to go first in battle to wipe out a few enemies before they get a chance to attack, or 2) Stack survivability effects such as Shell/Invisibility in order to survive the first round of enemy attacks. With this punishment, battles would feel more like a traditional RPG.



How do these new punishments sound? Fun? Boring? Imbalanced? Or maybe you've already thought of your own idea for a punishment. Regardless, I'd like to hear what you have to say!
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube