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Siralim 2 - Progress Report: April 20, 2016  (Read 4843 times)

Offline Zack

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Re: Siralim 2 - Progress Report: April 20, 2016
Reply #14 April 26, 2016, 05:24:49 PM
Yes - just to catch the obvious bugs and crashes, then we'll move to Steam Early Access as soon as possible.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Ignatius

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Re: Siralim 2 - Progress Report: April 20, 2016
Reply #13 April 26, 2016, 05:23:33 PM
Dumb question, but when you say start testing, you mean internally, right? Sorry, I'm just antsy. 

Re: Siralim 2 - Progress Report: April 20, 2016
Reply #12 April 21, 2016, 05:00:09 PM
And don't tell me you don't smoke either I been to Grassland Realm level 420 I know how it is

Re: Siralim 2 - Progress Report: April 20, 2016
Reply #11 April 20, 2016, 10:27:20 PM
Hey Zack its 420 what you smoking on  8)

Offline Lethrblaka

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Re: Siralim 2 - Progress Report: April 20, 2016
Reply #10 April 20, 2016, 05:28:12 PM
Bottom right mate.

Damn. I keep messing my right and left every now and then. :-[

Offline Relysis

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Re: Siralim 2 - Progress Report: April 20, 2016
Reply #9 April 20, 2016, 04:42:14 PM
What a fateful coincidence, my goal is also to start testing your game by the end of the first week of May.  I'm shocked at the timeline for enemy AI.  Shows how little I know about the technical aspects of development.

Offline SirFinbar

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Re: Siralim 2 - Progress Report: April 20, 2016
Reply #8 April 20, 2016, 03:50:00 PM
Look at the bottom left:


Bottom right mate.

Thanks Zack, keep on it. We are all eagerly awaiting! :D

Offline DarkSol

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Re: Siralim 2 - Progress Report: April 20, 2016
Reply #7 April 20, 2016, 03:23:44 PM
Well done Zack. It does indeed sound like your almost there. Keep it up buddy!

Offline Linkff

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Re: Siralim 2 - Progress Report: April 20, 2016
Reply #6 April 20, 2016, 02:55:54 PM
:D Almost done ^-^ Join the hype train 8) 8) 8)

Offline Noetherian

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Re: Siralim 2 - Progress Report: April 20, 2016
Reply #5 April 20, 2016, 01:22:13 PM
Wow! I am truly impressed by the progress that you are making.

Can't wait to get my hands on Siralim 2 in early May! Thank you so much for your hard work!

Offline Lethrblaka

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Re: Siralim 2 - Progress Report: April 20, 2016
Reply #4 April 20, 2016, 11:17:40 AM
Good stuff!

I would also like some map improvements, maybe a mini-map that covers the whole realm (like in the Geneforge games, there are probably lots of others but this one came to mind).

Look at the bottom left:

Offline Psylisa

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Re: Siralim 2 - Progress Report: April 20, 2016
Reply #3 April 20, 2016, 10:57:35 AM
Minor request(s) -

Map Improvements:
1) Different color coding (or icon!) for NPCs/Breakables/Chests/Shrines/Gem Boxes/etc. when viewing the map. 
Right now, if I use a Silver/Golden Ticket, I'll want to seek the Shrine out asap. That's part of the reason I want to see the map. In S1, it's green, like all the breakables/chests/gem boxes with no distinction in color.
2) Ability to scroll the map when viewing it
3) Discovered space colored differently than black/undiscovered space

lioness

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Re: Siralim 2 - Progress Report: April 20, 2016
Reply #2 April 20, 2016, 10:35:31 AM
Sounds like you're actually slightly ahead of schedule which must be a record first in video game development :D That list is so awfully, amazingly short now!

Offline Zack

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Siralim 2 - Progress Report: April 20, 2016
Reply #1 April 20, 2016, 05:50:57 AM
Since last week, I've completed all the traits in the game! That means we're left with the following:

1) Enemy AI. I'll definitely have this done by next week.

2) Story quests

3) Personal testing

We're almost there! My current goal is to complete the game and start testing it by the end of the first week of May.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube