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Trials of the Gods, Blog Post #2: Becoming the Gods  (Read 6311 times)

Offline Zack

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Re: Trials of the Gods, Blog Post #2: Becoming the Gods
Reply #7 October 10, 2016, 09:29:33 AM
The only thing that will change with that perk is its name and description to prevent confusion :)
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Offline Noetherian

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Re: Trials of the Gods, Blog Post #2: Becoming the Gods
Reply #6 October 10, 2016, 09:27:54 AM
The part where Avatar transformation finalizes the Nether Creature (so you can no longer make changes to it using Nether Goblet items) is quite interesting.

This whole system seems to encourage players to make a larger number of Nether Creatures than was previously useful.

Final note: Does this mean the current Avatar of Zonte perk is changing?

Offline Zack

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Re: Trials of the Gods, Blog Post #2: Becoming the Gods
Reply #5 October 10, 2016, 08:58:43 AM
Yes, forgot to mention that! They'll look exactly like their respective god.
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Offline Umaro

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Re: Trials of the Gods, Blog Post #2: Becoming the Gods
Reply #4 October 10, 2016, 08:54:42 AM
Does becoming an Avatar change a creature's appearance in any way?

I really like the no-mana cost for them :)

Offline Zack

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Re: Trials of the Gods, Blog Post #2: Becoming the Gods
Reply #3 October 10, 2016, 08:50:25 AM
Yes, Nether Demons will be treated exactly like Nether Creatures since they no longer really exist aside from having a unique icon in the UI.
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Offline Umaro

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Re: Trials of the Gods, Blog Post #2: Becoming the Gods
Reply #2 October 10, 2016, 08:49:24 AM
How will the old nether demons interact with this system?  Just as if they were a normal nether?

Offline Zack

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Trials of the Gods, Blog Post #2: Becoming the Gods
Reply #1 October 10, 2016, 08:47:06 AM
Last time, we revealed that players will be able to challenge the gods to battle. Today, we'll take a look at the most prominent reward you'll receive from defeating these gods: the ability to transform one of your Nether Creatures into an avatar of your chosen god!

As I mentioned last time, after you acquire enough "Glimmer" from the god of your choice, you'll receive a new consumable item that can be used on your Nether Creature. This will turn it into an avatar of that same god. It will retain all the bonuses the original Nether Creature had, but you will no longer be able to use other consumable items from the Nether Goblet on it. But don't worry - some minor changes are coming to these items to reduce the grind. For example, the Pill of Upgrading will grant 5% benefit instead of 1%.



So what are the benefits of becoming an avatar? Firstly, they'll acquire a new, god-specific trait. These traits are far more powerful than any others you'll find in the game - many of these will most definitely change the way you approach the game. Let's take a look at a few examples:

Avatar of Gonfurian - Eraser: Your creatures' single-target spells now affect all the creatures on the default selected side, but they deal 50% less damage, heal 50% less health, and increase/decrease stats 50% less. This trait only affects spells that are cast manually.

Avatar of Vulcanar - Firelord: At the start of battle, each of your other creatures have a 35% chance to transform into an Ember of Vulcanar. These creatures have access to all the Punch spells, and they deal 100% more damage. When they're cast manually, they also affect all enemies at once.

Avatar of Erebyss - Avenged Sevenfold: When your creatures are attacked, they cast a Scourge spell on the enemy. The type of Scourge spell is based on the enemy's class.



Avatars also have access to an exclusive "ultimate" spell. Unlike normal creatures, avatars start each battle at 0 mana and have a maximum of 100 mana. When your avatar and other creatures deal damage, take damage, heal each other, resurrect each other, or manually cast spells, your avatar will gain mana. Once your avatar reaches 100 mana, they'll be able to cast their ultimate spell.

Avatar of Zonte - Unstable Anomaly: Enemies take a large amount of damage for every 25 Mana your creatures have spent in the current battle.

Avatar of Tartarith - Butcher: Enemies take a massive amount of damage. If this damage exceeds 35% of their Maximum Health, they are killed instantly.

Avatar of Surathli - Holy Strike: Target takes a devastating amount of damage, then is afflicted with all debuffs for 1 turn.



Lastly, and certainly the least importantly, avatars are able to cast spells at no mana cost.

That's it for this week! Next week, we'll take a quick look at spell gem customization, along with all the new spell gem properties that are coming to the game.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube