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Archived Boards => [Archived] Siralim 3 - Development Discussion => Topic started by: Zack on March 07, 2018, 08:37:21 AM

Title: Devlog: Nature Mage Perks Revealed
Post by: Zack on March 07, 2018, 08:37:21 AM
http://www.thylacinestudios.com/siralim-3-nature-mage-perks/
Title: Re: Devlog: Nature Mage Perks Revealed
Post by: Umaro on March 07, 2018, 10:03:54 AM
Hybridization seems like it would be redundant now that we have Purebred, as it gets a lower bonus (there are 5 classes, but Purebred gets 6 creatures), and Purebred stacks with Sphinx traits.

I would change its bonuses to something like Extra Class Advantage Damage, Extra Class Advantage Damage Reduction, Dodge, Reduced Enemy Dodge

That way it gives an alternate set of advantages.
Title: Re: Devlog: Nature Mage Perks Revealed
Post by: Umaro on March 07, 2018, 10:16:19 AM
Also, Lone Wolf and Saia create an interesting problem for the Nature and Death classes.

Since Nether Creatures and Saia don't have a level cap, a Lone Wolf user (assuming something like Narcissism is in the game, which would be logical considering you kept the perk) and a typical Death Mage summoner with just a Nether Creature and Saia can completely ignore the breeding system other than unlocking new creatures.
Title: Re: Devlog: Nature Mage Perks Revealed
Post by: Enzo Matrix on March 07, 2018, 03:58:33 PM
Nature is my class in S2. I enjoy the dodging and extra damage based on speed. I don’t see much difference I don’t think I’m class perks from S2. However that dodge and counter looks amazing! nature is currently my choice for S3
Title: Re: Devlog: Nature Mage Perks Revealed
Post by: SyneLau on March 25, 2018, 09:54:39 AM
These Perks are interesting.  The traits seem to cater to different styles of play.  I don't think they need any changes.
Title: Re: Devlog: Nature Mage Perks Revealed
Post by: robertleva on May 20, 2018, 01:14:12 PM
Steam page is up awesome!!