Thylacine Studios - Forum

Devlog: Sigils  (Read 1177 times)

Re: Devlog: Sigils
Reply #16 December 19, 2017, 05:49:15 PM
Quote
... I would really like to see a Sigil modifier that causes enemies to use Runes.
This. Also some perks on boss battles, please.

Offline Noetherian

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Re: Devlog: Sigils
Reply #15 December 18, 2017, 10:37:00 AM
The new Sigil system is definitely the most exciting Siralim 3 feature that had been revealed so far.

... I would really like to see a Sigil modifier that causes enemies to use Runes. (E.g. Enemies in this Itherian realm are effected by the Nef Rune)

Offline Enzo Matrix

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Re: Devlog: Sigils
Reply #14 December 16, 2017, 05:08:35 PM
LMAO Unreal!! I was literally about to make a suggestion thread regarding making sigils into this exact type of feature!! Every single detail was exactly what I was thinking! Wow that’s hilarious! I’m so excited to see this!!

Offline Umaro

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Re: Devlog: Sigils
Reply #13 December 14, 2017, 06:23:38 PM
I like that, it felt redundant to have both in S2.

Offline Zack

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Re: Devlog: Sigils
Reply #12 December 14, 2017, 06:22:39 PM
Normal Realms kind of transition into Nether Realms now, rather than them being two different things. After you beat the main story quests and go a few realms deeper, normal realms beyond a certain depth will just become Nether Realms. It's a lot less confusing that way.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Umaro

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Re: Devlog: Sigils
Reply #11 December 14, 2017, 06:19:10 PM
And maybe daily realms.

Re: Devlog: Sigils
Reply #10 December 14, 2017, 06:04:27 PM
So, there is now regular realms, artifact realms, Itherian realms and Nether realms ?

Offline Zack

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Re: Devlog: Sigils
Reply #9 December 14, 2017, 07:38:34 AM
They're kind of "their own thing". Nether Realms still exist but they work a little differently now.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Athetos421

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Re: Devlog: Sigils
Reply #8 December 14, 2017, 07:35:28 AM
Well, then I take it that these new realms are Siralim 3's counterparts of Nether creature?
Or just an alternate hard mode?

Re: Devlog: Sigils
Reply #7 December 14, 2017, 03:42:12 AM
Still nothing about battle system. Oh well...


It's going to be the same as in all the other games, so there's nothing to really talk about in that regard.

Same as S2, you meant ? S1->S2 was really a huge step with all those stats\buffs\spells refactoring.
« Last Edit: December 14, 2017, 03:52:25 AM by Aiesha Nazarothi »

Offline robertleva

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Re: Devlog: Sigils
Reply #6 December 14, 2017, 02:02:21 AM
The new sigil system sound absolutely amazing. Cant wait!

Offline Zack

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Re: Devlog: Sigils
Reply #5 December 13, 2017, 04:57:07 PM
Still nothing about battle system. Oh well...


It's going to be the same as in all the other games, so there's nothing to really talk about in that regard.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Umaro

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Re: Devlog: Sigils
Reply #4 December 13, 2017, 04:38:14 PM
Itherian creatures are the S2 skins, so I assume they'll have names like Brownie Loner or Whiptail Clutcher, for example.

Re: Devlog: Sigils
Reply #3 December 13, 2017, 04:36:27 PM
Still nothing about battle system. Oh well...

You said, there gonna be cool (certainly hope so) names  for Itherian Artifacts. So what about Itherian Creatures ? Will they have some own name when you encounter them ? I kinda like named enemies.

Offline virtua

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Re: Devlog: Sigils
Reply #2 December 13, 2017, 11:32:49 AM
great this is what i was exactly talking about, sigils = challenge realms.

i really hope that you can remove/reroll 1 stat on them instead of rerolling them all. as well as adding stats to a sigil for a real challenge

i love the realm depth, gives a sense of progression! and can be some get risk/reward

love the rare artifacts too

pretty sweet!