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"Misery" is nearly unbeatable  (Read 1390 times)

Offline rlnonay

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Re: "Misery" is nearly unbeatable
Reply #6 July 26, 2018, 11:50:36 AM
Misery is really the bane of life mages.

But you can do a lot to counter them/make them less scary.  For me, they really only present a severe problem if they are the sigil boss and depending on the traits of the sigil.

The only thing I'd like to see  is what the affix is of the sigil boss before you fight it. That way you know if the sigil+affix is unbeatable for your team. Then use a black hole...

Offline Scholek

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Re: "Misery" is nearly unbeatable
Reply #5 July 06, 2018, 02:26:30 AM
I treat misery as the one and only thing that I can't beat. I'm a life mage who relies on spells, healing and barrier. Misery comes up and I just think of it as instant death.

So as of right now my level 2000 team will be fighting level 25000 enemies. Yeppers. And they will instantly die if they meet a misery enemy head on.

So three enemies that will pop up and kill me are
(1) Misery (My creatures can't buff (no barriers) or get healed - OMG I'm a healing life mage)
(2) Nix Informer (My entire party starts with silence - I also have a nix informer in my party because ... its cheap)
(3) Diamond Paragon (creatures lose their traits - OMG)

Solutions are as follows
(1) use the map item in realms and avoid misery nemesis creatures by walking around them. When I get a misery boss in a Itherian Realm I just swear and forfeit. There really is no way to survive that I know of yet.
(2) Luck - maybe your party will not die in a single turn
(3) Have good traits on your artifacts so that even if your creatures lose their innate traits they still have the traits on their weapons to survive

Offline Visio

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Re: "Misery" is nearly unbeatable
Reply #4 June 11, 2018, 07:40:07 AM
its not even about team replacement - look for artifacts synergy, can try playing with em. again maybe replace only a part of a team, leaving its DD core intact, up to you. may just try entirely different team, leave this one in stable (dont forget to lock em though:P)
« Last Edit: June 11, 2018, 07:57:40 AM by Visio »

Offline Michael

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Re: "Misery" is nearly unbeatable
Reply #3 June 11, 2018, 07:22:53 AM
its about strategy or your creatures, they are rather easy for me. and think agile are overpowered especially with some nix backstabbers, all about party composition. only way so far i found to effectively circumvent agile is by starting combat invisible. you can develop your party/synergy. or carry some swap artifacts with traits/buffs on start of combat to battle some circumstances.  SO far rupture (weak+vulnerable + damage) + zod rune (kill under 20%) is quite effective in most circumstances. tons of strategies there. some work, some dont.

Heck can always swap on a pallida artiact(s) if you feel a combat will be very tough - 15% to cast each of your damaging spell gems prior to combat is a good way to soften mobs out or even to wipe em, but well its a lot slower then manual, still an option.

Look out for new traits/ think of nether trait compositions etc. For example i recently found deadly instincts one - after that creature kills an enemy it deals damage to all other enemies equal to 30% of their maximum health, +20 current health from magma diver. Looks crazy enough, ofc you have to kill first. Maybe thing of some builds that can 1) go first b) deal massive damage with 1st creature that acts, will make fights lots faster/easier.
Yeah, sometimes I think abput an new team, but my actual team wipes out enemys that are 120 Levels about them in a single blow. That canĀ“t be beaten.  Except for "misery" Nemesis Creatures.

Offline Visio

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Re: "Misery" is nearly unbeatable
Reply #2 June 11, 2018, 05:58:37 AM
its about strategy or your creatures, they are rather easy for me. and think agile are overpowered especially with some nix backstabbers, all about party composition. only way so far i found to effectively circumvent agile is by starting combat invisible. you can develop your party/synergy. or carry some swap artifacts with traits/buffs on start of combat to battle some circumstances.  SO far rupture (weak+vulnerable + damage) + zod rune (kill under 20%) is quite effective in most circumstances. tons of strategies there. some work, some dont.

Heck can always swap on a pallida artiact(s) if you feel a combat will be very tough - 15% to cast each of your damaging spell gems prior to combat is a good way to soften mobs out or even to wipe em, but well its a lot slower then manual, still an option.

Look out for new traits/ think of nether trait compositions etc. For example i recently found deadly instincts one - after that creature kills an enemy it deals damage to all other enemies equal to 30% of their maximum health, +20 current health from magma diver. Looks crazy enough, ofc you have to kill first. Maybe thing of some builds that can 1) go first b) deal massive damage with 1st creature that acts, will make fights lots faster/easier.
« Last Edit: June 11, 2018, 06:22:09 AM by Visio »

Offline Michael

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"Misery" is nearly unbeatable
Reply #1 June 11, 2018, 05:47:14 AM
Nemesis Creatures with "Misery" are way to strong because they cancel nearly any sort of strategy. It would be nice to erase it from the game, I think.