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Chaos mage perks seem rather boring  (Read 683 times)

Offline wolfgirl5000

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Re: Chaos mage perks seem rather boring
Reply #6 June 09, 2018, 02:28:52 PM
Carver Sadist with the right traits as a Nether will decimate a team in one command - and you can loop it such that he keeps attacking.

I don't disagree, but there's probably at least 10 easier options for one-turn/command kills, so that's nothing special.

Offline Psylisa

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Re: Chaos mage perks seem rather boring
Reply #5 June 07, 2018, 09:34:46 PM
imo debuffs and spells are useless or detrimental since they are random.
magma diver is just godly. it might single-handedly outweight all other perks in the game if used correctly. maybe its straightforward idk. but there are tons of variations on how to apply it.
starting with buffs can be pretty good, quite nice at the beginning, still useful later in game when accidental protect/shell/multicast/multistrike can be very handy. plus in realms with lots of buffs your 3 random buffs are chosen from ones you dont allready have, which give em some more value.
100% provoke definitely should not be underestimated. i didnt even see anything like that iirc. ofc there are few traits that prevents provoke or procs off it rather badly, but well many tactics can be countered.

what worries me more about perks is that there not too many of them and they can be capped within reasonable playtime
You must have missed Sin and Sentence trait.
"When this creature attacks an enemy with Weak and Vulnerable, it has a 35% chance to kill it"
Outright kill. There's quite a few others that work well, too.

Carver Sadist with the right traits as a Nether will decimate a team in one command - and you can loop it such that he keeps attacking.

Offline Visio

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Re: Chaos mage perks seem rather boring
Reply #4 June 07, 2018, 06:49:50 PM
imo debuffs and spells are useless or detrimental since they are random.
magma diver is just godly. it might single-handedly outweight all other perks in the game if used correctly. maybe its straightforward idk. but there are tons of variations on how to apply it.
starting with buffs can be pretty good, quite nice at the beginning, still useful later in game when accidental protect/shell/multicast/multistrike can be very handy. plus in realms with lots of buffs your 3 random buffs are chosen from ones you dont allready have, which give em some more value.
100% provoke definitely should not be underestimated. i didnt even see anything like that iirc. ofc there are few traits that prevents provoke or procs off it rather badly, but well many tactics can be countered.

what worries me more about perks is that there not too many of them and they can be capped within reasonable playtime
« Last Edit: June 07, 2018, 07:15:13 PM by Visio »

Offline Psylisa

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Re: Chaos mage perks seem rather boring
Reply #3 June 07, 2018, 06:29:00 PM
Chaos gets some massive synergy with the attack creatures like Carver Sadist. If you make him a Nether, he can get some truly insane traits added in combination, plus TONS of spell gems to entirely support him going on a massive rampage every fight.

Not to mention spells like Mutilate (hint: put Chance to Defend property on it).




Offline Casadactyl

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Re: Chaos mage perks seem rather boring
Reply #2 June 07, 2018, 05:34:09 PM
I felt the same way, deciding really early on to change class as soon as I had the option. The random spell chance is sorta cool but effectively pointless and even detrimental at times. Starting battles with buffs and a high chance to debuff enemies on attack however are some of the bigger and more fun bonuses, which when you think about it is seriously disappointing. The bonuses to defend and such are only useful in very very specific monster setups and I have yet to even unlock any of the monsters that could do anything with it.

I had the idea of altering the auto-cast skill into something more honed, either hand tailoring the potential spell list to specific spells that are of value (with a chance of some additional spells for that chaos flavor) OR giving the player the ability to create their own spell list, or at the very least give them the choice between a variety of tailored spell lists that are centered around specific concepts.

I had some other ideas as well but it's been awhile since I've played S3, decided to put it on the backburner while getting through some other games atm.

Offline wolfgirl5000

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Chaos mage perks seem rather boring
Reply #1 June 05, 2018, 07:51:38 AM
Am I missing something or do are the perks really straight forward and not offering as much synergy or opportunities for interesting team compositions as the other classes? If so, what could be changed/added?