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Creature level caps destroying the story / game  (Read 1502 times)

Offline robertleva

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Re: Creature level caps destroying the story / game
Reply #3 May 26, 2018, 11:18:33 PM
No, the creatures from lower levels are running now.

Full story: I was working on a hound group and I was avoiding internet spoilers so I wasted a lot of blood hounds experimenting with breeding combinations. When my "main team" of skeletal cannoneers hit the wall at realm lvl 33 it was too late to go back and try and extract cores for a new team.

Sure I guess I can just extract cores from the few monsters that are still high level enough to not run from me but those monsters teams are even worse than my main crew of cannons... So what am I expected to do?

Offline bluequakeralex

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Re: Creature level caps destroying the story / game
Reply #2 May 26, 2018, 11:10:58 PM
So, lv 53 creatures are running from you in realm 32?

Offline robertleva

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Creature level caps destroying the story / game
Reply #1 May 26, 2018, 11:07:00 PM
So there I was, loving S3, grinding away at the story with my new team of critters and loving every minute of it. Then it all came crashing down when my main crew hit level 50. Main crew can't beat lvl 33 boss? Ok no prob I will make a new crew...Just kidding you can't. Your main crew is capped and you can't make a new crew because all the monsters you want to extract more cores from on the lower levels run away from you now and when you catch them you just get the exp and resources.

Zack - GET RID OF THE LEVEL CAPS!!

You already said gene strength was bad for S2, but now you add "heredity" which to my layman eyes is the exact same thing as gene strength. Compounded with the new level caps and prevention of farming lower realms, the system becomes WAY TOO RESTRICTIVE!!!

What exactly am I supposed to do if my capped critters cannot advance the story and I cannot get new critters because my Mage lvl is 46 and the creatures just run from me and prevent extracting cores??