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Non-Expert Players : Early End-Game  (Read 1009 times)

Offline winsomniak

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Re: Non-Expert Players : Early End-Game
Reply #5 July 03, 2018, 09:32:14 PM
I also think the prophet, and some of the bigger base upgrades like the sacrificial altar should be introduced sooner. A less patient version of me never would have explored these systems because they are locked behind deified with particular gods. In fact I put in like 50 hours before I unlocked the ability to break down my spell gems, specifically because I did not consult an online resource!

It can take a very long time to even discover some of the richest content in the game. Show that stuff off to new players while you have their initial interest, in my opinion!

/2 cents
"Reality is merely an illusion, albeit a very persistent one."

Offline Psylisa

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Re: Non-Expert Players : Early End-Game
Reply #4 June 29, 2018, 09:44:14 AM
Unlocking everything on story end could become overwhelming for players too.

Let Elize contact the player after their first completed Itherian realm if prerequisites aren't met and she can give a quest to get deified with the two gods needed. Maybe even make it so the free sigils given are split between their respective realms too. For OCD friendliness you could bump the free sigils to 6 and each god can get 3 sigils so you can gain their favor in a few itherian realms right away.
I think the prophecy is a bit different, because it actively encourages further exploration of the game.

Sure, you can unlock things early, but what is The Arena going to for you in terms of exploring the game? What is The Enchanter going to do? Not really much. But the fortune teller says "hey, there's Itherian Realms" or "hey, go get this favor", or "hey, go extract from a specific creature" and it gives those are clearly defined objectives.

Offline Gringar

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Re: Non-Expert Players : Early End-Game
Reply #3 June 27, 2018, 03:26:07 PM
Unlocking everything on story end could become overwhelming for players too.

Let Elize contact the player after their first completed Itherian realm if prerequisites aren't met and she can give a quest to get deified with the two gods needed. Maybe even make it so the free sigils given are split between their respective realms too. For OCD friendliness you could bump the free sigils to 6 and each god can get 3 sigils so you can gain their favor in a few itherian realms right away.

Offline Psylisa

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Re: Non-Expert Players : Early End-Game
Reply #2 June 27, 2018, 02:45:17 PM
I spoke briefly with a friend of mine (let's call him "Mike") who doesn't read these forums and has no prior Siralim experience. Mike really enjoyed the main story, but he recently stopped playing the game. (He might try it again once the game officially releases)

Mike commented that transition from the Story to End-Game is a bit jarring, in that you quickly go from a clear objective (defeat the King/Queen of Siralim) to no objective at all.

Personally, I think the prophet is awesome with regards to giving goals and direction to players as they explore the end-game. However, for players like Mike who don't read the forums (or other online Siralim materials) there is a HUGE gap between the end of the story and unlocking the prophet.

(Unlocking the prophet requires Rank 5 favor with two particular gods. At the end of the story, Mike was at Rank 2 or 3 Favor with each of the gods ... there are 15 gods out there and it isn't at all clear that focusing on two of them leads to a cool end-game quest system)

You should perhaps consider either:
(A) Making it easier to unlock the prophet so that it doesn't require Rank 5 Favor with two different gods
or
(B) Add some sort of text or quest to the early-end game that pushes players to focus on the two Gods that allow you to unlock the Prophet
(C) Unlocking the prophet automatically after defeating the game would make the most sense.

Offline Noetherian

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Non-Expert Players : Early End-Game
Reply #1 June 27, 2018, 02:09:35 PM
I spoke briefly with a friend of mine (let's call him "Mike") who doesn't read these forums and has no prior Siralim experience. Mike really enjoyed the main story, but he recently stopped playing the game. (He might try it again once the game officially releases)

Mike commented that transition from the Story to End-Game is a bit jarring, in that you quickly go from a clear objective (defeat the King/Queen of Siralim) to no objective at all.

Personally, I think the prophet is awesome with regards to giving goals and direction to players as they explore the end-game. However, for players like Mike who don't read the forums (or other online Siralim materials) there is a HUGE gap between the end of the story and unlocking the prophet.

(Unlocking the prophet requires Rank 5 favor with two particular gods. At the end of the story, Mike was at Rank 2 or 3 Favor with each of the gods ... there are 15 gods out there and it isn't at all clear that focusing on two of them leads to a cool end-game quest system)

You should perhaps consider either:
(A) Making it easier to unlock the prophet so that it doesn't require Rank 5 Favor with two different gods
or
(B) Add some sort of text or quest to the early-end game that pushes players to focus on the two Gods that allow you to unlock the Prophet