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rambling about game balance and its effect on systems  (Read 442 times)

Offline wolfgirl5000

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Re: rambling about game balance and its effect on systems
Reply #5 June 09, 2018, 06:12:16 PM
well, with 7% speed for each non-temporary nature gem and 3 base + 3 extra spell slots from sorcery + 3 from each artifact x 6 creatures that's 540% more speed already without any other speed buffs. ridiculous trait as always

Offline Visio

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Re: rambling about game balance and its effect on systems
Reply #4 June 09, 2018, 02:48:49 PM
im around 300 itherian level gaps is growing and growing. catching up rather hard, atm its like 20% gap, and its doable if you roll the sigils right, its allready not so good if you go full random since some combos can wipe you almost outright.
Again maybe you ve actually figured quite good team. Nether 3 extra perks  not affected by diamond attunement + some aura. Idk. Im comfortable with most fights as long as either i can go first or i can survive agile nemesis, or mobs spell procs if my autosilence wont land for some reason. Though having no nether can be an advantage since you can roll no nether on sigils and have great boosts. Again if its your way to play why not. Idk if you ll be able to beat gods/nether bosses when they are implemented at top difficulty (if there will be such for gods) that would be hilarious and amusing.

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about speed - something is really broken since if you have 4k speed prior to combat, entering combat should not give you 40k speed by any means, its more of an EA feature i think. 20k should be viable, not 40k.
About need to breed - well you really dont need to breed. you can rely on eggs from the wild more or less
About repeating same realm levels - i only did it in the very beginning of the game cuz i had no idea what the hell its all about (mostly) - most mechanics were unclear (breeding/heredity/gods), had no foreknowledge as well. Since ive beat tutorial i think i (almost) never came back to lower levels. Still it takes lots of time.
So i have 536 realm visits / 309 highest. and i think out of those huge 200 like 190 were spent on 1st days when i just always started back from realm 1 when i got to the castle. :P super inefficient

Itherian i always do highest or dont do. 295 entries 292 depth.

Again if not for achievements and new content anticipation like hell id breed :P artifacts are meh anyway. spellgems i got a few from gods but mostly use rapture/death blossom/flame lash/panic attack/dark whispers/drain mana - like 99% of time. really rare breath of life/requiem/minor healing :P
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but i guess you can play at any style. Idk if it hits a wall at some point or you ll get most of what you can use just on the way not doing any grind and just being creative with what you get

though for me its interesting to see all the creatures/traits/artifacts (itherian). to try some of them for sure. its not like its a ladder to lv 1000 both realms who ll come first rite :P
« Last Edit: June 09, 2018, 03:02:02 PM by Visio »

Offline wolfgirl5000

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Re: rambling about game balance and its effect on systems
Reply #3 June 09, 2018, 02:24:11 PM
that will only get you so far. plus achievements boost item rarity, no rarity less tomes. no emblems no useful talismans, no useful talismans you ll upgrade some useless ones in itherian realms wasting free upgrades on junk. no nether noone to ditch tomes on. no creature insanely overstatted - no way to roll over content thats much higher. levelling itsself very slow.
So you can only yolo up to a certain point. Im not saying its not possible. Plus if you allready played you know quite a bit of thing (id do so many things so much better, but hell if ill start ng+ for anything in life considering what it takes to get some achieves :P)

a previous post of yours stating 'it will only get you so far' is actually why I tried this, and there was no end in sight - what's so far, itherian realm level 100? 200? with no new content, I saw no reason to grind any further. I was gaining levels quicker than I could descent realms/breed, and due to the int/speed stacking, enemy stats couldn't catch up at all, the gap seemed to grow bigger if anything. add the 10% stat sphinx trait + being able to change any creature to any class and there's not even a need for nethers I could see

Offline Visio

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Re: rambling about game balance and its effect on systems
Reply #2 June 09, 2018, 10:49:06 AM
that will only get you so far. plus achievements boost item rarity, no rarity less tomes. no emblems no useful talismans, no useful talismans you ll upgrade some useless ones in itherian realms wasting free upgrades on junk. no nether noone to ditch tomes on. no creature insanely overstatted - no way to roll over content thats much higher. levelling itsself very slow.
So you can only yolo up to a certain point. Im not saying its not possible. Plus if you allready played you know quite a bit of thing (id do so many things so much better, but hell if ill start ng+ for anything in life considering what it takes to get some achieves :P)


Offline wolfgirl5000

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rambling about game balance and its effect on systems
Reply #1 June 09, 2018, 10:37:05 AM
I started a new game to check how lazy one can be, and given normal luck with artifact/spell gem drops, this took me to itherian realm ~30 with 1-2 deaths in one day of gameplay and no artifact creation/breeding/leveling/repeating realms at all:

- realm level 4 gives you raven acolyte, which has high base int + speed + trait: 25% more intelligence. get 4-5 of those and nothing will survive (use imp necromancer for free shellbust till you get better spells).
- eventually you get the hammersmith, which lets your creatures share starting buffs from artifacts with each other. been broken since siralim 1, now even better by supplementing it with runes.

that's it, that's all you need (I ignored pallida cause laggy). it's not an invincible setup, nor broken, but it demonstrates that you can ignore almost all of the games systems and traits (and thus the grind for resources/emblems) - and that's a bit of a shame since nethers, breeding for new creatures, building interesting parties, modifying spell gems, artifact enhancement etc. should be the meat of the game, but if you can kill 99% of enemy parties for 1% of the effort, that doesn't motivate me to grind my ass off exactly.

right before I threw in the towel, I got an artifact with 'creatures gain 7% speed for every non-temp nature gem equipped', which immediately gave my creatures with stats around ~2-4k 40k speed. another trait that was so broken in S2 I'm really surprised it wasn't changed.

what do you think, should the game force you to make use of all its systems at least in the post game? is the game balance off? I never got enough emblems/god favour to unlock anything and I had to breed my creatures to unlock higher levels after every goddamn itherian realm with a decent bonus, which was super annoying.