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[Discussion] Oneshot comboes  (Read 5303 times)

Offline Juncboks

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Re: [Discussion] Oneshot comboes
Reply #2 May 08, 2015, 04:01:52 PM
To get the good items you need to go deep, so we work out what team synergies we can for the job. That's a nice build, though it'll definitely fall off as you get further. My spider Occultist one shots things really deep into levels, but eventually it gets beat out.
My question is how far have you gotten with it now? If you've gone past about 150 with little trouble, I may have to take a closer look at this build.

Also, welcome to the forums! We're all really glad you're enjoying the game and are willing to join in the fun here!
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Offline Cephyric

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[Discussion] Oneshot comboes
Reply #1 May 08, 2015, 12:46:58 PM
While I'm not super experienced yet, I've been enjoying the game fully for around 60 hours since last friday. I've been grinding up quite easily using Viper Occultists and Unguided entity. I've gotten to a point where I am beating monsters way stronger than I feel I should just oneshotting them with my Viper.
Are oneshot comboes something you utilize? Do you see them as healthy or unhealthy for the game? What is Thylacine's thoughts on them?

I'm currently experimenting with this oneshot setup:

Viper occultist - unguided entity
Nether Viper occultist (all Emerald, around 15k attack) - Calamity
Topaz Paragon - Stonebark Whetstone
Nether Stronghold - Toxic Thorns
Diamond Paragon - A little piece of hell (Leveling up nethers atm, this spot is basically interchangable)
Witch Doctor Sacrificer - Pandemonium Protection

I've gone from having issues at level 25-30ish to basically oneshotting my way up to 80 with this setup and it doesn't seem to slow down.