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Black Crystal Smith Breaks the Game  (Read 1897 times)

Offline winsomniak

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Re: Black Crystal Smith Breaks the Game
Reply #7 December 27, 2016, 01:53:19 PM
Looks like a similar effect can be achieved super late game with the Gonfurian card.

Your creatures' Lance artifacts' primary stats are 100% more powerful, and your creatures Shield artifacts grant damage immunity to their primary stats' respective class.
"Reality is merely an illusion, albeit a very persistent one."

Offline Hypersensitive

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Re: Black Crystal Smith Breaks the Game
Reply #6 December 26, 2016, 06:16:40 PM
Combine that with making your creatures immune to debuffs....

Hmm.

Offline Umaro

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Re: Black Crystal Smith Breaks the Game
Reply #5 December 26, 2016, 04:08:42 PM
There are spells to disable artifacts, too, but yeah.

Offline winsomniak

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Re: Black Crystal Smith Breaks the Game
Reply #4 December 26, 2016, 04:07:17 PM
What's base damage though?
What's not counted as base damage?

I am not sure why it is worded that way, but there may be something that can break through it. Debuffs still deal damage but I haven't noticed anything else yet.
"Reality is merely an illusion, albeit a very persistent one."

Offline bluequakeralex

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Re: Black Crystal Smith Breaks the Game
Reply #3 December 26, 2016, 04:04:18 PM
What's base damage though?
What's not counted as base damage?

Offline bluequakeralex

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Re: Black Crystal Smith Breaks the Game
Reply #2 December 26, 2016, 04:02:13 PM
Enemy class change spells have the cast at start property as well.

Offline winsomniak

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Black Crystal Smith Breaks the Game
Reply #1 December 26, 2016, 04:00:44 PM
Trait: Unbreakable - Your creatures' class-specific Shield artifacts prevent 100% of that class' base damage and heal them for 30% Health when they take damage from that class.

Even without a combo, this trait is obscenely powerful.

Add in a spell like "condemning light" that converts all enemies to the same class  and appropriate shields.  Congratulations, you have a team that is immune to attack and spell damage.

In general, damage immunity of any sort is easily exploitable so I'd suggest a rework on this trait.
"Reality is merely an illusion, albeit a very persistent one."