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Instant Kill Team - No Stats Required  (Read 5616 times)

Offline Zauren

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Re: Instant Kill Team - No Stats Required
Reply #19 September 13, 2016, 08:16:39 PM
My only issue with this team is the punishment, since you're circumventing a core mechanic to make it work. Do it with normal speed mechanics and I will be more impressed!

Offline jtgrimmy

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Re: Instant Kill Team - No Stats Required
Reply #18 July 12, 2016, 04:05:51 PM
Alaska - Celestial Fortitude is probably the most powerful defensive trait in the game. That will keep your members alive for up to 3 hits. If say they have a Pit Worm Tunneler to follow up, Poison Inoculation will proc to heal you before that tunneler's perk hits. It's not flawless, but it will get you through most team comps.

random_rolle - You are correct. Everglow can still just be thrown on additional artifacts, or you can easily compensate through deity perk's "healing done" (it scales 2% per level). The one thing preventing this from working these days is the fact that monsters cannot be healed while at full health. There is a new Life Mage perk that allows healing at full health, but I am assuming it isn't functioning as intended. If it gets fixed, this will be fully functional again with 2 additional Everglows (ditch braze) or 1 additional Everglow and 50 levels in the healing done perk. Edit: And with the Life Mage "Overheal" perk - this will be necessary for this to function now.
« Last Edit: July 12, 2016, 04:07:56 PM by jtgrimmy »

Offline random_rolle

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Re: Instant Kill Team - No Stats Required
Reply #17 July 11, 2016, 02:54:34 PM
Your initial description includes braze to spread everglow. This is no longer possible, is the build still as op?

Offline AlaskA

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Re: Instant Kill Team - No Stats Required
Reply #16 July 11, 2016, 02:48:51 PM
How u survive vs. AOE spells on firtst enemy turn or any pure damage traits like mana bomb?

Offline jtgrimmy

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Re: Instant Kill Team - No Stats Required
Reply #15 July 11, 2016, 01:58:14 PM
I do keep poison, burn, silence, and blight immunity (artifact) and still have a few empty spots for experimentation.

Of course there is still possibility of dying or being interrupted by a tremor. This was still a possibility when Snowstorm was a thing. This was more to bring to light a build that could potentially defeat any depth.

Phase knights can stop the damage, but they can't stop trait Carnal Genesis from happening. With only a few turns, an HP cost Soul Harvest can make even the weakest caster into a god. And yes, even that can potentially be countered. A counter is insanely unlikely, however, and when it does happen, I can usually take solace from the fact that I just cleared 10 realms far beyond my level before dying.

This build and theory is kinda moot until Overheal is fixed. I currently do not see that healing a full health teammate functions with this perk.

Offline Psylisa

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Re: Instant Kill Team - No Stats Required
Reply #14 June 28, 2016, 02:34:57 PM
I have a similar Abnegation team setup. There's a few things that will kill you.

Not getting a turn will kill you. This can happen against multistrike/multicast teams, and there's not much you can do about it.
You can invis and shell your team, which usually works the first round, but not always when dealing with multihitting abilities.

Panic Attack goes through Invis and will wreck you
Aftermath goes through Invis and will only stop one attack

Blight kills you very fast. You can artifact for Blight Immunity, however.

Poison/Burn will also kill you unless you trait those, but you don't have the room.

Oh, and if you fight against Vortexes or the Urhol Tremors, good luck getting your Rain of Blood to cast.

Lastly, Phase Knights will put a quick halt to your damage.

My current setup hits for about 25million (essentially one-hit KO), but against the right combination, it's useless. It's nowhere near an infinite team. The higher you get, the more you'll be stopped.
« Last Edit: June 28, 2016, 02:37:02 PM by Psylisa »

Offline pandaborn

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Re: Instant Kill Team - No Stats Required
Reply #13 June 25, 2016, 03:10:45 PM
I honestly haven't experimented with that trait yet. Makes sense though.


It basically makes all the enemy has the same max HP. so yeah with Anomaly this will probably 1 hit them.

Offline jtgrimmy

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Re: Instant Kill Team - No Stats Required
Reply #12 June 25, 2016, 03:05:45 PM
I honestly haven't experimented with that trait yet. Makes sense though.

Offline theluxx

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Re: Instant Kill Team - No Stats Required
Reply #11 June 25, 2016, 03:03:23 PM
Use anomaly

Offline jtgrimmy

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Re: Instant Kill Team - No Stats Required
Reply #10 June 25, 2016, 02:43:20 PM
Yeah, something's definitely dying.

Offline pandaborn

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Re: Instant Kill Team - No Stats Required
Reply #9 June 25, 2016, 02:42:02 PM
I think next turn you can just use Reaper traits or Judgement and it's still a guaranteed win.

Offline jtgrimmy

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Re: Instant Kill Team - No Stats Required
Reply #8 June 25, 2016, 02:38:58 PM
It's enough to kill something, but it does hit randomly. So 6 hits of 15% damage, and 5 hits of 30% damage. It's still an insane amount of scalable damage that happens in only 1 turn.

Offline pandaborn

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Re: Instant Kill Team - No Stats Required
Reply #7 June 25, 2016, 02:37:41 PM
So its still 1 hit kill then?

Offline jtgrimmy

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Re: Instant Kill Team - No Stats Required
Reply #6 June 25, 2016, 02:36:39 PM
If I could only get 2x healing, there is still the option of dumping deity points into healing (which goes up by 2% per rank as opposed to usual 1%). But without that, it would only be a 30% heal to your team (so 15% damage to the enemies on the first hit), then charity would hit 5 times for 30%.

Offline pandaborn

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Re: Instant Kill Team - No Stats Required
Reply #5 June 25, 2016, 02:31:16 PM
So how much dmg if everglow doesn't stack? I don't math.  *as in, just have 1 everglow in this set up.
« Last Edit: June 25, 2016, 02:36:45 PM by pandaborn »