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Help! Testing Siralim 2 patch 0.9.3  (Read 4571 times)

Offline jamosup

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #31 July 09, 2016, 05:26:31 PM
Damage /buff/heal numbers over 999 trillion have no abbreviation, so the number just displays as 0. It's not capped, however.
Resurrection spells (at least Major Resurrection) are missing the programming to turn it into an abbreviated number (http://puu.sh/pW6LA/94958e4332.png)
I think damage over 2 billion is still rollign over somewhere in the calculation; doing over 1 quadrillion damage to creatures doesn't change their HP.
For some reason, a level 1 creature with 1 in all stats rarely hit my creatures for about 14 million damage.

Offline crumplecup

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #30 July 09, 2016, 02:18:44 PM
I also cannot dig up buried treasure.

Offline Umaro

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #29 July 09, 2016, 02:16:25 PM
I can't dig up buried treasure. I press E but nothing happens.

Offline Umaro

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #28 July 09, 2016, 02:12:07 PM
The realm quest to open cocoons in Arachnid's Nest has no reward if the last one is a battle.

Offline Psylisa

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #27 July 09, 2016, 12:49:37 PM
New patch is up to fix all reported bugs!

Flamestrike will deal damage in Umaro's case because his gem has the Casts Twice property, so you still get a free cast despite enemies not having any debuffs.
Weird. One of the first Chaos gems I had was a double-cast Flamestrike, and it always did 0 damage while casting twice. I always wondered why, but I just stopped using it until I got Volcano. Then it was Volcano > Burn > Flamestrike x2. But hey, that was like launch week, too.


Offline Zack

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #26 July 09, 2016, 12:47:36 PM
New patch is up to fix all reported bugs!

Flamestrike will deal damage in Umaro's case because his gem has the Casts Twice property, so you still get a free cast despite enemies not having any debuffs.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Umaro

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #25 July 09, 2016, 12:44:19 PM
I've been using it to kill random enemies for all of 0.9.2

Offline Psylisa

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #24 July 09, 2016, 12:43:22 PM
My 91 intelligence Stone Devil does 0 damage with Flamestrike to level 1 enemies.
Don't they need to be burning to deal damage w/Flamestrike?

Nope.
Flamestrike: Enemies take a small amount of damage. This spell casts a number of times equal to the amount of enemies that are afflicted with Burn.

Pretty sure they do... If there's zero enemies burning, it casts 0 times (but it still shows the animation). I've tried it without Burn, and it does 0, and that was MANY patches ago. I assume it's still behaving in the same fashion.

Offline Umaro

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #23 July 09, 2016, 12:39:10 PM
My 91 intelligence Stone Devil does 0 damage with Flamestrike to level 1 enemies.
Don't they need to be burning to deal damage w/Flamestrike?

Nope.

Offline Psylisa

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #22 July 09, 2016, 12:33:09 PM
My 91 intelligence Stone Devil does 0 damage with Flamestrike to level 1 enemies.
Don't they need to be burning to deal damage w/Flamestrike?

Offline crumplecup

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #21 July 09, 2016, 12:10:57 PM
This came up in battle...

############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Variable obj_battlecontroller.griffons(100234, -2147483648) not set before reading it.
at gml_Script_bc_EventDamage
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_EventDamage (line 0)
gml_Script_bc_CreatureCast
gml_Script_bc_Turn
gml_Object_obj_battlecontroller_Step_0

Offline Umaro

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #20 July 09, 2016, 11:51:44 AM
My 91 intelligence Stone Devil does 0 damage with Flamestrike to level 1 enemies.

Offline crumplecup

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #19 July 09, 2016, 11:48:38 AM
The shrine defaults to the highest normal realm visited, instead of highest nether realm visited, in the nether realm menu.

Offline Zack

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #18 July 09, 2016, 11:43:20 AM
New build is up - just fixed the adaptation/hybridization issue.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Umaro

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Re: Help! Testing Siralim 2 patch 0.9.3
Reply #17 July 09, 2016, 11:15:03 AM


But it stopped working with Hybridization.