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Mage Perks  (Read 6712 times)

Offline torbes3186

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Re: Mage Perks
Reply #8 May 29, 2016, 01:40:44 AM
I know sorcery is supposed to be caster focused but chaos looks amazing

Offline Psylisa

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Re: Mage Perks
Reply #7 May 27, 2016, 11:41:23 PM
I restarted as different mages, and played to lv 10.

Here's my opinion on easiest to hardest (at least to start)
Chaos > Sorcery > Life/Death > Nature

Once you start obtaining perks, that may change significantly, but Chaos was by far the easiest with having both some powerful starting creatures as well as strong spells.

Offline pandaborn

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Re: Mage Perks
Reply #6 May 27, 2016, 01:05:13 PM
Thanks a lot for posting this. Save us a lot of time to manually create each mage.

Unholy Night sounds like an easy way to build an infinite team. Though this won't work with an ability that prevents resurrection.

Can't wait to finish my work and join you guys!

Offline Psylisa

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Re: Mage Perks
Reply #5 May 27, 2016, 01:02:40 PM
Sorcery

Battle Mage
0/25
Your creatures have a 0% (+0.5% per rank) chance to cast a random spell when they attack.

Duplication
0/3
When your creatures defend, the duration of their buffs increases by 0 (+1 per rank) turns.

Echo
0/25
Your creatures' spells have a 0% (+0.5% per rank) chance to not consume their turn.

Mania
0/25
Increases the damage your creatures deal with spells by 0% (+1% per rank) of your Power Balance

Meditation
0/1
Your creatures' Provoke command is replaced with the Meditate command. Meditate causes a creature to recover all of its Mana.

Wild Magic
0/1
Your creatures are each given a random class-appropriate Spell Gem at the start of battle.

Offline Psylisa

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Re: Mage Perks
Reply #4 May 27, 2016, 12:54:49 PM
Nature

Acrobatics
0/25
Your creatures deal additional damage equal to 0% (+1.5% per rank) of their Speed.

Hybridization
0/1
Your creatures have 10% more Health, Defense, and Speed for each different class of creature fighting on your side.

Lone Wolf
0/1
Your creatures deal 20% more damage, take 10% less damage, and have 20% more Health for each creature missing from your group.

Raid
0/25
Your creatures each have a 0% (1% per rank) chance to start each battle at the top of the Action Queue.

Scavenging
0/25
Increases the amount of resources gained from breakable objects by 0% (+2% per rank).

Take Up the Gauntlet
0/25
When an enemy provokes, each of your creatures have a 0% (+1% per rank) chance to immediately attack it.

Offline Psylisa

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Re: Mage Perks
Reply #3 May 27, 2016, 12:50:05 PM
Death

Black Mirror
0/25
You have a 0% (+1% per rank) chance to negate enemy spells when they are cast.

Corpse Defilement
0/25
After your creatures kill an enemy, there is a 0% (+1% per rank) chance that the creature cannot be resurrected again.

Dark Visage
0/25
Your have a 0% (+1% per rank) chance to negate enemy attacks.

Graft
0/1
After winning a normal battle in any Realm, your creatures gain 5% Attack, Intelligence, Defense, Speed, and Health in normal battles. This effect resets after you leave a Realm.

Necromancy
0/25
Your creatures have a 0% (+1% per rank) chance to resurrect as a random Death creature with 0% (+3% per rank) Health when they die.

Unholy Night
0/25
When your creatures are resurrect, they gain 0% (+1.5% per rank) Attack, Intelligence, Defense, and Speed.
« Last Edit: May 27, 2016, 01:04:07 PM by arubino99 »

Offline Psylisa

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Re: Mage Perks
Reply #2 May 27, 2016, 12:44:16 PM
Chaos

Chaos Magic
0/1
Your creatures' Defend command is replaced with the Chaos Magic command. Chaos Magic causes your creatures to cast a random Chaos spell for 0 Mana.

Magma Diver
0/25
Your creatures deal additional damage equal to 0% (0.5% per rank) of the target's Current Health.

Pandemonium Presence
0/1
Pandemonium Tokens have more powerful effects than normal.

Sacrifice at Birth
0/1
Your Nature creatures can equip Sorcery Spell Gems.

Sacrifice at Dawn
0/1
Your Life creatures can equip Nature Spell Gems.

Sacrifice at Dusk
0/1
Your Chaos creatures can equip Death Spell Gems.

Sacrifice at Midnight
0/1
Your Death creatures can equip Life Spell Gems.

Sacrifice at Noon
0/1
Your Sorcery creatures can equip Chaos Spell Gems.

Savage Screams
0/25
When your creatures deal critical damage, they have 0% (+1% per rank) chance to afflict the target with a random debuff for 1 turn.

Touch of Chaos
0/25
Your creatures' Spell Gems that have a chance to cast on hit have a 0% (+0.5% per rank) greater chance to be cast.
« Last Edit: May 27, 2016, 12:55:18 PM by arubino99 »

Offline Psylisa

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Mage Perks
Reply #1 May 27, 2016, 12:36:53 PM
Life

Abolishment
0/25
Your creatures have a 0% (+4% per rank) chance to remove a random buff from their target before they attack.

Flash Healing
0/25
When your creatures take damage, they have a 0% (1% per rank) chance to cast Minor Healing on themselves

Guardian Angel
0/25
When your creatures are about to die from damage, they have a 0% (1% per rank) chance to prevent that damage

Guiding Light
0/1
After you defeat all the enmies in a Realm, the entire map is revealed.

Overheal
0/25
When one of your creatures are healed, and the amount healed exceeds the creature's Maximum Health, store the extra healing in a Barrier. The maximum strength of the Barrier is equal to 0% (1% per rank) of the creature's Maximum Health

Redemption
0/1
When your creatures defend, their debuffs are removed.

« Last Edit: May 27, 2016, 12:55:29 PM by arubino99 »