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New Legendary Materials and Traits (Spoilers)  (Read 1832 times)

Offline Umaro

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New Legendary Materials and Traits (Spoilers)
Reply #1 July 19, 2016, 10:50:36 AM
Ceaseless Gladiator:

  • Ceaseless Spit: Gives Ceaseless Flame - When an enemy takes damage from Burn, it has a 50% chance to take this damage a second time. This effect can repeat multiple times in a row.
  • Ceaseless Heart: Gives Ceaseless Vitality - At the start of this creature's turn, it recovers 20% Health and gains Shell.
  • Ceaseless Fang: Gives Ceaseless Fighting -When your creatures are killed, they attack a random enemy.

King Andrick:

  • Andrick's Tattered Garb: Gives Andrick's Royal Decree - When your creatures summon a temporary creature, that creature gains three random buffs.
  • Andrick's Tarnished Crown: Gives Andrick's Empowerment - Your temporary summoned creatures deal 10% more damage and take 5% less damage for each summoned creature fighting on your side. This trait does not stack.
  • Andrick's Molding Tome: Gives Andrick's Folly - Your temporary summoned creatures have 5 additional Spell Gems.


Phobos:

  • Phobos' Crest: Gives Butterfly Touch - When this creature attacks a target, the target cannot fall below 1 Health.
  • Phobos' Shortsword: Gives Bladedancing - When your creatures deal critical damage, they have a 20% chance to attack the target again. This effect can repeat multiple times in a row.
  • Phobos' Unrelenting Grasp: Gives Phobos' Grip - Your creatures with Multistrike have a 15% chance to afflict their targets with Stun each time they attack.

Flubris:

  • Flubris' Third Arm: Gives Flubris' Entraptment - When an enemy takes damage from Poison or Burn, they have a 50% chance to be afflicted with a random debuff. This trait does not stack.
  • Flubris' Eyeballs: Gives Flubris' Toxicity - When an enemy takes damage from Poison, it loses 20% Intelligence and Speed. This trait does not stack.
  • Flubris' Ichor: Gives Flubris' Engulfing - When an enemy takes damage from Burn, it loses 20% Attack and Defense. This trait does not stack.

Shackler:

  • Shackler's Chains: Gives Shackler's Domination - Your Shades share their innate traits with each other.
  • Shackler's Signet: Gives Shackler's Mastery - Your creature's race-specific traits act as if your party contains 2 more creatures that belong to that race. This trait does not stack.
  • Shackler's Cape: Gives Shackler's Trance - This creature always deals 0 damage during its turn, but deals 250% more damage when it is not its turn.

Deathwalker:

  • Deathwalker's Harp: Gives Deathwalker's Hymn - Your Lepers share their innate traits with each other.
  • Deathwalker's Tiara: Gives Deathwalker's Decay - When an enemy takes damage from Bleed, it has a 50% chance to take this damage a second time. This effect can repeat multiple times in a row.
  • Deathwalker's Gem: Gives Deathwalker's Strangulation - When an enemy takes damage from Poison, it has a 50% chance to take this damage a second time. This effect can repeat multiple times in a row.

Scylla and Charybdis:

  • Scylla's Plume: Gives Gift of Scylla - When your creatures die, they gift 20% of their Attack and Speed to all your creatures. This trait does not stack.
  • Charybdis' Trident: Gives Gift of Charybdis - When your creatures die, they grant 20% of their Intelligence and Defense to all your creatures. This trait does not stack.
  • Cloud Opal: Gives Torn Between Scylla and Charybdis - When your creatures die, they grant a copy of their innate trait to their allies.

The Unguided:

  • Blade of the Unguided: Gives Collapsed Dream - Enemies gain 50% less benefit from stat-boosting effects.
  • Eye of the Unguided: Gives Serenade of Guilt - Your creature's class-specific traits act as if your party contains 2 more creatures that belong to that class. This trait does not stack.
  • Shard of the Unguided: Gives Betrayer of the Code - When one of your creatures casts a single-target spell on an enemy, they have a 30% chance to cast a random Scourge spell on the enemy as well.

Mercy and Judgment:

  • Claymore of Judgment: Gives Final Act of Judgment - At the start of this creature's turn, enemies take damage equal to 10% of their Current Health.
  • Claymore of Mercy: Gives Final Act of Mercy - At the start of this creature's turn, kill all enemies that are below 20% Health.
  • Claymore of Hatred: Gives Final Act of Hatred - When one of your creatures dies, each of their non-temporary Spell Gems has a 15% chance to cast automatically.

Misery, God of Revolution:

  • Twin Swords of Misery: Gives Brain of Misery - When your creatures cast a spell, they gain 15% of their highest stat, excluding Health.
  • Crown of Misery: Gives Heart of Misery - When your creatures cast a spell, they recover 15% Health.
  • Scroll of Misery: Gives Hand of Misery - After your creatures manually cast a single-target spell on an enemy, they also attack it.