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Speed based team?  (Read 2820 times)

Offline The Dude

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Re: Speed based team?
Reply #21 October 09, 2017, 03:18:28 PM
Hey, just a question - how should I go about enchanting the artifact of the apis? Just defense?

I think that Grim aura is weaker than Darkness Fate:  Your creatures have 7% more Speed for each non-temporary Nature Spell Gem each of your creatures have equipped. This trait does not stack

Also is the silence optional, since I don't think that it's optimal when you're going first, just my opinion. Cheers!

I've got him setup with defense, always has protect, gains grace when hit and gives enemies weak when they hit him.

I don't see a problem with using Darkness Fate. If you want to use all nature creatures/spell gems it would be way more speed.

This team almost always goes first and my Wasps usually massively overkill the enemy monsters in one shot. Silence is there just in case I run into a speed bump of some kind. I get a second round of attacks before the spells start flying.

EDIT: The team isn't even complete yet and it's still doing amazingly well. I'm still missing several legendary materials and heirlooms.
« Last Edit: October 09, 2017, 03:20:25 PM by The Dude »

Offline Psylisa

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Re: Speed based team?
Reply #20 October 07, 2017, 09:17:11 AM
Hey, just a question - how should I go about enchanting the artifact of the apis? Just defense?

I think that Grim aura is weaker than Darkness Fate:  Your creatures have 7% more Speed for each non-temporary Nature Spell Gem each of your creatures have equipped. This trait does not stack

Also is the silence optional, since I don't think that it's optimal when you're going first, just my opinion. Cheers!
Darkness Fate works like Solace (HP for each Life Gem) - it totals your equipped gems, it's not per creature. So if you have all Nature creatures with Nature Gems, you can get something like 400% speed increase pretty easily.

The only issue is that speed increases that happen at the start of combat aren't applied to turn order. The turn order get decided prior to combat bonuses to speed. But that may not be a big deal to your setup, I don't know.

As for the Apis, you might consider a Nature creature, then using the Apis trait in an artifact solely to increase the speed of your team via more Nature gems. Just a thought. Aspects work wonders here, as they have a massive 30% independent dodge chance. On a Nether, you can combine two Aspect traits and almost never get hit. And when you dodge, you heal! Check out Springtime Aspect. Don't forget you can enchant Dodge on your artifact, too!

Adding in Cast on Dodge and Cast When Hit type spells would be a boon as well. There's some great buff gems in Nature, and Fury Swipes is always good. The only issue is that if your Nether isn't a Waspid base, your others won't trigger traits when it attacks/gets hit/casts. If you make it an Avatar, it will lose that type as well. Another item to consider.

« Last Edit: October 07, 2017, 09:37:01 AM by Psylisa »

Offline Noroth

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Re: Speed based team?
Reply #19 October 07, 2017, 04:09:18 AM
Hey, just a question - how should I go about enchanting the artifact of the apis? Just defense?

I think that Grim aura is weaker than Darkness Fate:  Your creatures have 7% more Speed for each non-temporary Nature Spell Gem each of your creatures have equipped. This trait does not stack

Also is the silence optional, since I don't think that it's optimal when you're going first, just my opinion. Cheers!
« Last Edit: October 07, 2017, 04:44:59 AM by Noroth »

Offline Psylisa

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Re: Speed based team?
Reply #18 October 03, 2017, 05:00:23 PM
@Umaro - Updated the bug report thread with the screenshots.

http://thylacinestudios.com/forums/support/%28bug%29-ignore-gene-strength-mode/

I'm not seeing the ~700 stats you are. In fact, the lowest stat I saw was 1900, and that was in both the No GS Mode and the Standard Mode. The stat ranges were far too similar in both my initial tests, and this one using the Raving Storm. I stand by my conclusion that the No GS Mode only disables your own GS.

Offline Psylisa

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Re: Speed based team?
Reply #17 October 03, 2017, 02:47:59 PM
A nether 27 Raving Storm on its own (killed everything else to avoid traits interfering) had 766 stats after Humility on my no-GS save. My only save with GS activated doesn't have Humility so I can't really test it.
A Raving Storm at Nether 27 is lv 334 / 232 GS.  There's not really a large enough gap. I tested with several Raving Storms at that level and found a range between 2000-3000! I also tested with GS on, and it was similar. I'll attach screenshots. It's tough getting screenshots on PS4.

But again, the issue arises as you climb higher. The disparity grows greater at higher levels.

Offline Umaro

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Re: Speed based team?
Reply #16 October 03, 2017, 10:26:08 AM
A nether 27 Raving Storm on its own (killed everything else to avoid traits interfering) had 766 stats after Humility on my no-GS save. My only save with GS activated doesn't have Humility so I can't really test it.

Offline Psylisa

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Re: Speed based team?
Reply #15 October 03, 2017, 10:16:20 AM
That was a nether realm.
Can you test with Humility with No GS mode vs GS mode?
My findings are that the enemy stats are the same range, which leads me to believe that No GS Mode only disables your GS.

Wyvern Sonicscreechers should not have 5k+ stats at lv 600 - unless they also have Gene Strength.

Offline Umaro

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Re: Speed based team?
Reply #14 October 03, 2017, 03:23:02 AM
That was a nether realm.

Offline Psylisa

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Re: Speed based team?
Reply #13 October 02, 2017, 07:40:07 PM
My fastest creature outspeeds enemies with 232 GS and 100+ levels more than it. I'm playing on classic mode so I'm underleveled and I think I would have noticed if enemy GS was active. They can't even break my artifact Barrier buff most of the time.
Are you in Nether Realms or regular?

Offline Umaro

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Re: Speed based team?
Reply #12 October 02, 2017, 06:39:57 PM
My fastest creature outspeeds enemies with 232 GS and 100+ levels more than it. I'm playing on classic mode so I'm underleveled and I think I would have noticed if enemy GS was active. They can't even break my artifact Barrier buff most of the time.

Offline Psylisa

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Re: Speed based team?
Reply #11 October 02, 2017, 06:31:00 PM
Confirmed large stats with No Gene Strength enabled. The mode ignored only YOUR Gene Strength.

http://thylacinestudios.com/forums/support/(bug)-ignore-gene-strength-mode/

Offline Psylisa

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Re: Speed based team?
Reply #10 October 02, 2017, 05:52:50 PM
I'm sure I wouldn't have been able to beat Misery otherwise.
I'm going to test with Humility. That will show the lowest stats. I'll use charms like I did last time to equalize the creatures.

Offline Umaro

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Re: Speed based team?
Reply #9 October 02, 2017, 05:47:19 PM
I'm sure I wouldn't have been able to beat Misery otherwise.

Offline Psylisa

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Re: Speed based team?
Reply #8 October 02, 2017, 05:46:28 PM
It works for me.
The mode works, but are you seeing massive differences in enemy strength with it off vs on? I'm certainly not.

Offline Umaro

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Re: Speed based team?
Reply #7 October 02, 2017, 05:43:01 PM
It works for me.