Author Topic: Siralim v1.0.12 has been released.  (Read 281 times)

Offline Zack

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Siralim v1.0.12 has been released.
« on: August 18, 2014, 11:29:37 AM »
The update will show up for Groupees/Humble customers, Android users, and iOS users whenever it's approved by the respective companies.

GENERAL
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- Increased the amount of resources found in breakable objects.
- Reduced the cost to summon new creatures after your 6th creature is summoned.
- Reduced the defense penalty incurred while a creature is provoking.
- The difficulty of the arena will now increase much more quickly.
- Reduced the granite cost of low level castle upgrades.
- Increased the difficulty of Duty bosses, Minor Sigil bosses, Major Sigil bosses, and the Pandemonium King.
- Increased the rate at which enemies become more difficult as you venture into deeper realm levels. The difficulty now increases on a curve rather than linearly. This change is unnoticeable in early realm levels but will be much more apparent in later realm levels.
- Golems, Hunters, and Unicorns have new overworld sprites.
- More optimizations to make dungeons smoother on mobile devices.

ABILITIES
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- Added several new abilities to the game, including a new Pandemonium King ability.
- Reshuffled most of the Smith abilities. The more basic abilities are now found on lower-tiered Smiths, while the more complex abilities are now found on the higher-tiered Smiths.
- Most creature abilities have been changed, rebalanced, or reworked entirely. Please see the posts below for a full list of changes.

BATTLE
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- Enemies now gain access to spells at a later level than before, and accumulate additional spells more slowly over time. There is now an upper limit to the number of spells any enemy can spawn with.
- If a creature dies, it will stop defending or provoking when it is resurrected.
- When multiple creatures fighting on the same side successfully provoke, the target is now decided at random.
- Enemy creatures can now use the provoke command.
- Improved the enemy AI.

CRAFTING
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- Added a new artifact property: Chance to Shock On Hit.
- Added several new crafting materials to work with all the new conditions and abilities added in this update.

CONDITIONS
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- Added a new condition: Dampen. Creatures affected by Dampen take 50% less damage from spells.
- Added a new condition: Shock. Creatures affected by Shock take 30% additional damage from incoming attacks.
- Added a new condition: Timebomb. Creatures affected by Timebomb have 50% less defense. If the creature is still affected by Timebomb at the start of its next turn, the condition is removed, it skips its turn, and it kills a random enemy creature.
- Baleful (buffed): Increased the chance to deal double damage from 30% to 35%.
- Burned (buffed): Increased damage range from 2%-8% to 5%-12%. Clarified the description to show the possible range of damage it can deal.
- Contra: Removed from the game.
- Fear (changed): Creatures affected by Fear deal 50% less damage.
- Fervor (buffed): Increased the chance for a creature to take an additional turn from 20% to 30%.
- Harm (nerfed): Decreased the amount of damage added from 50% to 35%.
- Immolate (changed): When creatures affected by Immolate attack, they also deal 20% of the damage dealt to all enemy creatures adjacent to the target. Now displays only one message in battle.
- Molten Armor (buffed): Increased the chance to burn attackers and reflect damage from 30% to 40%.
- Pad (nerfed): Decreased the amount of damage absorbed from 50% to 35%.
- Poison1 (buffed): Increased damage to 5%. Reduced the average duration of this condition when it is applied by abilities and spells.
- Poison2 (buffed): Increased damage to 9%. Reduced the average duration of this condition when it is applied by abilities and spells.
- Poison3 (buffed): Increased damage to 12%. Reduced the average duration of this condition when it is applied by abilities and spells.
- Taunt (changed): When a creature taunts an enemy creature, the damage dealt is now based on the taunting creature's defense rather than that of the original target.
- Vampiric (buffed): Increased the amount of health recovered from 20% to 25%.
- Wormrot (buffed): Increased the stat reduction from 15% to 20%.

MYSTERIOUS REALMS
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- Increased the number of objects and events that spawn in all realms.
- Added a new shrine buff that reduces damage taken from spells.

SPELLS
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- Added a new spell mechanic. Some spells no longer consume the caster's turn, enabling them to cast the spell and then make an additional move. The spells with this functionality are detailed below.
- Nether Creatures now take 50% less damage from spells, and are now completely immune to a few spells such as Finger of Death.
- Most of the spells in the game have been improved. Please see the posts below for a full list of changes.

USER INTERFACE
-----------------
- Several improvements to the "New Game" options interface.
- Improved and re-organized the save slot interface at the title menu.
- A confirmation menu now appears when the player tries to flee from battle.
- The battle menu will now remember each of your creatures' last actions for their next turn.
- Added a slight input delay to the battle menu so that it is more difficult to accidentally select an unintended option.
- When you select an enemy Nether Creature in battle, text will appear to let you know that it's a Nether Creature.

BUG/CRASH FIXES
-----------------
- Fixed a crash that could occur when attacking a creature with the Reroute to Remain ability (Destruction Banshee).
- Fixed a crash that could occur if a creature with the Calamity ability killed an enemy creature using the effects of the ability itself.
- Fixed a crash that could occur after one of your creatures dies in Reincarnation mode.
- Fixed a crash that could occur in battle after an enemy creature was killed.
- Fixed a crash that could occur if you opened a treasure chest or any other node that granted you an artifact just before entering a battle.
- Fixed a bug that allowed the player to improperly acquire Mouth of Hell particles from loot.
- Fixed a bug that sometimes caused your creatures to maintain their defending/provoking status between battles.
- Fixed a few bugs that caused creature stats to be improperly calculated sometimes.
- Fixed a bug that could sometimes cause the touch controls to hide during battle.
- Fixed a bug that allowed enemy creatures to defend or provoke while they were incapacitated by effects such as stun, sleep, or entanglement.
- Fixed a few issues where enemy creatures could walk on top of solid objects in dungeons.
- Fixed a bug with the Creeping Death ability that caused it to deal extremely low damage.
- Fixed some slowdown that could occur in battle if you have an incredibly high number of particles.
- Fixed a bug on Windows that sometimes caused "ding" sounds to play on each keypress until the game window was minimized then brought back to the foreground again.
- Fixed some issues that caused the screen to sometimes shake in the overworld while you were walking.
- Touch controls will no longer be improperly hidden at the very beginning of a new game.
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Offline Zack

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Re: Siralim v1.0.12 has been released.
« Reply #1 on: August 18, 2014, 11:30:02 AM »
A full list of ability changes can be found below.

- A Little Piece of Hell (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Immolate condition.
- Abnegation (changed): This creature and all adjacent creatures have additional attack, defense, and luck equal to 15% of your current Power Balance.
- Afterlife (changed): When this creature dies for the first time in battle, it is immediately resurrected with full health and all your creatures gain the Holy Shell and Rejuvenation conditions.
- Amalgamation (reworked): When this creature attacks, it gains 15% additional attack. When this creature defends, it gains 15% additional defense. When this creature provokes, it gains 25% additional luck.
- Anomaly (buffed): Increased the chance to start the first bounce from 50% to 100%. Additional bounces still have a 50% chance to occur.
- Anthem of Angels (reworked): Name changed to Black Hole Halo. When this creature or a creature adjacent to this creature is attacked, it has a 50% chance to stun the attacker for one turn.
  - A legendary crafting material has been added for this ability.
- Apostle of Water (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Life and Pad Life conditions.
- Ascendancy (buffed): Now also grants a 30% attack bonus on resurrection.
- Ashes to Ashes (reworked): While this creature is alive, your creatures are always under the effects of Molten Armor.
- Aspyhxiation (buffed): Increased the chance to afflict Suffocation from 50% to 100%.
- Back For More (buffed): Increased the chance to take an additional turn from 40% to 50%.
- Bearer of Needs (changed): When this creature attacks, it has a 35% chance to heal another friendly creature for 30% of its health, then bounces to each additional friendly creature at random until it has bounced to all of your creatures. The amount healed is reduced by 5% each time it bounces.
- Blue Eyed Fiend (reworked): Named changed to Misanthropy. This creature is always under the effects of the Rage condition.
- Bonesnap (buffed): Increased bonus damage from 100% to 150%.
- Breaking Point (buffed): Increased the attack bonus from 200% to 300%.
- Brimstone Incursion (reworked): Name changed to Dark Braze. This creature grants the attack and luck from its equipped artifact to all the creatures in its row.
- Buried Alive (reworked): Name changed to Mirror's Truth. When this creature is attacked, it has a 15% chance to prevent the damage and reflect it back to the attacker. The chance of this effect happening increases to 35% when this creature is provoking.
- Burn It Down (buffed): Increased the chance to burn the target from 75% to 100%. Now has a 75% chance to deal 25% of the damage dealt to all other enemy creatures.
- Calamity (changed): When any creature on the battlefield is killed, all the enemy creatures take damage equal to 15% of their maximum health.
- Carnal Genesis (reworked): When this creature is attacked and will die from the damage taken, the damage is reduced by 50% and is dealt to a random friendly creature instead.
- Carry On (changed): At the start of this creature's turn, it recovers health equal to 50% of the amount it is missing.
- Cataclysm (buffed): Increased the chance to burn all enemies from 45% to 100%. Increased the burn duration slightly. Now only burns enemies in the attacker's row.
- Chastity (changed): When this creature is attacked, it afflicts the enemy creature with the Scorn condition.
- Corrosive Dragon Breath (buffed): Increased the defense reduction from 35% to 50%.
- Craft Brimstone (reworked): Name changed to Incursion. When this creature attacks, the damage dealt is split between the target creature and all the enemy creatures to the right of the target creature. The total damage dealt is increased by 50% for each enemy hit by this effect.
  - This ability's former effects have been moved to a new ability called Sacrifice at Dawn and can be acquired from a new legendary crafting material.
- Craft Crystal (reworked): Name changed to Honed Blades. When this creature attacks, it increases the attack of all the creatures in its row (including itself) by 15%.
  - This ability's former effects have been moved to a new ability called Sacrifice at Dusk and can be acquired from a new legendary crafting material.
- Creeping Death (changed): Increased the chance to consume the target's Poison conditions from 50% to 100%, decreased the amount of damage dealt from 80% to 50%.
- Crystal Safeguard (reworked): Name changed to Unbreakable. This creature grants the defense and luck from its equipped artifact to all the creatures in its row.
- Culling Strike (buffed): Increased the health threshhold from 25% to 30%.
- Danger Line (buffed): Increased the damage bonus from 200% to 250%.
- Dessication (reworked): Name changed to Strangler. When this creature attacks, it has a 50% chance to stun the enemy creatures to the left and right of the target.
- Disciple of War (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Death and Pad Death conditions.
- Druthers (changed): This creature and its Imling partner grant 50% of their defense to each other in battle.
- Doomsayer (reworked): When this creature defends, it gains the Timebomb condition.
- Dying Oath (buffed): Increased the health threshhold from 30% to 40%.
- Envenom (reworked): Name changed to Preservation. This creature receives 15% less damage from attacks for each living creature that is adjacent to it.
- Exploitation (buffed): Increased the damage bonus and added numerical data to the description.
- Eye of the Storm (buffed): Increased the defense reduction from 15% to 20%.
- Feed the Ground (reworked): When any creature on your side is attacked, this creature absorbs 35% of the damage received. This effect does not stack.
- Final Oblation (reworked): When this creature dies from receiving a direct attack, it deals 300% of the damage it received from the last attack to all the enemy creatures.
- Frostfire Embodiment (reworked): When this creature attacks, it has a 55% chance to send the target creature to the bottom of the Action Queue.
- Gift of Evolution (reworked): This creature has a 100% chance for its artifact's properties that afflict an enemy creature with a condition to take effect.
  - This ability's former effects have been moved to a new ability called Hoarding and can be acquired from a new legendary crafting material.
  - Hoarding grants bonuses to resource nodes in addition to chests and destructible objects, but this bonus has been reduced from 200% to 100%.
- Green Eyed Demon (reworked): Name changed to Grim Aura. All of the creatures fighting on your side take 20% less damage from attacks. This effect does not stack.
- Heretic Blood (reworked): When this creature attacks, it afflicts the target with the Bleed and Silence conditions.
  - This ability's former effects have been moved to a new ability called Proliferation and can be acquired from a new legendary crafting material.
- Hunter's Season (buffed): Increased the chance to apply Poison from 70% to 100%.
- Icy Tomb (buffed): Increased the defense bonus from 60% to 75%.
- Impenetrable Carapace (buffed): Increased the chance to reduce damage from 65% to 75%.
- In Flames (reworked): While this creature is alive, your creatures recover health from the Burned condition instead of taking damage from it. In addition, all of your creatures start each battle with the Burn condition.
- Inspirit (changed): When any creature fighting on your side is healed, this creature gains 20% additional attack.
- Lamentation (buffed): Increased the defense reduction from 15% to 20%, increased the defense gain from 10% to 15%.
- Malady (buffed): Increased the chance to apply Infected to the target from 75% to 100%.
- Mechanical Illusion (reworked): When this creature successfully diffuses its target, that creature is killed instantly.
- Mortar Combat: Added numerical values to its description.
- Oblivion (reworked): When you cast a spell on an enemy creature while it is this creature's turn, it deals damage equal to 20% of the target creature's maximum health.
- Overkill (changed): If this creature deals over 30% of the target creature's maximum health as damage, it gains 30% additional attack and the Baleful condition.
- Pandemonium Drain (changed): When this creature defends, all the enemy creatures lose 10% of their defense, and this creature gains attack equal to 30% of the total amount of defense that all the creatures lost.
- Pandemonium Recovery (nerfed): Decreased the healing amount from 4% to 3.5%.
- Pandemonium Strike (nerfed): Decreased the damage boost from 200% to 150%.
- Parade of Ashes (changed): Now deals 100% of the damage to the creature in the same column, up from 70%. No longer has a chance to afflict Burn.
- Perdition (reworked): While this creature is alive, your creatures have 8% additional defense for each different class of creature fighting on your side, not including itself. This effect does not stack.
- Pillage (reworked): Name changed to Ransack. If this creature is alive at the end of battle, you gain 30% additional creatures for each living creature fighting on your side (including itself). This effect does not stack.
- Pillage Divinity (reworked): Name changed to Ultimatum. When this creature is attacked while it is provoking, it counterattacks for 25% of the damage dealt and afflicts the enemy creature with the Stun condition.
- Plague (buffed): Increased the chance to apply Disease to the target from 75% to 100%.
- Planar Conversion (reworked): This creature is always under the effects of a Pad condition for each different living class of creature fighting on your side, including itself.
- Power Shift (buffed): Increased the attack gain from 15% to 20%.
- Preacher of Stone (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Sorcery and Pad Sorcery conditions.
- Recuperation (reworked): Name changed to Rally. While this creature is alive, it grants 20% additional attack, 20% additional luck, and the Fervor condition to itself and the friendly creature in the same column.
- Red Eyed Friend (reworked): Name changed to Death's Advance and swapped with Rotten Carnage's ability. This creature gains additional attack equal to 30% of the friendly creatures' attack to the left and right of this creature.
- Reinvigoration (changed): Now resurrects a random friendly creature, rather than prioritizing creatures in order from the first to last position in your party.
- Release the Panic (changed): No longer reduces any damage. In addition, when the Imler intercepts the attack on the Imling, the damage dealt is now based on the Imler's defense rather than that of the Imling.
- Reroute to Remain (buffed): Increase the chance to reflect damage to a random enemy creature from 40% to 50%.
- Righteous Prayer (reworked): Name changed to Righteous Ward. While this creature is alive, your creatures are always under the effects of Dampen.
- Sacrimony (reworked): When this creature kills an enemy creature, all of your creatures gain 30% additional attack.
- Scatter Shot (reworked): Name changed to Piercing Shot. When this creature attacks an enemy creature in the front row, it deals the same amount of damage to the enemy creature behind it and afflicts both creatures with the Stun condition.
- Shepherd of Fire (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Chaos and Pad Chaos conditions.
- Slow Burn (reworked): Name changed to Catching Fire. When this creature attacks a target that is afflicted with the Burned condition, it deals additional damage equal to 100% of the total amount of damage the Burned condition would inflict over the full duration.
- Simple Design (reworked): Name changed to Sense of Purpose. When a creature to the left or right of this creature is attacked, it has a 50% chance to intercept the attack.
  - This ability's former effects have been moved to a new ability called Sacrifice at Midnight and can be acquired from a new legendary crafting material.
- Sidewinder (buffed): Increased bonuses granted by Assault Stance from 25% to 35%. Increased bonuses granted by Guard Stance from 25% to 35%. Removed the defense penalty from Fury Stance. Provoking (in addition to defending) now places the creature into Guard Stance.
- Singularity (changed): The health swap now occurs before the damage from the attack is applied.
- Subversion (reworked): While this creature is alive, all of the enemy creatures are afflicted with the Blight condition.
- Profusion (reworked): Name changed to Static Field. When this creature attacks, it afflicts the target with the Shock condition.
  - This ability's former effects have been moved to a new ability called Sacrifice at Noon and can be acquired from a new legendary crafting material.
- Steadfast Resilience (changed): While this creature is provoking, it has a 100% chance to be attacked. In addition, this creature does not suffer a defense penalty while it is provoking.
- Syndrome (buffed): Increased the damage bonus from 30% to 50% for each of the target's conditions.
- Terrorize (buffed): Increased the chance to afflict Fear from 35% to 100%. Now only applies this effect when attacking.
- Touch of Greed (buffed): Increased the chance to afflict Jinx on attackers from 80% to 100%.
- Trepidation (reworked): Name changed to Tether. This creature and all the creatures in its row are always under the effects of the Link condition.
- Unbound (changed): This creature has a 100% chance to successfully diffuse its target, and you gain two particles instead of one.
- Undone (buffed): Increased the chance to ignore all conditions from 70% to 100%. Now ignores silence effects as well.
- Wallop (changed): When this creature attacks, it afflicts the target with the Confused condition.
- White Knuckles (buffed): Increased the chance to apply the damage bonus from 50% to 100%. Reduced the damage bonus from 40% to 30%.
- Wicked Ways (buffed): Increased defense reduction from 15% to 20%.
- Wings of Despair (reworked): When this creature defends, the Action Queue is re-shuffled at random. This creature is always sent to the bottom of the Action Queue when this happens.
- Vehemence (reworked): This creature deals 30% additional damage for each creature between itself and the target on the Action Queue.
- Versatility (buffed): Increased the bonus defense gained per point of mana spent from 1% to 1.5%.
- Viscous Webs (buffed): Increased the chance to afflict Web when attacking from 25% to 40%. Increased the chance to afflict Web when attacked from 30% to 35%.
- Zealot of the Forest (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Nature and Pad Nature conditions.
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Offline Zack

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Re: Siralim v1.0.12 has been released.
« Reply #2 on: August 18, 2014, 11:30:30 AM »
A full list of spell changes can be found below.

- Acid Rain: increased life/nature defense reduction from 35% to 70%.
- Affliction: increased the chance for all negative status effects to occur. Increased mana cost from 15 to 20.
- Aftermath: increased damage from 10% to 15%. Reduced mana cost from 35 to 25.
- Animate Dead: now only affects the caster's creatures. Reduced mana cost from 30 to 25.
- Antidote: no longer consumes the caster's turn.
- Armageddon: now only affects enemy creatures.
- Blessing: increased health bonus from 15% to 30%.
- Bloodlust: reduced mana cost from 20 to 10.
- Blur: increase luck reduction from 30% to 50%. Reduced mana cost from 20 to 15.
- Bone Armor: increased life/nature defense gain from 20% to 60%.
- Chain Lightning: increased damage per strike from 10% to 15%.
- Chaos Bolt: increased damage from 20% to 35%. Increased defense reduction from 20% to 30%. Reduced mana cost from 25 to 20.
- Chaos Inoculation: increased chaos defense bonus from 50% to 100%. Decreased mana cost from 20 to 15.
- Clarity: no longer consumes the caster's turn.
- Confusion: reduced mana cost from 30 to 20.
- Corpse Explosion: increase damage from 10% to 20% of the exploded creatures' maximum health. Reduced mana cost from 30 to 25.
- Corruption: increased chance to afflict blight from 50% to 100%. Blight now lasts for 100 turns.
- Damnation: reduced mana cost from 25 to 20.
- Dark Ritual: now restores all of your mana.
- Disintegrate: reduced mana cost from 25 to 20. No longer works on nether creatures.
- Dispel: reduced mana cost from 15 to 10. No longer consumes the caster's turn.
- Doom Bolt: increased damage from 40% to 60%. Reduced mana cost from 40 to 30.
- Elemental Barrier: increased chaos/nature defense bonus from 20% to 60%.
- Elemental Guard: increased chaos/nature defense bonus from 20% to 60%.
- Enfeeble: increased attack reduction from 40% to 50%.
- Entangle: reduced mana cost from 15 to 10.
- Finger of Death: now reduces the target creature's health to 10%. No longer works on nether creatures.
- Fire Bolt: increased damage from 25% to 40%. Extended the average condition duration slightly. Reduced mana cost from 25 to 20.
- Fireball: increased damage from 25% to 35%. Increased combustion damage from 15% to 30%.
- Flamestrike: reduced mana cost from 30 to 25.
- Frost Armor: no longer consumes the caster's turn.
- Giant's Strength: increased attack bonus from 35% to 50%. No longer consumes the caster's turn.
- Haste: no longer consumes the caster's turn.
- Healing: increased healing from 40% to 70%.
- Heaven's Thunder: now strikes an additional target 100% of the time. Reduced mana cost from 25 to 20.
- Holy Armor: increased chaos/death defense bonus from 20% to 60%.
- Holy Bulwark: increased chaos/death defense bonus from 20% to 60%.
- Holy Explosion: increased damage from 15% to 20%. Increased chance to confuse from 40% to 50%. Increased mana cost from 25 to 30.
- Horrify: increased chance to afflict Fear from 35% to 40%. Increased the average condition duration slightly. Reduced mana cost from 25 to 20. No longer costs power balance (this was a bug).
- Ice Bolt: reduced mana cost from 30 to 20.
- Identify Creature: no longer consumes the caster's turn.
- Immolation Aura: no longer consumes the caster's turn.
- Invisibility: no longer consumes the caster's turn.
- Iron Skin: increased health and defense bonuses from 25% to 50%. Reduced mana cost from 20 to 15.
- Jinx: renamed to Dark Curse. Reduced mana cost from 15 to 10.
- Lava Licks: no longer consumes the caster's turn.
- Lionheart: increased attack, luck, and health bonuses from 15% to 25%.
- Magic Suppression: increased sorcery defense bonus from 30% to 75%.
- Major Healing: increased healing from 60% to 100%.
- Major Resurrection: Reduced mana cost from 25 to 20.
- Mana Blast: increased maximum damage, which is now also specified in the description.
- Mass Antidote: mana cost reduced from 20 to 15. No longer consumes the caster's turn.
- Mass Bloodlust: reduced mana cost from 35 to 20.
- Mass Healing: increased healing from 35% to 40%.
- Mass Invisibility: reduced mana cost from 20 to 10.
- Metamorphosis: reduced mana cost from 20 to 10. Removed the power balance cost (this was a bug).
- Mind Tricks: no longer consumes the caster's turn.
- Mind Wrack: increased mana cost from 20 to 25.
- Minor Healing: increased healing from 20% to 40%.
- Minor Resurrection: increased resurrected health from 20% to 40%.
- Molten Armor: no longer consumes the caster's turn.
- Molten Wall: increased mana cost from 15 to 20.
- Necromantic Armor: increased life/nature defense gain from 20% to 60%.
- Night Sword: increased damage from 10% to 20%.
- Nightmare: increased damage from 40% to 65%.
- Nourish: reduced mana cost from 15 to 10.
- Petrify: reduced mana cost from 15 to 10.
- Planets: reduced mana cost from 40 to 30.
- Protect: reduced mana cost from 10 to 5. No longer consumes the caster's turn.
- Psionic Blast: increased damage range from 1%-60% to 1%-100%.
- Purgatory: increased sorcery defense reduction from 40% to 90%.
- Redirection: mana cost reduced from 20 to 15. No longer consumes the caster's turn.
- Requiem: now only resurrects the caster's creatures.
- Resurrection: increased resurrected health from 50% to 70%. Reduced mana cost from 20 to 15.
- Righteous Storm: increased death/chaos defense reduction from 35% to 70%.
- Scourge Spells: increased the damage from 40% to 50%. No longer costs power balance; instead, they cost 20 mana.
- Serendipity: increased luck bonus from 50% to 100%.
- Shatter: now instantly kills the target if it is frozen. Reduced mana cost from 35 to 30. No longer works on nether creatures.
- Shellbust: increased defense reduction from 40% to 50%. Increased damage from 150% to 200% of the amount of defense reduced. Reduced mana cost from 20 to 15.
- Smoke Bomb: increased chance to blind from 60% to 75%.
- Soul Sacrifice: reduced mana cost from 15 to 5.
- Spell Ward: increased sorcery defense bonus from 30% to 75%.
- Starfall: Now affects all creature classes. Reduced mana cost from 25 to 20.
- Stasis Sword: increased damage from 25% to 30%. Reduced mana cost from 25 to 15.
- Stone Skin: increased health and defense bonuses from 15% to 30%.
- Stop Time: reduced power balance cost from 15 to 10.
- Suffocation: Renamed to Strangle. Reduced mana cost from 20 to 15.
- Summon Bomb Maggots: you can now select a target to gain the summoned bomb maggots. Reduced mana cost from 20 to 15.
- Summon Death Knight: you can now select a target to gain the summoned death knight. Reduced mana cost from 20 to 15.
- Summon Fiendlings: you can now select a target to gain the summoned fiendlings. Reduced mana cost from 20 to 15.
- Summon Sea Snakes: you can now select a target to gain the summoned sea snakes.
- Summon Splinters: you can now select a target to gain the summoned splinters.
- Summon Wild Imps: you can now select a target to gain the summoned wild imps. Reduced mana cost from 20 to 15.
- Summon Wolf Pack: you can now select a target to gain the summoned wolf pack. Reduced mana cost from 20 to 15.
- True Light: now increases all of your creatures' defense by 20% and decreases all the enemies' defense by 20%.
- Unholy Confession: clarified the description. No longer works on nether creatures. Reduced mana cost from 20 to 10.
- Unholy Frenzy: no longer consumes the caster's turn. Renamed to Sacrilege.
- Vampirism: no longer consumes the caster's turn.
- Vertigo: increased luck and defense penalty from 15% to 30%.
- Vilify: reduced mana cost from 15 to 5.
- Warp Reality: now decreases all the enemy creatures' luck to 1.
- Wind Walk: reduced power balance cost from 10 to 5.
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