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its all about berserk  (Read 9067 times)

Offline Kejal

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Re: its all about berserk
Reply #38 April 09, 2015, 03:11:45 AM
The Witch Doctor Sacrificer can die to hunters and will not work against Frenzy Ghouls. It is still one of the best "tanks" especially with invisibility from Cloak and Dagger.

To get the maximum out of the soon to be changed Mouth of Hell: put it in the lower right position so only Mortarsmen and Hunter will ever damage the left two creatures. Have Eternal Rest and Curse of Silence against death abilities and spells. Have multiple redundant resurections to recover from Mortarsman. Add Calamity to punish enemy AoE and put it on a creature with resurect in the top left position. Theoretically there are enemy compositions that can beat this team (enemy Bone Reaper and Mortarsman and the Mortarsman being the first creature to attack) but it is extremly unlikely to encounter them. There is no limit on how far you can go with such a team.

Offline VagrantSun

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Re: its all about berserk
Reply #37 April 09, 2015, 01:18:44 AM
Splash/Thrust/Cleave are all of a piece, and the only way I can think of to stop them is the Witch Doctor Sacrificer or the Bloody Fetish material, both of which increase damage to the user 100% on defend but reduce damage to all allies to 1. This, depending on whether or not you've already filled your legendary enchant spot, may be your perfect fit.

If you can't use that then I think you're boned as far as stopping Splash goes; keep your tank in a corner and your vital creatures on the far side is all I can say. It's not an attack in and of itself, and doesn't proc defenses (damage is based on the initial attack and nothing else) so stopping it is a tremendous pain. I know a dodge proc completely prevents Splash/Cleave/Thrust, but that requires specific materials and isn't reliable.
« Last Edit: April 09, 2015, 01:27:51 AM by VagrantSun »

Offline Controledfail

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Re: its all about berserk
Reply #36 April 09, 2015, 12:43:33 AM
I just found the taunt material. Took all day of reshuffling legendary material Went 36 matches in a row before splash hit took me out to do so. Now I just need to get something to kill spells out of the arena. That's almost a perfect match now. Almost completed my build, and its let me push another 10 realms up. I just need a couple more materials to enchant artifacts with. So far my only down fall is splash damage. It can take out my support before they can be effective. Any ways to mitigate splash. Any advice up to and including using another class would be appreciated. I currently use chaos.

Thanks for all the help so far guys. Its been fun building this team.
Zack I will let you know the build first after I finish spot checking the low end weaknesses it has.

Offline Zack

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Re: its all about berserk
Reply #35 April 08, 2015, 11:07:30 PM
There's a material called Greater Inscription of Taunting which gives a creature Taunt permanently also :)
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Offline VagrantSun

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Re: its all about berserk
Reply #34 April 08, 2015, 11:01:02 PM
Damage reflection is okay but not unbeatable, unless you're using the Mouth of Hell, which kind of makes the game a joke. Answers:

I don't know of a method to simply START with Taunt, but there are several slightly weaker equivalents. The Polished Harness legendary enchant gives you 2 turns of Taunt upon getting hit and Staggers whatever hits you for 3 as a bonus (Stagger boosts damage by 30% FYI). The Stronghold material, though I've yet to see it, likewise gives you perfect Provoke. There's also the banal, standard "gain Taunt on hit" rare enchant, but that's not too great, it's at best 25%.

Now, anti-spells are much more reliable. The Hurricane is the best I've found; it's a Nature-type Storm creature that has a flat 50% chance to fizzle any spell your enemy casts, but lets you do whatever you want. The Wyvern Sonicscreecher comes in a distant second because while it does silence all enemies after every spell, that doesn't prevent the spell getting off, and the silence only lasts a turn anyways. Lastly, the Twisted Carver's Garrote ability slaps any enemy spellcaster with Suffocate, which is permanent mute plus 20% damage each turn. This doesn't stop spells at all, because each enemy probably only has one anyways, but the damage is solid nonetheless.

Offline Controledfail

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Re: its all about berserk
Reply #33 April 08, 2015, 05:43:21 PM
After extensive research across this site and my own play testing I have it, the best build for high level woomping. Its based around damage reflection. So far if I can get two main abilities for this it will be perfect. I need to find a permant proced taunt and anti-spell effect. I need a few more legendary enchants to fill it, but most of the creatures are easy to get. After I get the full build complete and tested I will post the full thing, until then. SECRET.
Really what I need to know is if I can get these abilities I mentioned as legendary materials or hopefully just rare ones.
Any advice is awesome.

Offline Controledfail

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Re: its all about berserk
Reply #32 April 02, 2015, 10:51:09 AM
OK that is a a bit more powerful than the other one. I actually like that. Can you let me know what the mutated vampire bat ability is. I think I'm at tier 10 for monsters and putting those rituals first.

Offline VagrantSun

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Re: its all about berserk
Reply #31 April 02, 2015, 10:47:37 AM
You know, at this point so long as I don't have to deal with a teenage mutated ninja bat, I'm okay with it.

Offline Juncboks

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Re: its all about berserk
Reply #30 April 02, 2015, 09:53:03 AM
Pardon the double post, but I ran into a realization in-game a moment ago! There is in fact, a pulse bat (the one with the ability you listed) and a mutated pulse bat (the one I was thinking of)
Here are some screen shots to compare the two.
It's not the name of the bread, but the skill in its making, that determines its quality.

Offline Juncboks

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Re: its all about berserk
Reply #29 April 02, 2015, 03:13:51 AM
Yes! The constant development is excellent, the constant vigilance and communication from Zack is unheard of in today's world of developers, and the quality and dedication put in by this team is magnificent. There's a reason I haven't been able to put it down. Even when I look at games recommended by others, I can't help but find them lackluster in light of this game. Can't beat quality.
It's not the name of the bread, but the skill in its making, that determines its quality.

Offline VagrantSun

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Re: its all about berserk
Reply #28 April 02, 2015, 02:12:30 AM
I would like to take a moment to touch on how unbelievably cool it is that the game changes so fast that you can go on a two week vacation and come back to discover twenty monsters redone completely. Response time is a faithmaker, gentlemen.

Offline Juncboks

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Re: its all about berserk
Reply #27 April 02, 2015, 01:32:20 AM
Yes! I have a soul reaper and can't wait to get his ability and put it on a vivifier. They must have changed the pulse bat's ability recently, because it used to be based on buffs and debuffs the enemy had. A bit unfortunate, but it was a bit superpowerful, so I can understand the change.
It's not the name of the bread, but the skill in its making, that determines its quality.

Offline crumplecup

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Re: its all about berserk
Reply #26 April 01, 2015, 11:40:50 PM
That ability (Day of the Dead) is from a new favorite creature of mine, the Soul Reaper.  Good find!

Offline Controledfail

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Re: its all about berserk
Reply #25 April 01, 2015, 11:14:40 PM
I just looked pulse bat up and it deals an additional 40% for every rebuff on itself. Not great for my team. I did just find an awesome legendary material that offer a 50% rez chance on any other creature that dies restoring 35% HP. Put that on one of my vivafiers. Makes the job of keeping my berserkers alive easier.

Offline Juncboks

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Re: its all about berserk
Reply #24 March 31, 2015, 12:34:48 AM
Hey, a team that works is a team that works, haha! There's no bad victory in this game
It's not the name of the bread, but the skill in its making, that determines its quality.