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its all about berserk  (Read 9018 times)

Offline VagrantSun

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Re: its all about berserk
Reply #23 March 31, 2015, 12:10:48 AM
I stick with brute damage and speed, because nothing makes a tank's job easier than halving the size of the enemy team before they even get their first turn. It's very vanilla, but makes marathon farming sessions a bit easier.

Offline Juncboks

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Re: its all about berserk
Reply #22 March 30, 2015, 03:41:38 PM
You shouldn't need more than one tank and one, maybe two, healing/res'ing supports. The rest should be focused on enemy wiping, however that might look for your team lineup. Mine tend to focus on indirect and debuff damage, but there are creatures that make their direct damage beastly.
It's not the name of the bread, but the skill in its making, that determines its quality.

Offline Controledfail

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Re: its all about berserk
Reply #21 March 30, 2015, 10:58:52 AM
I will have to look into pulse bats. My main reason was the team leach from the vampire. Both abilities would be great on my team. Now to figure out what works better. So far my main threat is from additional damage types like the sorceress's deal. I need to figure out if sustainability or more brute damage would be better.

Offline Juncboks

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Re: its all about berserk
Reply #20 March 29, 2015, 02:08:34 AM
I know there is a leech material, but I don't remember what it's called. :P

The pulse bat does extra damage for every buff and debuff on the creature it attacks. They are especially useful when enemy teams have creatures that give all or some of their team buffs. Like how cinder devil gives his people splash or the ghouls that give multistrike.
Or having the ghoul that gives enemy wrath and then a swampdweller that gives them blight, then a necropolis that gives them poison when struck while defend/provoking, perhaps the wyvern that silences, too. Lol, they can utterly wreck teams if you build right.
It's not the name of the bread, but the skill in its making, that determines its quality.

Offline Controledfail

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Re: its all about berserk
Reply #19 March 29, 2015, 01:55:19 AM
My main idea for the vampire bat was the ability would greatly inhance my berserker and the rest of my team by quickly letting them build HP back from 50% where the start the battle with the acolites ability or when rezed.
My only issue is I don't remember what the pulse bats ability actually does. And is there an enchantment that allows the effect of leach on just one artifact like the one that offers mend. If I could put leach and mend on my berserkers artifact I wouldn't really need the vampire bat. Its just the only option other than spells I have seen for that.

Offline Juncboks

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Re: its all about berserk
Reply #18 March 29, 2015, 01:45:50 AM
Why the vampire bat? If you've got vivifiers, let them worry about health maintenance. I'd suggest a pulse bat instead. With the brownies laying down a mass debuff, it'll deal extra damage. You could even equip him with an artifact that has a bunch of debuff procs to make him an even greater that.
It's not the name of the bread, but the skill in its making, that determines its quality.

Offline Controledfail

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Re: its all about berserk
Reply #17 March 26, 2015, 01:24:11 AM
Tell me about it.I am looking for brownie brutes to replace two of my berserker's later. I love the team stun effect the have. If I can get on it will replace my sand giant. Second one will replace one of the berserkers until I can get a vampire bat to fill out the team. The idea I have is if I can add the ravens ability and have high speed brutes to stun the other team then all battles are a wash. Use my berserker with the carnages ability and if needed rez with my two vivafiers.
« Last Edit: March 26, 2015, 01:54:56 AM by Controledfail »

Offline Juncboks

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Re: its all about berserk
Reply #16 March 22, 2015, 04:42:07 PM
Dang, those are harsh skills together... haha, good idea for a team!
It's not the name of the bread, but the skill in its making, that determines its quality.

Offline Controledfail

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Re: its all about berserk
Reply #15 March 22, 2015, 12:05:57 PM
No neither. Just a bad combination of abilities. With my creatures health at 50% in the biggining of round 1 all carnage had to do was target my lowest creature, kill it and gain multi strike , then move around the board. As soon as my first creature drop I realized what was about to happen.

Offline Juncboks

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Re: its all about berserk
Reply #14 March 22, 2015, 07:45:07 AM
Were either of them nether? Cause with the most recent update, enemy nether are severe power and your own are rather nerfed due to their counter creature being inordinate levels above them based on their xp and not on level.
It's not the name of the bread, but the skill in its making, that determines its quality.

Offline Controledfail

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Re: its all about berserk
Reply #13 March 22, 2015, 01:20:46 AM
I think I just had the most embarrassing reckless death I've ever acquired in this game. I just buffed up some artifacts and switched my line up a bit. I loaded up and realm 1 to kind of work over since sigals. between a raven acolyte cutting my health in half for everyone and they most amazing work from a first turn fallen carnage, my team got wiped before I even got to make one order. That was brutal and makes me rethink the raven acolytes ability. It cuts even the strongest monster down to size, if and only if, you have a fast power house with the ability to strike over and over.

Hmmmm... To be considered.

Offline crumplecup

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Re: its all about berserk
Reply #12 March 16, 2015, 08:03:46 PM
A lot of room to find your own style, but for my two cents: prioritize opening up new monster tiers.  The higher tiers (up to 30 so far...) can take a long time to complete, so be sure to open up multiple rituals and get some other stuff going too.

Offline Controledfail

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Re: its all about berserk
Reply #11 March 16, 2015, 07:36:50 PM
OK I'm working on my first neither vivafier. Its going to be a nice compliment to my party with two vivafiers one being neither. Both are going to have a set of artifacts that add infection burn stun poison and other such status effects. Might even add if I can do it on hit rebirth. Burly rez team.
 In the idea of rituals is it better to unlock more monster tiers first or to have more castle upgrades. I'm currently looking to get a vampire bat, found one on random mode, but don't know how far that is. I have 7 tiers of monsters. Oh the joy to have leach 20% on my assault team.
Any advice is great advice, thanks in advance.

P.S. thanks Zack for all the work on 2.0. Its great.
« Last Edit: March 16, 2015, 08:01:46 PM by Controledfail »

Offline Controledfail

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Re: its all about berserk
Reply #10 February 24, 2015, 09:16:11 AM
I have now decided to run this page as my own personal page to publically announce my thoughts.

I have now decided to work on building towards a very specific build. I like the damage the berserkers dish out, but want to keep them around. if some thing like one of the sorceresses or wyverns gets a good hit I am thinking about two vivafiers for the revive ability, especially if I can get them on hit invisibility. And as the berserkers lose HP with every attack they could use the life gain ability from having a high deffenc vampire bat in the fray. That would off set the large set of their self damage and reduce it to 10% of damage dealt, offset again by the gain of 10% of max hp after all is said and done. Finally I want to add two Brownie Brutes to the mix to set up a really good chance of immobilizing the entire opposing team.
So far from what I have seen I would be hard pressed to lose to any of the things I have come across so far. Not saying it couldn't be done, but with the artifacts I have in mind it would make it really difficult to drop my team.

Must play more and find other rare and unique enchantments to figure out the best set up here,I see greatness but it needs work.

Offline Controledfail

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Re: its all about berserk
Reply #9 February 22, 2015, 01:36:11 PM
I am in to the berserker's for both the offensive ability and their 10% health per turn. I'm thinking about building a set of Artifacts with dmg, max HP, leach, mend, and multi strike. I think this would work with three of them, and find some nice support creature for assistance with out of combat bonuses like brimstone and granite bonuses. Just saw a creature in the shop that let's me gain more of those dance medals if its alive after combat. Kinda wanna get one of those in my support group.