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Topics - Zack

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Announcements / Siralim 3 comes to Nintendo Switch on July 5, 2019!
« on: June 01, 2019, 12:04:17 PM »
I am very excited to finally announce that Siralim 3 is coming to Nintendo Switch on July 5! Check out this post for more details:

I'm proud to announce Project Bestiary, a podcast dedicated to video games in the monster catching genre! This is a collaborative project between myself and Jason, the creator of Monster Crown. Check out our introductory episode and let us know what you think:

Announcements / Siralim 3 - Patch 1.3.23
« on: April 25, 2019, 08:41:40 AM »
- ADD: You can now specify the exact number of creatures you want to summon at the Summoning Brazier.
- CHANGE: Amaranths, Abominations, Giants, Devils, and Ravens have new overworld sprites. (Thanks to "Unagio Lucio")
- CHANGE: Steam achievements are now synced automatically when you load your save file. This is useful for players who constantly transfer their save files to/from Steam/mobile platforms. Since this process is now automatic, the NPC in the library that did this for you has been removed from the game.
- CHANGE: Decreased Knowledge gained from extracting creatures, and increased Knowledge gained from killing them in battle. The goal of this change is to prevent players from feeling obligated to extract every creature they encounter, while still maintaining the same overall rate of Knowledge gained as before.
- FIX: "Colony" trait didn't always work as intended.
- FIX: Several cases where the "Diffusion" trait didn't work.

Announcements / It's Easter in Siralim 3!
« on: April 16, 2019, 08:55:00 AM »
Easter has come to Siralim 3! From now until April 30, you can find Easter Eggs in realms that hatch into exclusive creatures and materials.

Announcements / Siralim 3 - PS4 Launch FAQs
« on: March 26, 2019, 11:21:12 AM »

Edit: Previously, I announced that Siralim 3 would not come to PS4 in the EU region. Luckily, things have changed, and Siralim 3 will come to EU after all! However, the release date is still undetermined. I'll post an update with a release date as soon as I can.

Announcements / Siralim 3 - Patch 1.3.21
« on: March 24, 2019, 12:27:07 PM »
- FIX: Crash related to the Heart of Darkness when you had the "Tartarith Would Be Proud" realm quest.

Announcements / Siralim 3 - Patch 1.3.20
« on: March 20, 2019, 09:14:06 AM »
- ADD: Mimics now have a unique sound effect when they attack.
- CHANGE: Arachnalisks have new overworld sprites. (Thanks to "Unagio Lucio")
- FIX: Crash related to the "Living Axe" spell.
- FIX: Some damage-boosting traits didn't activate sometimes.
- FIX: "Parasites" spell treated the Leech buff as a debuff.
- FIX: Crash during holiday events.

As you all probably noticed, Siralim 3 was inaccessible for the last few hours due to a crash. Your save files are not corrupted or anything like that - instead, an event activated recently that caused the game to crash on startup. This event has now been disabled server-side until I can patch the game and fix it. You should now be able to play the game as intended.

The event was supposed to unlock a wardrobe costume and title, but something went wrong this time. I'll move the date up and re-enable it after all platforms are patched. I'm very sorry that you weren't able to access the game for the last several hours - this is definitely a worst case scenario for me and I will take measures to ensure that it doesn't happen again.

Announcements / Update regarding Siralim 3 on PS4 and Switch
« on: March 18, 2019, 12:35:31 PM »
Many of you are eager to play Siralim 3 on PS4 and Nintendo Switch, so I wrote a quick status update regarding the game's release on these two platforms.

Update: we're locked in for a PS4 release date of March 29!

Announcements / Siralim 3 - Patch 1.3.19
« on: March 11, 2019, 08:40:56 AM »
- CHANGE: Apocalypses have new overworld sprites. (Thanks to "Unagio Lucio")
- FIX: Crash that would occur if you inspected a Failed Experiment's copy.
- FIX: Creatures could be immune to Blight even when the "Blight" tavern rule existed.
- FIX: Very rare bug that changed your maximum realm depth back to 1 on mobile devices and consoles.
- FIX: You could name creatures, artifacts, etc with multiple lines of text on mobile/consoles.
- FIX: Hopefully fixed an issue that caused creatures to lose their turns under certain conditions.
- FIX: "Living Axe" spell could kill enemies even if it didn't deal enough damage.
- FIX: Effects that could extend the duration of buffs and debuffs erroneously removed those buffs/debuffs on the following turn if they had an infinite duration.

Announcements / Siralim 3 - Patch 1.3.18
« on: March 04, 2019, 02:14:46 PM »
- CHANGE: Djinns have new overworld sprites. (Thanks to "Unagio Lucio")
- CHANGE: Removed the cap on Pandemonium Tokens. They are now a little more rare to compensate for this change.
- FIX: "Sorcery Transformation" worked the opposite way it was intended to work.
- FIX: Crash when the game was launched on certain devices if you had an unstable internet connection.
- FIX: Typos in some tavern rule descriptions.
- FIX: Rare crash when an enemy died.

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