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Topics - Liquidated

Pages: [1]
1
Support / Fatal Error Disenchanting Trait from Artifact.
« on: June 25, 2017, 06:31:15 PM »
A one time crash trying to disenchant a trait on an artifact
version 2.4.0
Win7
Was a longish enchanting session after picking up the nether critter's rep, afterwards trying to remove the trait commandeer from a level 10 armor I crashed. I went back into the game and disenchanted all 5 artifacts that needed cleaning with no problem so this is not a recurring error.

Not repeatable so prolly not an important bug to fix.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Key Press Event for E-key Key
for object obj_enchdisenchant:

Push :: Execution Error - Variable Index [0,3] out of range [1,3] - 107422.properties_value(100062,3)
at gml_Object_obj_enchdisenchant_KeyPress_69
############################################################################################

2
Suggestions / Thanks Zack
« on: January 14, 2017, 10:11:12 AM »
Thank you so much for the timely updates and bug fixes Zack. This game is awesome and your direct feedback is much appreciated. :)

3
Support / Suffocation Punishment Not Getting Along With Hounds
« on: January 13, 2017, 12:37:15 PM »
If I turn on suffocation punishment with my hounds setup, HP for the base hounds immediately gets wonky.

Always starts left to right, like this picture taken at the results screen.

https://gyazo.com/68631a7900d65ef26345d61d1f20ab43


Starts immediately, even before first fight, and the exact numbers are always a bit different.


2.3.0
Win 7

I understand the Thylacine setup is a special clause not, to my knowledge, duplicated anywhere else in game; I'm sort of shocked how well it behaves overall.

4
Support / Another Combat Crash! Yup!
« on: January 10, 2017, 10:10:14 PM »
Goofing off with my hound crowd and game crashed at roughly 80% artifact for task of course (PLEASE REMOVE THIS TASK FROM ELIZE'S TASKS - TOTAL WASTE OF TIME :'()

Since it's a hound squad, there are a metric ton of spells involved with many cast on start (where the crash happened)

Might be similar to the other crash report but might as well get new attention on it.

version 2.2.1

Win 7


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,6] out of range [1,2] - -7.targets(100002,6)
at gml_Script_bc_CreatureCast
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_CreatureCastSpellGem
gml_Script_bc_SpellsOnHit
gml_Script_bc_StartupEffects
gml_Object_obj_battlecontroller_Step_0


 

5
Suggestions / Traits From Cores
« on: December 31, 2016, 06:41:19 AM »
It would be nice with there was a way to extract a trait material from a core, paid for via the way Elize hands out tasks for spell gem materials.

Just do not make it too easy is all.

6
Support / Battle Crash Time!
« on: December 29, 2016, 12:24:22 PM »
Yup again and again and again!

win 7

version 2.1.6

I hit some sort of start the battle with X before the fight that crashed me if that has any bearing - running a lone wolf hound group making me immune to all debuffs
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,6] out of range [1,2] - -7.targets(100002,6)
at gml_Script_bc_CreatureCast
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_CreatureCastSpellGem
gml_Script_bc_SpellsOnHit
gml_Script_bc_StartupEffects
gml_Object_obj_battlecontroller_Step_0

7
Support / Realm Quests intermittently not spawning
« on: December 19, 2016, 10:49:44 PM »
As the subject states on entering realms, they rarely do not spawn realm quests. Seen it twice so far coming in from another realm. In the latest case Lister's realm had the blue test equipment spawned, but no quest was associated. To stress this situation very rarely occurs.

2.1.4

Win7

8
Support / 2.1.0 combat crash
« on: December 13, 2016, 12:55:36 AM »
That damned wolertinger again! Was on the level 11 boss thinking I was safe from casting bugs but no!



win 7 still

version 2.1.0



___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,-1] out of range [1,13] - -5.creatureList(100003,-1)
at gml_Script_bc_CreatureCast
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_CreatureCastSpellGem
gml_Script_bc_ExecuteEvents
gml_Object_obj_battlecontroller_Step_0

9
Support / Another Combat Crash
« on: December 11, 2016, 02:46:57 AM »
right after the wolpertinger crashed me, another crash soon after. Fortress got one of the new Chaos gems (not sure name) that ended up doing 50% damage to adjacent enemies that had both chance to use no mana and cast on defend if I recall correctly. As soon as I defended the fortress the game crashed.

win 7

version 2.0.0


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,3] out of range [1,2] - -7.targets(100002,3)
at gml_Script_bc_CreatureCast
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_CreatureCastSpellGem
gml_Script_bc_SpellsOnHit
gml_Script_bc_OnDefend
gml_Script_bc_CreatureDefend
gml_Script_bc_Turn
gml_Object_obj_battlecontroller_Step_0

10
Support / Combat Crash with Wolpertinger
« on: December 11, 2016, 02:32:14 AM »
level 16 nature mage can crashed while fast forwarding through combat with nothing in particular on vicious wolertinger's turn.

win 7

version 2.0.0



___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,-1] out of range [1,13] - -5.creatureList(100003,-1)
at gml_Script_bc_CreatureCast
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_CreatureCastRandomSpell
gml_Script_bc_OnAttack
gml_Script_scr_AddEventToStack
gml_Script_bc_CreatureAttack
gml_Script_bc_Turn
gml_Object_obj_battlecontroller_Step_0




11
Help and Guides / Adaptation Perk Question
« on: December 09, 2016, 01:37:46 AM »
Taking too long to grind deity points to test it myself (Trial Expansion means new game), so asking a question about the nature mage perk adaptation...

If you put a Morph Chaos gem on say a nature based creature, the creature can now only equip chaos gems right?

I only ask this because the wording 'at the start of battle' leaves a bit to be desired.

12
Suggestions / Mindless Actions Opton
« on: November 17, 2016, 01:25:40 AM »
How about a game option where all you need to do is hold down the confirm button/key and your critters automatically perform their default action?

Some teams I field are of the 'spam enter key' type, where they automatically wipe out enemy formations (provided no one has the irksome 'diamond attunement' trait going at least) without any input from me, other than having to repeatedly press the button. Being able to simply hold a button down to default action everything, would be really swell.

Pages: [1]