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Topics - winkrometer

Pages: [1] 2
1
Support / Crash at battle startup
« on: December 28, 2016, 09:33:12 PM »
If your game crashes, please copy and paste the full error message below, or post a screenshot of it.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

DoSet :2: Malformed variable
at gml_Script_bc_StartupEffects
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_StartupEffects (line 0)
gml_Object_obj_battlecontroller_Step_0

Please describe in as much detail as possible how to reproduce the bug or crash.

I just walked into an ordinary battle (Nether Realm) and got a crash immediately.  Screenshot of the two parties attached, in case that helps at all.

What operating system are you playing the game on?

Windows 10

What game version are you playing?

2.1.6

2
Original subject:
"Gargantuan" trait materials can't be obtained via Transmute?


If your game crashes, please copy and paste the full error message below, or post a screenshot of it.

No crash

Please describe in as much detail as possible how to reproduce the bug or crash.

Since they became available as creature types, I've been using Transmute to attempt to get a specific Gargantuan trait material.  I've transmuted literally hundreds of rare materials, but not only have not seen the material I'm looking for, I haven't seen a single trait material for ANY Gargantuan.  I also haven't seen any of them in any drops nor on any artifacts.

In other words, I've never seen a "Tree Trunk" material (i.e. Polished/Haunted/Self-preserving/Mangled/Enormous/Sturdy) or any artifact with one.  I've seen several instances of EVERY other creature base type that I know for sure is new:  Abomination Stiches, Bard Strings, Basilisk Husks, Centaur Tufts, Elf Poems, Nix Masks, Plague Doctor Phylacteries, Salamander Toes, Stag Antlers, and Vulpes Ears, so the odds seem extremely slim that there isn't a bug here.

Is there a bug where Gargantuan trait materials simply can't be created through Transmute and/or spawn at all, or am I just THAT unlucky?

Update: Replies have proven that they can at least be obtained via Sigils.

What operating system are you playing the game on?

Windows 10

What game version are you playing?

2.1.5


3
Support / Crash when enchanting spell gem
« on: December 26, 2016, 09:19:38 PM »
If your game crashes, please copy and paste the full error message below, or post a screenshot of it.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Key Press Event for Q-key Key
for object obj_repentance:

Unable to find any instance for object index '238' name 'obj_menucontext'
at gml_Object_obj_repentance_KeyPress_81
############################################################################################

Please describe in as much detail as possible how to reproduce the bug or crash.

I took the following gem enchant steps:
Enchant Black Ice with Cast on Hit
Enchant (same gem) with Cast on Dodge
Enchant (same gem) with Cast when Dodged
Attempt to exit out of gem enchant menu using 'q' key.
Crash occurred.

After closing game and loading my save, the three enchants were still applied, so the game auto-saved after the last enchant but before the crash.  This also means I was not able to attempt to repro the crash a second time using the same steps.

What operating system are you playing the game on?

Windows 10

What game version are you playing? You can find the version number on the title screen in the lower left corner.

2.1.5

4
If your game crashes, please copy and paste the full error message below, or post a screenshot of it.

No crash

Please describe in as much detail as possible how to reproduce the bug or crash.

Cast Earthquake when any enemy has at least one buff.
Expected: Buff removed
Observed: Buff remains
Suspected cause: It's removing a random buff out of all buffs instead of making sure to remove a buff that the target actually has.  If so, this effect might as well not be present on the spell.

What operating system are you playing the game on?

Windows 10

What game version are you playing? You can find the version number on the title screen in the lower left corner.

2.1.5

5
Support / Glory + Minor Ressurection + Breath of Life issue
« on: December 26, 2016, 11:35:57 AM »
If your game crashes, please copy and paste the full error message below, or post a screenshot of it.

No crash.

Please describe in as much detail as possible how to reproduce the bug or crash.

Equip a creature with Glory with Cast on Hit.
Equip the same creature with Minor Ressurection and Breath of Life.
Enter battle.
Get one creature killed.
Attack with the spell-equipped creature.
Trigger Glory.
Trigger Minor Ressurection which ressurects the dead creature with less than 100% health.
Trigger Breath of Life targeting the creature that was just ressurected.

Expected: Ressurected creature goes to 100% health.
Observed: Ressurected creature stays at less than 100% health.

Although I'm uncertain, I would guess that this bug would also repro when:
  Casting Glory directly
and/or
  Casting Minor Ressurection + other Healing Spell (e.g. Major Healing)

What operating system are you playing the game on?

Windows 10

What game version are you playing?

2.1.5



6
Suggestions / Show potential gene strength range when breeding
« on: December 25, 2016, 04:00:26 PM »
I can't tell whether it's better to breed a creature with gene strength 1000 to a creature with gene strength 0 or to breed two creatures each with gene strength 500.

It would be great if "offspring details" would also show the potential gene strength that could result, e.g. "gene strength 525-975".  The level would be great also for the case where you have the Smarter Eggs deity advantage (e.g. instead of always showing L1, show the level of the resulting creature).

7
Suggestions / Swap first two choices on "Bewi"
« on: December 24, 2016, 09:20:10 PM »
"I'm starving!" should be the first choice - reusing an existing recipe happens way more often than trying to learn a new recipe.

8
Suggestions / Riddle dwarves should provide the resource you're lowest on
« on: December 24, 2016, 03:19:15 PM »
Given my current resource levels, riddle dwarves have a 50% chance to provide me with a resource that I *really* don't need.  They would be significantly more useful if they always gave the resource I was lowest on.

9
Suggestions / Remove "fragments" from artifact realms.
« on: December 24, 2016, 03:16:03 PM »
There are never 5 fragments (e.g. shield fragment in Tartarith's realm) in artifact realms.  They shouldn't appear at all.

10
Suggestions / Combine short dialog messages
« on: December 24, 2016, 03:13:26 PM »
When I kill a group of creatures spawned from a rack in Tartarith's realm, I get two short messages.  There's no reason these can't be combined into a single message.  There are other instances of this type of thing scattered throughout the game (e.g. releasing a creature from a cage in the same realm).

1.
Voice of Tartarith:
GOOD ONE. YOU BROUGHT THEM BACK TO LIFE. THEN YOU HURT AND KILLED THEM AGAIN.

2.
You gained 150 favor with Tartarith, God of Punishment.


11
Suggestions / Faster "turbo" (different style)
« on: December 24, 2016, 03:05:36 PM »
I've noticed that if I 'tap' the confirm button (Windows 10), I get even faster speed than turbo because spell animations are much shorter.  Provide an additional "turbo" option which makes the animations as short as if I was just 'tapping' the button.

12
Suggestions / Remove "artifact depth 20" from Tasks
« on: December 24, 2016, 02:54:09 PM »
Artifact realms are trivial, and once you have all the artifacts you're using at 100%, leveling up another artifact to 20 just to complete the task list is a time-consuming way to help your party an extremely small amount.  All the other tasks can at least help your party in at least some way (quest on specific level, beat a boss, beat a god, etc) or are at least quick to complete (arena, etc), but artifact realms just feel like a way to force you to waste time.


13
Support / Typo in Rotten Finger (Smack Around) trait description
« on: December 23, 2016, 04:38:52 PM »
Please describe in as much detail as possible how to reproduce the bug or crash.

Smack Around has the following description (at least viewed from Sarea's transmute screen, not sure elsewhere).

"After an enemy dodges an attack from one of this creature's allies, it attacks the 2 times."

There's clearly a word missing just before the number '2'.

What operating system are you playing the game on?

Windows 10

What game version are you playing?

2.1.5

14
Personally, when I open a treasure chest or otherwise receive loot, I still want to GET, but don't care to SEE, a lot of the items that drop.  There are very few items I care to see during regular play, and it would save me time to not have to look through a list of mostly "don't care" drops just to find the very few things I want to see.

A set of options (or punishments) to filter out what loot is displayed without changing what loot is received would be really useful.

For example, an option for each of the following, i.e. "filter out FOO from loot lists"...

Handful of * / Satchel of *   -- This one ALONE would be SUPER valuable.
Artifacts without Traits
Artifacts with Traits (?)
Cards (?)
Charms  (?)  (not sure if these can ever drop as loot)
Fairies
Shards
Pandemonium Tokens
Eggs (?)
Common materials (colored amber)
Uncommon materials (absorber of *, curio of *, etc)
Rare materials (give traits)  (?)
Runes
Sigils
Spell Gems without properties
Spell Gems with properties (?)

Notes:
Ones with (?) above are ones where I'm not sure why anyone would ever want to filter them out of loot lists, so an option for them may not be worth having.

Less granular filters like "filter out materials" would be virtually useless - the specificity is a must for these to add value.

I'd personally filter everything above except the (?) items, but really just the ability to filter out handfuls/satchels would be INCREDIBLY useful.  When I open a chest and see 9 items in the list of which 8 are handfuls/satchels, I really want those resources but I really DON'T want to have to scroll through them to see more interesting things.

Obviously, a loot list that just shows "Filtered by option" (or punishment) would be required for drops where everything falls in the filtered out set.

15
Support / Possible to get more than 100% on an artifact
« on: December 22, 2016, 04:40:31 PM »
I had an artifact leveled to 39% before the patch that changed from 100 realm levels per artifact to 20 realm levels per artifact.

I just spent the time to level it the rest of the way.  It still leveled 5% at a time until it reached 99%...then after completing level 20 it went to 104%.

Screenshot attached.

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