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Topics - Visio

Pages: [1] 2 3 ... 8
1
Support / Crash: start of battle, applying striken
« on: June 19, 2018, 07:46:28 PM »

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Variable obj_battlecontroller.spellid(100047, -2147483648) not set before reading it.
at gml_Script_bc_ExecuteEvents
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_ExecuteEvents (line -1)
gml_Object_obj_battlecontroller_Step_0

v 086 win764
my group trait combo - striken/drained/absolution/despair/piercing claws, though worked ok before that and failed quite fast like on applying 2nd buff, sadly cant say enemy group for sure since alt-tabbing make crushed game to loose its rendered picture, had gorlum tremor/zealot occultist and something more, sigil of the pit, high card drop rate sadly

2
Support / Black moon
« on: June 19, 2018, 04:48:21 PM »
I have asure bonebreaker (always have critical) and black moon art (your creatures with critical cannot be dodged) yet i ve just stumbled on a group of arachalisks that perfectly dodge part of my attacks (ottum + charge). Think it shouldnt be like that. Artifacts were not decayed obv
Nah further battles they all dodge all they want.
I mean id rather have taken dragon anti dodge stuff with 1 trait then always crit + cant be dodged then... :(

3
Support / Diligence mechanics
« on: June 19, 2018, 03:45:49 PM »
In descrition it says, while your creatures are above 90% health, they ignore their debuffs.
In fact they are immune to debuffs while above 90% health, which is overwhelmlingly powerful.
Guess they should still be afflicted but ignore debuff effects while they are above that 90%?

4
Support / Piercing dragon claws mechanics
« on: June 17, 2018, 06:07:26 PM »
It will trigger with stuff like stricken or pandemonium fever, it wont trigger with traits like supersonic/bad dreams/bad omen/throat slash.

5
Support / Still some negative exp, caught it right on a creature
« on: June 15, 2018, 06:48:13 PM »
Still while gaining exp there are some oddities too, i mean you start from 0 xp time to time instead of negative, sure, but it seems a lil patched/rigged since odds on getting exactly enough exp to next level too often are quite low, not that we care though, looks weird but better then negative exp.

If you ll want a savefile to check/track it i made a snapsave as well.

6
Suggestions / Prophecy reroll costs
« on: June 15, 2018, 06:37:01 PM »
Can we have em reset back to base at approximately 1 ingame hour (or more idk - 5? 12?)
Or just cap out at some sane point (idk, 100k? more? less?)
Reason: sometimes you want prophecies not to interfere with what you do in the game, so you have to roll very specific ones
(no god favor, no normal realms)
Which can quickly skyrocket. But even skyhigh i just wont do things i dont want currently, paying 1m+ power for reroll makes it a lil dead till you wanna do anything just to reset cost :P SO i thought maybe give it some cooldown and reset cost back to 5, or cap the reroll cost. Oh i dont mind not doing prophs at all too for some time, as an alternative. Was just looking for maybe softer solutions.

7
Support / Whispering shade trait
« on: June 15, 2018, 06:54:14 AM »
Instead of granting invisible when an enemy is killed it grants (or also grants) invisible at the start of combat. (Pariah) At least to the mobs

8
Support / GB 100 power doesnt seem to work
« on: June 14, 2018, 08:45:54 PM »
OR it doesnt work for me with 101 rank Gl B

9
Suggestions / Some way to halt nether's level progress a bit?
« on: June 14, 2018, 01:51:18 PM »
Probably giving nether no max level restriction is a good thing. But it has some minor drawbacks, like if you want to hold your teams level at least close to nethers' level there is only one way now - leave it in stable for a bit.
Since when you breed your max or non-max level creatures with creatures from stables for greater heredity, stable creatures are obviously non-max level but considerably higher heredity.

Anyway, what i suggest:
give us some sort of item? (pill? some other stuff?) that once used, can halt nether's exp/level progress, used again, can resume it - something like that. Idk maybe can be crafted from spare stuff like 1 book of wisdom + 1 upgrade pill. Since will be used more or less rarely, when your nether hits some level where you want rest of your team to be.
Otherwise it will always be considerably higher then the rest of your team. Maybe not a bad thing though.

10
Support / crash when attempting to destroy lit campfire
« on: June 14, 2018, 12:36:49 PM »

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_floatingtextow:

Unable to find any instance for object index '134937' name '<undefined>'
at gml_Object_obj_floatingtextow_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_floatingtextow_Draw_0 (line -1)

Normal realm/aeolian/win 7 64 v062

11
prior to entering arena, sometimes you have such a team of weirdos, and arena lags quite a bit after forfeit. (with all the talk etc)
Actually for me after forfeiting on 1st turn its frozen.
Its not actually frozen - everything moves, but it doesnt respond to any keys, think it tries to reproduce some babble from that arena guy.
Can we also have autosave after finishing the arena,  guess ive lost quite a bit of progress. at least with 5x wins.

12
Support / Arena: some creatures still missing spell gems
« on: June 14, 2018, 06:40:36 AM »
Nix informer
Light Hunter
Infernal Guard

13
Gameplay and Balance / A few questions to devs?
« on: June 13, 2018, 06:12:12 PM »
1. Library in 2 of its topics say clearly that itherian creatures are exclusive to itherian realms, still we meet a lot of them in normal realms at higher levels, isnt it a contradiction that needs some attention?
2. Why portable black hole doesnt work in itherian realms?
3. are there any recipes thats not included in the recipe menu, if there are, are there any IN-GAME hints on them?
4. I still havent found ways to obtain Ira Sin/Priest of Radience despite recipes dont drop for me anymore and they are not present in god shops, is that a bug or a feature?
5. Gods- higher favor levels beyond unlocking talismans are neeeded for something else? like are there/will be there any items thats are unlocked at even higher levels?

14
Support / usual stuff, - v 0.61 game freezes on entering sigil,
« on: June 13, 2018, 05:19:44 PM »
while at first it generated no save file (thought id lose slot1.sav again), now it actually shown there. Not sure what caused the realm to load for 3 minutes (last few times that was connected with some creature unlock/appearance issues). After that game succeeded to load sigil, but lags prob at 0.2 fps slow-mo, can you please have a look, maybe something interesting in the file? im just afraid something might be corrupted idk

Also i experience itherian creatures in normal realms regualarry and no breeding recipes drop for me, while im totally not sure i have em all.

The current save file actually is now being played at 0.2 fps since sigil is quite unique (rare properties). still if it needs to be ditched or repaired would be awesome to know. ITs like 3rd time in that playthough something like that happends.

15

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_library_traits:

Array index must be positive
at gml_Object_obj_library_traits_Draw_64
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_library_traits_Draw_64 (line -1)

v 0.6 win 7 64

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