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Topics - Noetherian

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Support / Riddle Dwarf and Gate of the Gods
« on: August 08, 2018, 05:42:15 PM »
I just started a new Save File

In a low-level realm, I was asked the question What class does the Spell "Seduction (Ultimate)" come from?

Given that this is not a regular spell (and is VERY late-game content), is it intended that this appear in the list of possible Riddle Dwarf questions?

General Discussion / Artifact Question : Primary Stats
« on: August 08, 2018, 02:58:20 PM »
I started a new Save File and so I have been paying more attention to Artifact drops.

When I find a Sword or Necklace in the Realms (loot) sometime I get a +22% Attack (or Intellect) bonus and sometimes I get a +30% Attack (or Intellect) bonus.

Is this the intended behavior? (I have never found any value other than 22% or 30% ... This seems odd. It feels like either they should all be the same or else they should be random. Having exactly two options seems weird)

Support / UI Bug in Breeding
« on: July 06, 2018, 10:00:33 PM »
Version : 0.16.2
Platform : Windows/Steam

I currently have three "Primed" Creatures

I go to the Breeding interface, select option to choose parents myself

I am shown all of my creatures and asked to select a Pedigree

I select a "Primed" Creature

I am then shown all of my creatures and asked to chose a Mate

I press the "Go Back" key ('q') to go back to Pedigree selection

I am asked to choose a Pedigree, but now instead of seeing all of my creatures, I am only shown the Three "Primed" Creatures

I believe this is a bug. When I go back ('q') to Pedigree selection from Mate selection, I should be given a list of ALL my creatures to choose from, not just my "Primed" creatures

Help and Guides / Heredity Question (New System)
« on: July 06, 2018, 09:32:04 PM »
I haven't played around much yet with the new Heredity system (although I will definitely experiment more with it now that getting creatures Primed is easier).

My question is how Health works with this system. Most creatures have Health stats that are somewhat higher than their other stats (not all creatures, but Health seems to be on average higher than other stats), and indeed I can't find any creature where Health is the lowest stat. (Even low-health creatures like Bats and Liches have some stat that is lower than their Health)

If creatures pass on a -1 Heredity for their lowest stat, does this mean that it isn't possible to get a negative Health Heredity? (or at least very difficult? There might be a creature that has Health as its lowest stat and I just missed it)

Similarly, is it true that half the creatures in the game pass on a +1 Health Heredity since they have Health as their highest stat?

Or is there something else that factors into the decision of whether or not to pass on a Health Heredity?

Support / Creature with Negative XP
« on: July 05, 2018, 10:01:01 PM »
Version : 0.15.2
Platform : Steam/Windows

No idea how this happened, but my creature has negative Experience Points ...

Gameplay and Balance / Early Game Life Mage Testing
« on: June 29, 2018, 09:01:59 AM »
I wanted to test out the new Life Mage early-game duo: Emlai++ and Valkyrie Scout

Last night, I started five games as a life mage and played through the first five Realms in each of the five games.

Conclusion: Realm 2 was Tough! and Valkyrie Scout isn't particularly useful early game


Typically, I entered Realm 2 with Emlai, Valkyrie Scout and a newly summoned Level 1 creature. (E.g., Unicorn Vivifier)

In two of the five games, I died before I could get the newly summoned creature up to level 2. Fights such as the following were really hard for Life Mage and seemed to require getting lucky with Emlai buffs:
-- Bard, Bard, Aspect
-- Bard, Aspect, Unicorn
-- Bard, Aspect, Aspect

In general, I have found Bards to be the most dangerous creatures in the early game (they themselves hit hard and they make other creatures like Aspects hit harder than they otherwise would). However, most of the other starting pairs have the damage output to kill a Bard quickly.

Additionally, the Aspects are particularly problematic for Valkyrie Scout. Aspects are Nature and therefore deal extra damage against Life. Both of my early Realm 2 Deaths involved an Aspect (with the Bard damage bonus from speed) hitting my level 1 creature -- the Valkyrie then counter-attacks the Aspect, the Aspect dodges and proceeds to kill the Valkyrie. (This doesn't guarantee a loss in the fight, but unless the Emlai gets lucky with buffs things go badly)

I also lost one fight in Zonte's Realm because my Emlai went Berserk at an unfortunate time and died quickly. (Early game Berserk is a double-edged sword)

Overall, I felt the Valkyrie Scout didn't add much to the team. The Scout attacks a lot, but it doesn't deal any damage early game because its attack stat isn't particularly high. (By way of comparison, the Death Shadow Carnage has an Attack of 22, and Valkyrie Scout has an attack of 16 ... this makes a big different early in the game.) Additionally, early game you don't have access to strong attack artifacts (no Enchanter) or traits that reward you for attacking frequently.


Bottom Line: I think that I am a reasonably skilled player, and in only 2 of my five attempts was I able to reach Realm 5 without dying. This is a small sample size, but it indicates there might be a problem with the early-game life duo.

I really like the changes to the Life Perks, but they don't play a role in the very early game! ... Indeed, many of the best ones require access to healing and Life mages don't have access to healing early on.

Final Suggestion: Can you give Lister a gem that provides some sort of healing as his Rank 2 (Honored) Favor Reward? This doesn't help with the very early game, but it does guarantee Life Mages access to a healing effect without having to go too far into the game.

Support / Crash : Inspecting Emlai
« on: June 28, 2018, 01:30:00 PM »
Version: 0.13.0
Platform: Windows/Steam

In Realm 1, I inspected the Emlai and got this crash report

action number 1
of Draw Event
for object obj_inspect:

Variable obj_inspect.rstr(101913, -2147483648) not set before reading it.
at gml_Object_obj_inspect_Draw_64
stack frame is
gml_Object_obj_inspect_Draw_64 (line -1)

Support / Minor Text Issue : Stableman's Brother
« on: June 28, 2018, 01:22:32 PM »
Immediately after you finish the Tutorial, Torun provides a list of people that you should find and bring to Nex.

This list includes the text "Stableman's Brother" ... However, in the plot, the Deathlord is not the brother of the Stableman (I believe he is an apprentice).

Gameplay and Balance / Non-Expert Players : Early End-Game
« on: June 27, 2018, 02:09:35 PM »
I spoke briefly with a friend of mine (let's call him "Mike") who doesn't read these forums and has no prior Siralim experience. Mike really enjoyed the main story, but he recently stopped playing the game. (He might try it again once the game officially releases)

Mike commented that transition from the Story to End-Game is a bit jarring, in that you quickly go from a clear objective (defeat the King/Queen of Siralim) to no objective at all.

Personally, I think the prophet is awesome with regards to giving goals and direction to players as they explore the end-game. However, for players like Mike who don't read the forums (or other online Siralim materials) there is a HUGE gap between the end of the story and unlocking the prophet.

(Unlocking the prophet requires Rank 5 favor with two particular gods. At the end of the story, Mike was at Rank 2 or 3 Favor with each of the gods ... there are 15 gods out there and it isn't at all clear that focusing on two of them leads to a cool end-game quest system)

You should perhaps consider either:
(A) Making it easier to unlock the prophet so that it doesn't require Rank 5 Favor with two different gods
(B) Add some sort of text or quest to the early-end game that pushes players to focus on the two Gods that allow you to unlock the Prophet

I think this is the crux of my problem:

*** If you get an unlucky streak on Sigils and you get "behind" you can never catch up ***

The key number associated with my team is my Nether Creature level. My Nether Creature continually levels up, there is no way to stop him from Leveling or to reduce his level.

If my Nether Creature is level is too high (relative to enemy level) then I am penalized with loot drops, and also the Nemisis packs and Itherian boss fights aren't challenging (which makes them much less fun).

So doing content that is relatively low-level compared to my Nether Creature level is no fun, and is also unrewarding from a loot point of view.

This isn't a problem with normal realms, because I can always push the normal realm level high enough to fight creatures much higher than my Nether Creature.

However, if I get unlucky with Sigil drops early in a save file (which is the case for my current save file), then I end up in a situation where the process of farming Sigils in normal realms causes my Nether creature to be much higher level than the maximum Itherian Realm that I have access to. This means, that when I do eventually find a Sigil, it is unrewarding and easy.

I have the option of capping the level of my normal creatures (or reducing their level) to keep them in line with where I am in Itherian Realms, but there is no similar option available for Nether Creatures. Indeed, in order to have a chance of finding new Sigils, I need to be farming Realms where my Nether creature gains lot of experience (if I don't do this, then I get a loot penalty for being over-leveled).

There seem to be only two ways out of this situation:
1) Get incredibly lucky and get a string a string of lucky Sigil drops that allows my Itherian Realm level to catch up with the level of my Nether Creature. This seems incredibly unlikely ...

2) I can start a new Nether Creature. This is frustrating because I went to the trouble of building up my current Nether creature because I wanted to do interesting/difficult content with him ... having to start over with a brand new Nether creature (which early in the end game requires a ton of grinding) just to have access to interesting/challenging Itherian boss fights does not seem like a fun answer


The bottom line: I started a new Save file and I have been playing through the early part of the end game. With this save file, I have been finding a lot of frustration and I have not been having fun due to bad luck with Sigil drops. (Seven Itherian Realms defeated and I am rapidly approaching normal Realm 100)

I am not going to give up on Siralim because I like the series and I think highly of Zack. However, the level of frustration/un-fun that I am currently experiencing with the game would cause me to write a negative review for any other title.

A string of bad luck in a progression-based RPG should not ruin the fun of an entire save file!

On my current save, I am around Realm 90 in normal realms. This gives me enemies with levels in the 300's.

(My team has a highest level in the low 200's, so I shouldn't be getting any loot penalties)

In any case, I am having a lot of trouble completing a Prophecy asking me to beat Itherian level 7, because I can't find a seventh Sigil.

I don't have any since is what "normal" is regarding the rate of Sigil drops ... Like on average around Realm 90 I should be getting a Sigil about once every how many Realms?

I understand that getting unlucky happens, but Itherian Realm are a lot of fun, and not being able to play them can be frustrating (especially when I have the prophecy asking me to hit Itherian Realm 7)

Support / Game Hangs (Cannot Reproduce)
« on: June 23, 2018, 09:30:20 PM »
Version: 0.10.7
Platform: Windows/Steam

The game hangs (it doesn't crash, it just sits there indefinitely and does nothing)

I believe this is due to the Nadin Rift Dancer (since that was the only change I made to my team the last time in town, and I have not previously had this problem)

Here is the rough sequence of events:
-- Fight Starts
-- Cast Sudden Death on my Gravebane Wight
-- All enemies died
   (I am not 100% certain, but I believe that all enemies died to the first Woe -- Before the Rift Dancer could repeat the effect)

I will try to reproduce this to get a better since of what the problem is ...

Support / Minor Issue : Entering the Arena
« on: June 23, 2018, 07:37:44 PM »
Version: 0.10.7
Platform : Windows/Steam

When you start the Arena, the NPC says that he is taking your resources (I assume for an Arena entrance fee), however, no resources appear to be removed from my character.

[It isn't clear to me what resources are supposed to be taken when I enter the arena, but it appears that my character has the same resources before and after an Arena run]

Suggestions / Story Boss: Azure Dream Realm (Spoiler)
« on: June 23, 2018, 01:32:12 PM »
For the boss fight at the end of Azurr Dream Realm (in Story Mode), you fight a copy of your own team.

I would highly recommend that you copy Artifacts (and Spell Gems?)

My team (and I assume most teams) have synergy between their innane creature traits and their artifact traits. When the enemy is missing the artifact traits it messes up the synergy and makes for an anti-climatic fight.

I know that you don't typically like giving artifact traits to evening, but you should consider making an exception in this case. (For the sake of the boss fight!)

Help and Guides / Artifact Decay Question?
« on: June 23, 2018, 09:02:01 AM »
Is there any way (trait/spell/etc) to protect Artifacts from Decay?

Or is there any way (trait/spell/etc) that restores a Decay'ed Artifact?

I haven't found anything that interacts with Artifact Decay, but it seems like the kind of thing that might exist in the game ...

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