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Topics - Haberdasher Grimsby

Pages: [1] 2
1
Support / Crash Report During Combat
« on: January 27, 2019, 12:54:39 PM »
I received the following error report and crash today:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,6] out of range [1,4] - -5.creatureList(100025,6)
at gml_Script_bc_CreatureStartOfTurn
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureStartOfTurn (line -1)
gml_Object_obj_battlecontroller_Step_0


I'll be happy to give more detail if it will be helpful.

2
Gameplay and Balance / Awakened Artifact with Death Siphon
« on: January 02, 2019, 10:05:35 PM »
I recently awakened my artifact for my main creature and was granted the spell Death Siphon. Unfortunately, this now makes the entire artifact useless because I run with a single creature as a Nature Mage using Lone wolf. This essentially means that 20% of the time that I attack, my creature kills itself and the fight is over. Is that spell meant to be in the list? Is there anything that I can do to fix this artifact short of farming another 5 shards?

Edit: I was able to disenchant the awakened spell, thank god, so the artifact itself isn't out of order.

3
Support / Enemy with Lowest Health Macro Bug
« on: August 06, 2018, 09:58:55 PM »
I am attempting to use the macro "If any enemy has lowest Health, case Magic Missile on that creature." This results in Magic Missile being cast on enemies that have died and are no longer in the battle, meaning that the spell is essentially doing nothing.

4
Suggestions / Can we get a punishment to turn off stable experience?
« on: June 15, 2016, 07:15:28 PM »
I don't like that my creatures gain experience in the stable, as I like them to be "fresh" when I start to work on them. I realize it's maybe a bit silly, but it's a preference. Zack, would you consider adding a punishment to turn off stable experience? Seclusion, perhaps, or Ignorance, or Abandonment. Something along those lines.

5
Support / [Bug] Intermittent Menu Movements on Controller
« on: June 14, 2016, 06:53:47 PM »
I am using a standard XBox wired controller with Siralim and have noticed an intermittent issue that I've confirmed with the chat is happening with at least one other person. At random intervals - and always in combat - the game acts as though I am holding down or up on the control stick/pad, scrolling through the various options. I can wiggle the joystick a few times to fix the problem, but it seems to happen at least once each realm. I've noticed that, with Siralim 2 open, I can press the keys on the controller and it will input text on in a text box, so I'm wondering if this problem has something to do with how the controller is assigned in the game.

6
Working on a debuff team, and put an artifact with Multistrike on a Wilffire Efreet. Ashes to Ashes reads "if that target already has burn, it afflicts all enemies with Burn for 5 turns." The first strike applies a burn to the attacked creature, but the follow-up strike from Multistrike does not spread the burn - it only reapplies it to the attacked creature.

7
I'm using a Priest of Light with Bearer of Needs and an artifact with Preacher of Stone. When I attack one of my creatures, Preacher of Stone activates and the attacked creature gets mana back. However, Bearer of Needs does not activate and the creature attacked does not recover health.  My hypothesis is that Preacher of Stone changes the attack type from "damage" to "mana recovery," and so Bearer of Needs does not recognize the attack as "damage" to convert to "health recovery." Is this intended?

8
Support / [Typo] Gem of Confusion
« on: June 03, 2016, 03:38:59 PM »
The word "afflicted" is missing the "c."

9
Support / [Bug?] Red Storm Trait
« on: June 03, 2016, 12:50:01 AM »
After fighting a number of them in the last realm, I'm starting to think that the Red Storm trait is not working correctly. It is meant to increase stats aboe 90% health, but I suspect that it is increasing stats above 10% health. Zack, could you look in to that? It may be an artifact thing, I'm not sure, but it doesn't feel quite right.

10
Support / [Bug] Enemies in the Walls
« on: May 30, 2016, 12:57:16 AM »
Found some enemies - that I shouldn't be seeing at this level, most likely - hanging out in the walls. Might be some kind of sneaky, romantic get-away and I thought the Siralim authorities would like to know about this clandestine little meeting.

11
Support / The Amazing Transforming Wolpertinger! [Bug?]
« on: May 29, 2016, 11:40:39 PM »
Not sure if this is intended or not, but my wonderful little Wolpertinger cast a spell that stole the innate ability of an Iron Golem. Curious, I attempted to extract the Iron Golem's core with my Wolpertinger and, wouldn't you know it, he turned into a Nightmare Golem. And stayed that way after battle. During the battle, he had a nature symbol, but how he's turned back to sorcery.

Never trust a Wolpertinger.

12
Support / [Bug] Actions Becomed Queued Even After Creature Death
« on: May 29, 2016, 05:30:24 PM »
This may be a known bug already in other instances, but it is easily reproducable with a team of Valkyrie Scouts. If they attack each other, it will create a string of attacks that will continue on even after all but one is dead, essentially guaranteeing a wipe. Is the action queue meant to keep going after creature death?

13
Suggestions / View Trait on Equipped Artifact
« on: May 28, 2016, 02:36:07 PM »
From what I can tell thus far, there is no way to view the trait of an equipped artifact without unequipping it first. Is there any way this could be changed so that when we view the artifact, pressing 'E' again will show the trait description?

14
One of the results of a Pandemonium Token is that you attract creatures, but nothing happens after thus result (that I can see). I imagine that creatures are meant to attack immediately? Perhaps they spawn on the map somewhere else - I am not sure.

15
Suggestions / Regal Golem - Starting Turn
« on: May 27, 2016, 03:57:17 PM »
The beginning of a Regal Golem's turn seems needlessly drawn out, due to its innate ability. Is there any chance that its effect could only happen once, as a group, instead of on each creature one at a time? It's not a huge deal, but would speed things up a bit.

Thanks!

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