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Topics - Psylisa

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Support / [PS4] Multiple inputs needed
« on: April 02, 2019, 09:51:18 PM »
When going into a menu, sometimes multiple inputs are required for the game to acknowledge the actual input.

The game sounds as if the button was pushed, but nothing occurs. You have to push thr button again, sometimes twice more (each makes a sound) before the menu proceeds.

This only occurs in the overworld menus, not the in-battle menus.

Support / [PS4] Trophies
« on: March 31, 2019, 10:40:27 AM »
Are PS4 trophies implemented? If so, they don't appear on the trophy list.

Also, if they are implemented, is there a platinum trophy? The last two games only went to gold, which was a disappointment, given the breadth of the game.

General Discussion / Creatures randomized?
« on: March 30, 2019, 08:16:34 PM »
Started new in PS4.
Are enemy creatures randomized now?

I've yet to run into a single death creature, and I have a Paragon and two Watchers that are unlocked for enemy teams.

Support / [PS4] Screen size incorrect
« on: March 30, 2019, 12:46:33 PM »
The screen is cut off by about 1/2 a character on all sides. Quite annoying to play, and there's nothing in options to resize the screen properly.

Attached pictures to showcase it.

Support / When attacked triggers do not trigger when taking 0 damage
« on: June 21, 2018, 06:42:04 PM »
v 0.10.3

Spells/traits that say "when attacked" do not trigger if the attack results in 0 damage or a dodge. The spells/traits should either be reworded to say "when attacked and damaged" or allowed to work as worded.

For example, the spell gem Chastise states: Target takes a small amount of damage. This spell can not be cast manually, but has a 100% chance to trigger when it's owner is attacked.

Which is false, because Chastise only triggers when it's owner is attacked and takes damage from that attack.
Note: I haven't tested the interaction with Barrier.

Suggestions / Emblems Suggestion
« on: June 10, 2018, 06:58:49 PM »
Two suggestions here:
1) Emblems can be used as a consumable for +250 rep with that particular god
2) Ultimate Emblem item created. This item would grant you 1/5/10 of a god's emblem when used, depending on which realm you used it in. Similar in nature to Bottled Fairies.

Support / Zephyr - Far less potent
« on: June 10, 2018, 06:28:35 PM »
v. 0.5.9

Zephyr struggles to hit 7,000 heal. That's with Perks to +Healing Given/Received, 4 Life Creatures, and other multipliers to spells. I checked, and seeded my other two creatures to Life - it upped the spell by only 1,500. So it has a base of somewhere like 3,000 heal. Wut?

Minor Healing (2 mana cost spell) heals for 35,000.

Meanwhile, Chain Lightning cast from the same creature hits for 500,000, no problem.

When modifying Zephyr with Health% cost, it's also nearly double the cost of other spells with similar base mana costs.

Support / Pandemoniun Tokens - Treasure Chest
« on: June 09, 2018, 09:33:45 PM »
v. 0.5.7

The treasure chest spawned by Pandemonium Tokens contains far less loot than standard treasure chests.

Support / Enemy Traits doing too much/odd damage
« on: June 09, 2018, 09:03:26 PM »
v 0.5.6
Mana Bomb trait seems to be doing odd amounts of damage and ignoring Damage Reduction Perk.
If Mana Bomb relies on defense, my creatures with higher defense were taking more damage than creatures with lower defense.

Compare: Caritas Sanctus vs Succubus Spirit
And weirdly, my Water Priest took 0 damage. Why? No idea, it didn't have Shell or any traits to prevent such damage.

Enemy Resin
Expected: 8997. Attack * 0.75 (trait) * 1.67 (artifact)
Actual Damage: 12597

Keep in mind, I didn't include the Damage Reduction Perk, either. Expected damage should be less due to the Perk, but it doesn't seem to be functioning.
Damage Reduction Perk is at 35%, so the expected damage would be 5848.

Support / Abnegation/Burn/Poison/Chastise - 50% stated damage
« on: June 09, 2018, 07:19:46 PM »
v. 0.5.6
The trait Abnegation states enemies take 20% of the amount healed.
They don't. They are only taking 10% of the amount healed. Screenshot - Abnegation

Is there a global 50% damage reduction going on somewhere?

Burn and Poison both are doing 50% of the stated damage as well (15% of their stat damage rather than the stated 30%).
My creature has 4221 Int - the enemy creature is taking 633 Burn (15%). Screenshot - Burn

The same 50% reduction applies to Chastise (Life Perk) as well.

These were taken in a normal realm against normal creatures.

Suggestions / Track Prophecies
« on: June 09, 2018, 06:50:10 PM »
Can we please get a way to track Prophecies similar to how we can track Quests?

v 0.4.0

Clickables in Realms opening Menus instead of their contents
Some are resource nodes, others are favor nodes, others are chests. Seems to happen randomly.

Menus range from Gods/Favor to Spell Gems to Guides

Support / Charms not functioning v 0.3.0
« on: June 06, 2018, 05:35:09 AM »

Charms are not spawning their indicated monsters when used in Gonfurian's Realm any realm.

ver. 0.2.1

Some Itherian Creatures are missing their Itherian icon in battle

-Mite Paralyzer
-Frostbite Wight

Support / Can't finish stage - Friden
« on: June 05, 2018, 04:27:33 AM »
v. 0.1.12

Stage quest asks me to find 3 ships.
Only one exists on the map.
Used Farsight, no inaccessible areas. The ships simply don't exist.

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