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Messages - vetokend

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1
General Discussion / Steam - 39 of 39 reviews positive
« on: April 29, 2015, 09:22:53 PM »
Not an easy feat to pull off, congratulations on all your success.  As one who (one day) aspires to be an indie game dev, it's great to see a classic style of game do so well.

I know I whined a lot about the scaling, but the itch is coming back.. I've got the Steam version installed, probably going to start fresh again and see how far I get.

Veto

2
General Discussion / Re: Level scaling?
« on: March 26, 2015, 06:30:38 PM »
So, I know there's a camp I belong to that shies away from level scaling.  They'll probably read this and say "nah" to the game, as they pass through.

Let me set the record straight though, having played it for a little while.  Zack, feel free to correct me if I get anything wrong here, since I'm still new.

While level itself doesn't really dictate your strength relative to monsters, several things make you more powerful for your level.
1) Artifacts (gear), which can gain limitless power through reforging, enchanting.
2) A prestige system in 2.0 where you can increase all of your pet's stats by a percentage - no cap on this, from what it looks like.
3) From the same prestige system, at least 10 different various bonuses you can apply to your pets.

Also worth noting:
1) If you like to be able to bash things after becoming really powerful, you can always start a new pet, equip it with something crazy powerful, and destroy level 1 mobs with it (enemy levels scale in some proportion to your pet levels).
2) You can start a new set of pets at level 1, fight all level 1 monsters, and still use the spell power from your leveled up hero to completely roast them.
3) In most level scaling games, level serves no purpose.  It does here, though.  First off, your hero has a separate level from your creatures.  Next, level differential is an important part of the realm level difficulty system, so it's a necessary metric.

Anyway, didn't want people with my mindset to write off this game after seeing my post.  Progression was kept in mind here, and it feels fun to improve.  Limitless progression with a well-thought out scaling system that doesn't remove the sense of reward.  Well done!

could you please elaborate these 2 points ;
1) Artifacts (gear), which can gain limitless power through reforging, enchanting.
2) A prestige system

Limitless power is certainly what i need.

Hahah.. yes, I hear you.  I haven't been playing much lately, as I initially struggled to beat the scaling curve.  It can definitely hurt the motivation factor.

For #1, you can power up your artifacts at the blacksmith / enchanter with no limits.  I think the amount of a stat you get on an artifact from reforging depends on your level, which is limitless, but that means it's still tied in a bit with the enemy scaling.  Also, unfortunately, enemies' artifacts scale to yours anyway, so that popped my balloon a little bit.

#2 is the royalty points system.  This is where you can really break away from the scaling curve, power wise.  Just keep dumping points into royalty perks and eventually you should have a massive edge on whatever you're fighting.  I'll let you know if I ever get there  >:(

This game is great despite its scaling, but man.. what I wouldn't give for fixed enemy powers that changed only according to realm levels.  I'm level 29-30 and still dabble around in realm levels 1-2.. granted, that was before the recent patch that reduced enemy spell casting for lower realm levels.  I'll have to try again sometime.

Veto

3
General Discussion / Re: Level scaling?
« on: March 24, 2015, 11:14:43 AM »
Just saw the patch notes for 2.0.6.  I'm curious what the implications are of enemies scaling to the experience points of your creatures (vs their level).  Is this just to make sure that nether creatures, who require more experience to level, aren't ridiculously overpowered?

4
Help and Guides / Royalty Points Question
« on: March 18, 2015, 09:39:13 PM »
Are more royalty points awarded for completing tasks in higher realm levels?  If not, might be worth considering?

Thanks!

5
Pictures and Videos / Re: Spoiler Alert! - If you don't like spells...
« on: March 13, 2015, 10:26:05 AM »
Oh.  My.  Goodness.  I want that creature.

Until I get better artifacts to defend vs various effects, spells are just damned annoying right now.

6
Help and Guides / Re: Enemy spell and artifact scaling.
« on: March 10, 2015, 10:26:23 AM »
Interesting, that gives me hope.

This patch note in particular:
- Enemies now have far fewer spells.

I'm hoping that's a delta between 2.0 beta and 2.0.1.  Been making me nuts!

7
Help and Guides / Re: Enemy spell and artifact scaling.
« on: March 09, 2015, 10:12:24 PM »
Man, just got wrecked on realm level 1.  There's got to be something I'm doing wrong.

I think my main problem is that I run out of spell charges real fast, where the enemies get 6 casts every battle, basically for free.  I'll get poisoned, infected (which seems to be insta-death), blinded, bleeding, etc.  If I could just get ahead of the scaling curve, I'd be a little less pessimistic.  People like me need a realm level 0 :P

Edit: And those springtime aspects.. man.. words cannot describe my frustration.  I'm forced to attack them while they dodge endlessly and the enemy group picks me apart.  Any advice on how to deal with those ones?  I used to cast magic on them, but I'm fresh out of scrolls.

8
Help and Guides / Re: Enemy spell and artifact scaling.
« on: March 09, 2015, 04:07:50 PM »
Interesting.. so if I continue to dawdle along in experimentation mode, it's possible that realm level 1 will outpower me.  I'd better be careful with that!

Going off of memory here, but I've got:
1) The angel I start with as a life mage, inflicts burn.
2) A minotaur warrior for offense, gains 20% atk each time it's attacked.
3) An oracle that provides a 25% hp barrier at the start of battle, to compliment the minotaur warrior, since his attack stacks even when his barrier isn't broken.
4) A twisted devil that gets his luck added to his attack.
5) An iron golem to get me out of trouble if the fights last too long (+25% attack each round it attacks)
6) A lich priest for no other good reason than I didn't have any death types on my team yet.

9
Help and Guides / Enemy spell and artifact scaling.
« on: March 09, 2015, 02:59:35 PM »
Am I driving you crazy yet, Zack?  Sorry!   :P

Anyway, as I've recently unlocked the blacksmith and enchanter, the enemies are now starting to cast spells (a lot) and are hitting harder, which I'm guessing is the result of their artifacts.  Realm levels 1 and 2 still provide a decent challenge, and I'm around level 25.

Some questions on this:

1) What does enemy spell power scale to?

2) What does enemy MP scale to?

2) Is there a type of defense that negates spell damage from enemies?

3) What does enemy artifact strength scale to?

The reason I ask is because I've been farming realm levels 1-2 for some time, and while I feel like I'm starting to gain more ground on the enemies, the introduction of spells and artifacts has hindered the effort.  I can do realm levels 1-2 without too much risk, but 3 and up are pretty hairy.  If this is par for the course, then no worries, just excited to climb the ladder a bit.

Thanks again!

10
Help and Guides / Re: Resource drops at end of battle
« on: March 09, 2015, 01:03:10 PM »
Interesting.. so at some point, I'm going to have to stop being a wimp by hiding at realm levels 1-3.  Some day.. some day..

Thanks again for the info.

11
Help and Guides / Resource drops at end of battle
« on: March 09, 2015, 12:19:14 PM »
Me again.  Sorry, I'm so new.. so many questions.  Here's the one at the top of my list:

What controls (aside from power balance) how many resources I get at the end of a battle?  Is it realm level, the level of the enemies I'm fighting, maybe both, or something else?

On realm level 1 I'm getting about 280 of each resource at the end of each battle (maxed power balance at 200), and I'd love to get more.

Thanks!

12
General Discussion / Does speed impact accuracy on physical strikes?
« on: March 08, 2015, 02:24:09 PM »
Those springtime aspects are driving me bonkers ;)

Thanks!

13
General Discussion / Re: Level scaling?
« on: March 06, 2015, 11:50:27 AM »
So, I know there's a camp I belong to that shies away from level scaling.  They'll probably read this and say "nah" to the game, as they pass through.

Let me set the record straight though, having played it for a little while.  Zack, feel free to correct me if I get anything wrong here, since I'm still new.

While level itself doesn't really dictate your strength relative to monsters, several things make you more powerful for your level.
1) Artifacts (gear), which can gain limitless power through reforging, enchanting.
2) A prestige system in 2.0 where you can increase all of your pet's stats by a percentage - no cap on this, from what it looks like.
3) From the same prestige system, at least 10 different various bonuses you can apply to your pets.

Also worth noting:
1) If you like to be able to bash things after becoming really powerful, you can always start a new pet, equip it with something crazy powerful, and destroy level 1 mobs with it (enemy levels scale in some proportion to your pet levels).
2) You can start a new set of pets at level 1, fight all level 1 monsters, and still use the spell power from your leveled up hero to completely roast them.
3) In most level scaling games, level serves no purpose.  It does here, though.  First off, your hero has a separate level from your creatures.  Next, level differential is an important part of the realm level difficulty system, so it's a necessary metric.

Anyway, didn't want people with my mindset to write off this game after seeing my post.  Progression was kept in mind here, and it feels fun to improve.  Limitless progression with a well-thought out scaling system that doesn't remove the sense of reward.  Well done!

14
Support / Re: Crash during combat, windows version
« on: March 05, 2015, 09:59:20 PM »
Sounds good, cap'n.  Any way I can get my hands on a beta copy earlier?  I've got the itch now, but my current copy is crashing too much.

15
Support / Re: Got the PC version. Crashes constantly.
« on: March 04, 2015, 11:21:46 PM »
Oh, yeah.  Worth mentioning that like Shibby, no detailed error message pops up.

Edit: Interesting, Shibby.  While I speak English, I do have my system locale set to Japanese, for another game to run with proper font.  Maybe this is a clue?  I'll have to try it on English locale tomorrow, and see if the crashes stop.  For now, bedtime.

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