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Messages - Enzo Matrix

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Suggestions / A new sigil tier level 6 with a twist.
« on: January 21, 2019, 03:32:35 PM »
I would love to see an addition to the sigils to bring in a new Level 6 tier (ultimate) that has 6 properties and one very different aspect.
A level 6 sigil has no cap on the increased damage / increased stat / stronger boss perk.

However every 10% more for the bonus stats is harder to get. Lower odds basically. The higher these stats above the 270 cap results in a increased rate of bonus return.
So for example a sigil could be +360% more health or boss is 360% stronger. These figures can only be possible on a level 6 ultimate sigil. Level 6 should be very very rare to find also.

Another fun thing would be to add very special possible properties that only a level 6 could have. Something like increased experience +75% increments of 5%. Or bonus all resources +50% etc. Special rare properties.

I love sigils how they are. I just don’t like caps and if we could bring out an ultimate sigil level where no cap exist, only an increased level of odds the higher the bonus gets. Example 300% was 1/210. 310% is 1/218. 320% is 1/336. Like that however you see fit to balance it. Unless you know another better way of bringing out a capless system lol. But ya I hope to see something like this!

Help and Guides / Do any found eggs have bonus stats anymore?
« on: January 16, 2019, 08:53:58 AM »
I read before people found eggs that came with bonus tome stats. I haven’t found a single egg though with any of that only the heredities. Was this changed?

Pictures and Videos / Holy experience! Haha
« on: January 10, 2019, 08:41:46 AM »
I’m sure others have something much more impressive. But I laughed when I scored this kind of experience at my current level in the game. Fighting level 3300 enemies with this team and it was a nemesis plus a dumpling in a Itherian bonus realm.

Gameplay and Balance / Regarding nemesis revive ability!
« on: January 01, 2019, 09:37:44 AM »
So regarding the ability that nemesis revive after short period which seems to be within 1 turn every time. This poses a problem with sigils of +hp%.
I had a +230% hp Sigil and each creature was 150k+ hp. I beat them all over several times but it was impossible to kill them all in 1 turn.

Would it make more sense that each time they are killed they take longer to revive rather than 1 turn every time? I love +hp sigils because my team does colossal damage in 1 round but that was serious dps to actually beat that. Would like to see this nemesis rebalanced a bit so more a creature is killed it takes longer before it can respawn.

Suggestions / Anyway we could bring back and old favourite?
« on: December 29, 2018, 10:09:47 PM »
I loved the siralim 1 Nether Orb craft your creature system and wondered if perhaps siralim 3 could adopt a new style of being able to essentially create a creature with custom stats built on how you designed it. And only 1 of these creatures can be in your party and can not be used in Tavern Brawls.

What I am thinking is a special egg type item that requires a lot of resources and time to genetically modify and build this crafted new breed. You can use DNA of whatever creature you have to make this creature be the same.

The egg item I would like to see it work like siralim 1 Nether / imbued where there was potentials of finding amazing ones and not so great ones. It is a very rare item that can only be found in Itherian Realms. Also you can give it whatever trait you currently possess. I want it to be something that takes work to make it hatch not something easy.

The end result would be nice to have some level of success range not a fixed cookie cutter style. I want to be curious how the end result will actually turn out not know exactly what it’s going to be every time cause that has no magic to it.

Hopefully that gets the gist of what I’m trying to suggest. I really miss the side project that took a lot of my time and I enjoyed it from each siralim game. It was Nether orbs in 1 and breeding in 2. I enjoyed the orb system more tho since I’m the one who suggested the orbs get better and then we got imbued orbs out of it haha. Time flies!

Oh and it would be really cool if altered creatures could be randomly encountered in Itherian realms and reward more exp as they would be a greater challenge.

Help and Guides / Do sigils have caps?
« on: December 26, 2018, 03:06:23 PM »
Hey just curious, do sigils have caps on the amount of bonus stats enemies can have or can it potentially get even higher with the increased realm depth? And I remember a dev post saying up to 8 properties but could change. What is the max properties sigils can have currently?

I kinda hope sigils don’t have a cap on stat % bonuses to find some insanely modified sigils to try and conquer ^_^

General Discussion / I miss building my creatures.
« on: December 22, 2018, 03:13:58 PM »
So siralim 1 had the nether orb where we had a fun side job to build this special creature through these orbs.

Siralim 2 had breeding where I got to enjoy building my team to be even stronger after breeding and having to plan my breeding to build on the stats and also not knowing exactly how the end result was going to be was kinda exciting.

Siralim 3 so far I’m done main story, lv300 creatures been doing Sigil a which are pretty awesome btw. I’m just missing the whole side job of building my unique creatures and not sure if tomes helps this? But I can’t find any of that lol.

Also breeding feels so, not siralim to me atm. It’s simply doing it for a new creature and a +1 / -1 to a stat which maxes out after 15 points.

When I find eggs it hasn’t been as exciting as it use to be like in siralim 2 they always had unique gene stats so it gave eggs more mystery. So far all my eggs have had herditity (sp?) but no bonus stats or anything. Maybe they do later on?

Is there anything currently in game I’m missing that does allow for the creature building feature that siralim 1 and 2 both had. I understand not everyone likes this but maybe in future something can be brought back and allow it to be a feature that can be on or off. I use to have the inox apocalypse with very high defence and right now I can’t really do that. Not sure how anyways.

Support / Re: Itherian Mimics very weak
« on: December 14, 2018, 10:26:37 PM »
Nvm I just seen you fixed this in a recent patch lol

Support / Itherian Mimics very weak
« on: December 14, 2018, 03:31:08 PM »
The Mimics in an Itherian realm are very weak compared to the normal realm versions. Right now they spawn with over 10k hp but in the itherian realm same level only 2k hp so I kill them super fast.

Man I’m glad it worked out this way! Siralim is such a unique gem. No other game is like it. From everything that’s been announced in this version sounds amazing and new. I play the crap out of S2 on my IPhone. My wife goes shopping and I sit in car playing it haha.

I’m looking forward to the sigils! S2 Sigil system is not that fun anymore, being able to easily modify it made them so bland, their +stat properties seem very weak, the challenge is no different. So I look forward to S3 hopefully when I see +140% hp, their hp actually increases by 2.4x normal lol.

Other than that, level cap + breeding to increase and pills I love this. Im very excited for S3!

You dumb dumb, give me more gum gum  haha

Support / Game crash with error on nether boss #2
« on: March 12, 2018, 10:33:35 PM »
So just had this crash during the start of the depth 10 nether boss.

Support / Sigils bonus stat broken?
« on: March 07, 2018, 04:05:37 PM »
I’m not sure if S2 gets updated with bugs or anything but I’m convinced sigils stat enhances are broken. Very noticeable is the +hp %. There is literally no difference in the enemies hp values. On average they are 20k and with a +130% I’m expecting massive hp increase but they are still 20k health. It feels the same for the other stats also.

It’s weird cause I should be like cool easy wins, but I actually was hoping to be afraid of the +% and having hp making them much tankier so the fights felt more epic. Is there a possibility to look into this. I know the hp doesn’t work, they never have more health than the avg I always fight regardless of the sigil perk of +hp%

Nature is my class in S2. I enjoy the dodging and extra damage based on speed. I don’t see much difference I don’t think I’m class perks from S2. However that dodge and counter looks amazing! nature is currently my choice for S3

Awesome!! This is the info I have been waiting for! Can’t wait for each one to be revealed each week. Interested to see all perks =D

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