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Messages - bluequakeralex

Pages: [1] 2 3 ... 40
1
Support / Re: Crash on navigating an empty slaughter interface
« on: December 26, 2018, 01:13:06 AM »
Same for moving left and right in blood knife or gore knife interface.

2
Support / Crash on navigating an empty slaughter interface
« on: December 25, 2018, 12:58:27 AM »
Version: 1.3.5
OS: Linux / Proton

1. Have no creatures able to be slaughtered.
2. Enter slaughter interface
3. Press Left or Right
Game crashes


-- Press Left

############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_sacrifice:

Push :: Execution Error - Variable Index [0,-16] out of range [1,1] - -1.crits(101391,-16)
at gml_Object_obj_sacrifice_Draw_64
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_sacrifice_Draw_64 (line -1)


-- Right press

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_sacrifice:

Variable obj_artifact.<unknown variable>(100222, -2147483648) not set before reading it.
at gml_Object_obj_sacrifice_Draw_64
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_sacrifice_Draw_64 (line -1)

3
OS: Linux / Proton
Version: 1.3.4

I could not enter the itherian boss portal from the bottom, as it looked like my mage was half a tile short of the portal.
Entering from the top worked though, the mage was able to get right next to it.

4
Any news yet if the new gamemaker runtime allows the game to run without steam running?

5
Support / Re: Crash when trying to read specific artifact
« on: December 19, 2018, 03:37:34 PM »
Attached save

The specific artifact is "Subjugation"

6
Support / Crash when trying to read specific artifact
« on: December 17, 2018, 03:55:02 PM »
Version: 1.3.3
OS: Proton / Linux

Something is wrong with this artifact whenever it is highlighted.

I guess I'll delete it from the save file manually if it becomes too big of a problem. Can't get rid of it in-game.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_itemmenu:

round argument 1 incorrect type (string) expecting a Number (YYGR)
at gml_Script_inv_ArtifactStatString
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_inv_ArtifactStatString (line -1)
gml_Script_inv_ItemGetDescription
gml_Object_obj_itemmenu_Draw_64


-- save file inventory entry

[StatPointers10901Param]
5="-1"
4="37"
3="57"
2="-1"
1="-1"
[StatPointers10901Value]
5="25"
4="Life"
3="Life"
2="30"
1="30"
[StatPointers10901Type]
5="11"
4="19"
3="17"
2="17"
1="17"
[StatPointers10901]
Elements="5"
[Inventory2486]
ArtifactInnate="1"
ArtifactItherian="0"
ArtifactSpell="-1"
ArtifactTrait="399"
ArtifactGUID="64"
StatPointers="10901"
ArtifactLocked="1"
ArtifactNickname="Subjugation"
ArtifactType="17"
Looked="1"
Type="0"

7
Support / Negative speed + grim aura
« on: December 16, 2018, 04:54:28 AM »
Version: 1.3.2
OS: Proton / Linux

Dealing 0 damage to enemies possibly because of grim aura and allies having negative billions of speed.
Sweeping Dragon Tail I would think should have stopped subtracting speed
Screenshots and battle log (relevant parts) attached

-- creature setup

========== CHARACTER ==========
Sora the Heartless, Level 583987 Nature Mage
Achievement Points: 2527 / 3801 (66%)
Time Played: 663:51:53
Game Version: 1.3.2

Total Deity Points: 2339131
Acrobatics (Rank 50 / 50)
Your creatures deal additional damage equal to 50% (+1% per rank) of their Speed.
Adaptation (Rank 100 / 100)
Your creatures take 50% (+.5% per rank) less damage and deal 100% (+1% per rank) more damage to creatures of their own class.
Attack (Rank 450)
Your creatures have 450% (+1% per rank) more Attack.
Brimstone (Rank 100 / 100)
You gain 100% (+1% per rank) more brimstone from battles.
Crystal (Rank 100 / 100)
You gain 100% (+1% per rank) more crystal from battles.
Defense (Rank 450)
Your creatures have 450% (+1% per rank) more Defense.
Dodge (Rank 100 / 100)
Increases your creatures' chance to dodge by 100% (+1% per rank).
Druidism (Rank 100 / 100)
Your creatures' maximum stat limit is increased by an additional 300% (+3% per rank).
Essence (Rank 100 / 100)
You gain 100% (+1% per rank) more essence from battles.
Forest Pact (Rank 3 / 3)
Traits and spells that are modified by the number of a certain creature race or class act as if you have 3 (+1 per rank) more of those creatures in your party.
Granite (Rank 100 / 100)
You gain 100% (+1% per rank) more granite from battles.
Health (Rank 442)
Your creatures have 442% (+1% per rank) more Maximum Health.
Hybridization (Rank 1 / 1)
Your creatures have 10% more Health, Attack, Intelligence, Defense, and Speed for each different class of creature fighting on your side.
Intelligence (Rank 400)
Your creatures have 400% (+1% per rank) more Intelligence.
Lone Wolf (Rank 1 / 1)
Your creatures deal 30% more damage, take 12% less damage, and have 30% more Health for each creature missing from your group. In addition, your creatures have a 20% chance to resist debuffs for each creature missing from your group.
Power (Rank 100 / 100)
You gain 100% (+1% per rank) more power from battles.
Purebred (Rank 1 / 1)
Each of your creatures have 10% more Health, Attack, Intelligence, Defense, and Speed for each creature of the creature's same class fighting on your side.
Raid (Rank 3 / 3)
After the Action Queue order is determined, your creatures are moved up 3 (+1 per rank)place higher.
Speed (Rank 1226)
Your creatures have 1226% (+1% per rank) more Speed.
Stat Increase (Rank 100 / 100)
Increases the potency of your creatures' effects that increase your creatures' stats by 100% (+1% per rank).
Survival Instincts (Rank 50 / 50)
When your creatures dodge an attack, they have a 100% (+2% per rank) chance to counterattack for 100% (+2% per rank) extra damage.

Ruh Rune: You gain 25% more Brimstone from battles.
Xil Rune: You gain 25% more Granite from battles.
Chi Rune: You gain 25% more Power from battles.
Inu Rune: You gain 25% more Crystal from battles.
Nae Rune: You gain 25% more Essence from battles.


========== CREATURES ==========
Level 830341 Dikya (Singular)
Godspawn / Nature

Health: 60980415
Mana: 46
Attack: 30888772
Intelligence: 22718194
Defense: 23166580
Speed: 52162169

Innate Trait: Eve
Doubles the effectiveness of your creatures' Nether Aura. This trait does not stack.

Artifact: Two Wishes
*Defense Penetration: 30%
Brimstone Gained In Battle: 20
Crystal Gained In Battle: 20
Essence Gained In Battle: 20
Granite Gained In Battle: 20
Power Gained In Battle: 20
Trait: Two Wishes

Two Wishes: This creature can extract 2 Cores at a time.

Gem of Ice Bolt (Mana Cost: 11) | Damage Increased By 74%, Mana Cost Reduced By 39%
Target takes a small amount of damage and is afflicted with Frozen.
Gem of Iron Skin (Mana Cost: 24) | 44% Chance to Refund Mana
Target gains a massive amount of Defense.
Gem of Metamorphosis (Mana Cost: 15) | Mana Cost Reduced By 23%, 52% Chance to Attack
Target's Health is set to a random amount between 1% and 100%.
Gem of Meteor Shower (Mana Cost: 0) | 34% of Potency Based On Defense, Costs 26% Maximum Health
Random enemies take a moderate amount of damage 3 times.

------------------------------

Level 1551088 Imp Necromancer
Imp / Nature

Health: 71195050
Mana: 37
Attack: 51930506
Intelligence: 55699659
Defense: 25965254
Speed: 131966768

Innate Trait: Darkness Fate
Your creatures have 7% more Speed for each non-temporary Nature Spell Gem each of your creatures have equipped. Maximum of 3 Spell Gems per creature. This trait does not stack.

Artifact: Grim Aura
*Speed: 22%
Essence Gained In Battle: 20
Brimstone Gained In Battle: 20
Granite Gained In Battle: 20
Power Gained In Battle: 20
Crystal Gained In Battle: 20
Trait: Grim Aura

Grim Aura: Your creatures' attacks deal additional damage equal to 20% of their Speed. This trait does not stack.

Gem of Frost Enchantment (Mana Cost: 18)
Target gains Protect for 5 turns, and a large amount of Intelligence.
Gem of Fury Swipes (Mana Cost: 20)
Target attacks random enemy creatures 5 times. Each attack deals 25% normal damage.
Gem of Homing Arrow (Mana Cost: 24) | 42% Chance to Refund Mana, Damage Increased By 63%, Mana Cost Reduced By 20%
Target takes a moderate amount of damage that ignores the target's Defense. 100% of the damage is based on the caster's Speed instead of Intelligence.
Gem of Ice Bolt (Mana Cost: 6) | Mana Cost Reduced By 39%
Target takes a small amount of damage and is afflicted with Frozen.

------------------------------

Level 818204 Dumpling
Dumpling / Nature

Health: 42062358
Mana: 36
Attack: 30437276
Intelligence: 47570519
Defense: 31959140
Speed: 99372809

Innate Trait: Secret Ingredient
You gain 100% more Knowledge Points from battles. This trait does not stack.

Artifact: Anomaly
*Defense Penetration: 30%
Essence Gained In Battle: 20
Brimstone Gained In Battle: 20
Crystal Gained In Battle: 20
Power Gained In Battle: 20
Granite Gained In Battle: 20
Trait: Anomaly

Anomaly: When an enemy takes damage, all other enemies' Health is reduced by the same amount. In addition, enemies take 80% less damage.

Gem of Earth Enchantment (Mana Cost: 19)
Target gains Taunt for 5 turns, and a large amount of Defense.
Gem of Earthquake (Mana Cost: 0) | Costs 60% Maximum Health
Enemies take a large amount of damage and lose a random buff.
Gem of Elemental Barrier (Mana Cost: 10) | Casts On Extra Target, 52% Chance to Provoke
Target gains a Barrier that absorbs damage equal to 50% of its Defense.
Gem of Frost Enchantment (Mana Cost: 26) | 53% Chance to Defend, 46% Chance to Refund Mana
Target gains Protect for 5 turns, and a large amount of Intelligence.

------------------------------

Level 885880 Invidia Sin (Nether)
Sin / Nature

Health: 67775317
Mana: 32
Attack: 36834993
Intelligence (-1): 16390604
Defense: 26789088
Speed (1): 42473279

Innate Trait: Envy
At the start of battle, set this creature's Attack, Intelligence, Defense, Speed, Health, and Mana to the highest of your other creatures' respective base stats.
Nether Trait: Contradiction
This creature starts battles with 200% more Speed, but also starts battles at the bottom of the Action Queue.
Nether Trait: Necessitarianism
This creature has 100% more Attack, Intelligence, Defense, and Speed, but it does not gain any stat bonuses from its artifact.
Nether Trait: Sailor's Warning
While this creature is above 90% Health, it has 50% more Attack, Intelligence, Defense, and Speed.
Nether Aura: Nether Aura: Speed
This creature shares 25% of its Speed with its allies.

Artifact: Charge
*Defense Penetration: 30%
Brimstone Gained In Battle: 20
Crystal Gained In Battle: 20
Essence Gained In Battle: 20
Granite Gained In Battle: 20
Power Gained In Battle: 20
Trait: Charge

Charge: At the start of battle, this creature attacks random enemies 3 times.

Gem of Fire Arrow (Mana Cost: 18) | Generous, 57% Chance to Refund Mana, Mana Cost Reduced By 35%
Target takes a moderate amount of damage and is afflicted with Burn. 100% of the damage is based on the caster's Speed instead of Intelligence.
Gem of Whirlwind (Mana Cost: 20)
Enemies take a moderate amount of damage that ignores 30% of their Defense.
Gem of Acid Rain (Mana Cost: 48) | Generous, Class Swap: Life
Enemies take a moderate amount of damage and lose a large amount of Defense.
Gem of Affliction (Mana Cost: 9) | 57% Chance to Defend, Mana Cost Reduced By 38%
Enemies are afflicted with a random debuff for 3 turns.
Gem of Blastar Punch (Mana Cost: 37) | Class Swap: Death, 53% of Potency Based On Defense, Casts On Extra Target
Target takes a large amount of damage and is afflicted with Scorn for 3 turns.
Gem of Call War (Mana Cost: 21) | 50% Chance to Provoke
Summons War to periodically steal Health from enemies and give it to your creatures until the end of the battle. Only one War can be active at a time.
Gem of Chaos Bolt (Mana Cost: 0) | Costs 24% Maximum Health, 56% Chance to Defend
Target takes a moderate amount of damage that ignores 50% of its Defense.
Gem of Chaos Mastery (Mana Cost: 13)
Your creatures gain a moderate amount of Attack and Critical for 3 turns.
Gem of Chaos Orbs (Mana Cost: 16)
Target's spell gems are sealed for the rest of the battle.

------------------------------

Level 835773 Sphinx Zealot
Sphinx / Nature

Health (-8): 47262166
Mana: 48
Attack (5): 12695425
Intelligence (3): 26725579
Defense: 34199932
Speed: 7110789

Innate Trait: Pharaoh's Bane
Enemies have 5% less Attack, Intelligence, Defense, and Speed for each creature of this creature's own class fighting on your side. This trait does not stack.

Artifact: Pharaoh's Boon
*Speed: 22%
Essence Gained In Battle: 20
Brimstone Gained In Battle: 20
Crystal Gained In Battle: 20
Power Gained In Battle: 20
Granite Gained In Battle: 20
Trait: Pharaoh's Boon

Pharaoh's Boon: Your creatures have 10% more Attack, Intelligence, Defense, and Speed for each creature of the same class fighting on your side. This trait does not stack.

Gem of Affliction (Mana Cost: 0) | Costs 23% Maximum Health, Class Swap: Nature
Enemies are afflicted with a random debuff for 3 turns.
Gem of Antidote (Mana Cost: 16) | 54% of Potency Based On Defense
The duration of your creatures' debuffs is reduced by 1 turn, and they recover a small amount of Health for each debuff.
Gem of Chain Lightning (Mana Cost: 30) | 52% Chance to Refund Mana
Deals a large amount of damage to the target, then bounces to each of the target's allies at random. The damage is reduced for each bounce.
Gem of Decay (Mana Cost: 12) | Casts On Extra Target, Class Swap: Nature
Target's artifact is decayed.

------------------------------

Level 1550179 Meraxis (Singular)
Avatar / Nature

Health (-3): 236223405
Mana: 100
Attack (-1): 146329383
Intelligence (-6): 85886300
Defense (-5): 111729375
Speed (15): 2189231095

Innate Trait: Marigold
Your creatures have no limit to the amount of stats they can gain in battle.

Artifact: Contradiction
*Speed: 22%
Brimstone Gained In Battle: 20
Essence Gained In Battle: 20
Crystal Gained In Battle: 20
Granite Gained In Battle: 20
Power Gained In Battle: 20
Trait: Contradiction

Contradiction: This creature starts battles with 200% more Speed, but also starts battles at the bottom of the Action Queue.

Gem of Boulder (Mana Cost: 22) | 26% of Potency Based On Defense
Target takes a massive amount of damage.
Gem of Chain Lightning (Mana Cost: 25)
Deals a large amount of damage to the target, then bounces to each of the target's allies at random. The damage is reduced for each bounce.
Gem of Earth Enchantment (Mana Cost: 23) | 64% Chance to Defend
Target gains Taunt for 5 turns, and a large amount of Defense.
Gem of Tsunami (Mana Cost: 26)
Enemies take a moderate amount of damage and lose a large amount of Speed.

------------------------------


8
Support / Typo in movement speed
« on: December 14, 2018, 09:44:46 PM »
Version: 1.3.2
OS: Proton / Linux

This option allows you want to increase this speed even more.

Thanks for the feature!

9
Support / Re: Movement speed slowdown with 1.3.0
« on: December 14, 2018, 06:23:35 PM »
True, frame reuse made the Linux version playable with frameskip for me.

Frameskipping prior to 1.3.0 sped up animations for people with non-mobile devices it seems.

mage movement speed, enemy death animations, and spell animations were running 2x faster.

Could there be a replacement to make this unintended behavior (essentially animation time is halved) a feature in the game.


10
Support / Movement speed slowdown with 1.3.0
« on: December 14, 2018, 05:01:33 PM »
Version 1.3.0
OS: Proton  / Linux

The upside (downside?) is that frameskipping no longer doubles movement speed on
Windows. Linux versions no longer reuse existing frames randomly.

Problem, I got used to double movement speed when frameskipping was enabled.

Was it a bug that we could move twice as fast?

11
Version: 1.1.2
OS: Proton, Steam Play

Enemies at lv2M and 1000% more stats usually have 50-150M stats and hundreds of millions of HP.

The summoned enemies have ~10-11x less than that amount.

12
Support / Awakener of Talisman achievements off by 1
« on: November 22, 2018, 12:30:10 AM »
Version: 1.1.2
OS: Proton, Steam Play

I got the achievement to upgrade 35 talisman to rank 100+ only after upgrading 36 talisman according to the accolades.

Update: Actually, I only have 35 talisman at 100+. So the accolades is incorrect.

13
Support / Donating to Torun a 2nd 10 times resets donations again
« on: November 20, 2018, 06:18:55 AM »
Version: 1.1.2
OS: Steam Play, Proton

The first time I got "Are you [email protected]#$ING INSANE?" achievement (same value as 10 donations achievement). Reset 10 donations to 0.

The 2nd set of 10 donations resets the donation count again, making it impossible to get more than 10 donations to Torun ever. Thus the higher Torun donations are impossible to get.

14
Ah, thanks.

This will be great for sigils with > 100% bonus then.

15
Version: 1.1.1
OS: Proton, Steam Play

unbroken mirror appears to increase the base sigil percentage bonus by the amount on the sigil (+X%)

unbroken mirror: rank 80 (by 20%)
Ex. a sigil with 90% would go to 110%

With only a high card bonus (1%) it stays at 1% instead of 21%.

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