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Messages - Liquidated

Pages: 1 [2] 3
16
Support / Re: Battle Crash Time!
« on: December 29, 2016, 06:30:17 PM »
PM'd my cloud account. Sorry for the delay,  re-re-reading Gene Wolfe's Book of the New Sun. ;D

17
Support / Re: Battle Crash Time!
« on: December 29, 2016, 03:08:55 PM »
I do have a single cast at start gem... hold on let me restart after...


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,6] out of range [1,2] - -7.targets(100002,6)
at gml_Script_bc_CreatureCast
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_CreatureCastSpellGem
gml_Script_bc_SpellsOnHit
gml_Script_bc_StartupEffects
gml_Object_obj_battlecontroller_Step_0



Again.

The spell gem is Necrosis

it has:
18% cast on crit
63% cast at start
19% cast on dodge

No idea what the game was thinking, found it that way and it followed me home!



18
Support / Battle Crash Time!
« on: December 29, 2016, 12:24:22 PM »
Yup again and again and again!

win 7

version 2.1.6

I hit some sort of start the battle with X before the fight that crashed me if that has any bearing - running a lone wolf hound group making me immune to all debuffs
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,6] out of range [1,2] - -7.targets(100002,6)
at gml_Script_bc_CreatureCast
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_CreatureCastSpellGem
gml_Script_bc_SpellsOnHit
gml_Script_bc_StartupEffects
gml_Object_obj_battlecontroller_Step_0

19
Sounds unintended, best put this in the support forum to make sure Zack sees it.

20
Support / Realm Quests intermittently not spawning
« on: December 19, 2016, 10:49:44 PM »
As the subject states on entering realms, they rarely do not spawn realm quests. Seen it twice so far coming in from another realm. In the latest case Lister's realm had the blue test equipment spawned, but no quest was associated. To stress this situation very rarely occurs.

2.1.4

Win7

21
General Discussion / Re: List of Gods and their skills?
« on: December 18, 2016, 08:38:55 AM »
Wow super fast reply, thanks Umaro!

Need to rethink my team build then perhaps.

22
General Discussion / Re: List of Gods and their skills?
« on: December 18, 2016, 08:34:20 AM »
Are Avatars keeping their base racial properties for all those (bi)racial team builds? Would be a sad Apprentice Imling Hunter if that were not so.

23
General Discussion / Re: Looking for a good lvl 20 or so Nature party build
« on: December 18, 2016, 08:25:45 AM »
There's the full hunter team for total attack spam (good for those cast on hit gems) and innate resurrection support.

There is the tower giant team focused on amassing HP for tank and spank at the cost of no real speed or int. There are all manner of neat traits but singularity (At the start of battle, your creatures share their base Maximum Health with each other. In addition, your creatures take 100% more damage. This trait does not stack.) is worth noting.

There's the entire Imler/Imling ball of wax and, if playing as a nature mage, some lone wolf help if you go the Silver Imler route.

24
Support / Re: Battles Sometimes Act Like I'm Holding Down Action
« on: December 13, 2016, 03:38:40 AM »
Seems a bug but in the meantime, if you press 'e', it should kick you out of the loop.

25
Support / 2.1.0 combat crash
« on: December 13, 2016, 12:55:36 AM »
That damned wolertinger again! Was on the level 11 boss thinking I was safe from casting bugs but no!



win 7 still

version 2.1.0



___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,-1] out of range [1,13] - -5.creatureList(100003,-1)
at gml_Script_bc_CreatureCast
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_CreatureCastSpellGem
gml_Script_bc_ExecuteEvents
gml_Object_obj_battlecontroller_Step_0

26
Support / Another Combat Crash
« on: December 11, 2016, 02:46:57 AM »
right after the wolpertinger crashed me, another crash soon after. Fortress got one of the new Chaos gems (not sure name) that ended up doing 50% damage to adjacent enemies that had both chance to use no mana and cast on defend if I recall correctly. As soon as I defended the fortress the game crashed.

win 7

version 2.0.0


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,3] out of range [1,2] - -7.targets(100002,3)
at gml_Script_bc_CreatureCast
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_CreatureCastSpellGem
gml_Script_bc_SpellsOnHit
gml_Script_bc_OnDefend
gml_Script_bc_CreatureDefend
gml_Script_bc_Turn
gml_Object_obj_battlecontroller_Step_0

27
Support / Combat Crash with Wolpertinger
« on: December 11, 2016, 02:32:14 AM »
level 16 nature mage can crashed while fast forwarding through combat with nothing in particular on vicious wolertinger's turn.

win 7

version 2.0.0



___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,-1] out of range [1,13] - -5.creatureList(100003,-1)
at gml_Script_bc_CreatureCast
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_CreatureCastRandomSpell
gml_Script_bc_OnAttack
gml_Script_scr_AddEventToStack
gml_Script_bc_CreatureAttack
gml_Script_bc_Turn
gml_Object_obj_battlecontroller_Step_0




28
Help and Guides / Re: Adaptation Perk Question
« on: December 09, 2016, 05:48:47 AM »
Hmm, thanks Umaro

I would assume the hybridization thing would work for hounds if I goofed with morph gems?

On another note, I noticed that at nether realms 75 and 90, the wiki lists both as

   Your creatures' class-specific traits act as if your party contains 2 more creatures that belong to that class. This trait does not stack.

Meaning the Thylacine setup with both traits on a nether terror hound could act as -100% attack, intelligence and defence on each attack?

29
Help and Guides / Adaptation Perk Question
« on: December 09, 2016, 01:37:46 AM »
Taking too long to grind deity points to test it myself (Trial Expansion means new game), so asking a question about the nature mage perk adaptation...

If you put a Morph Chaos gem on say a nature based creature, the creature can now only equip chaos gems right?

I only ask this because the wording 'at the start of battle' leaves a bit to be desired.

30
I loathe seeing Diamond Paragons, they mess everything up. 
Definitely thought about adding that trait to a team based on artifact traits only ;)

@Umaro regarding swiftcasting, my chosen Forum Avatar is there for exactly that reason; so OP.

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