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Topics - Noetherian

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31
Currently, the bonus statistics from Sailor's warning do not seem to be showing up on the in-combat Inspect screen.

This makes it difficult to tell whether Sailor's warning is working properly.

Ottum Level 17 Attack statistic with no Artifact (out of combat inspect):
-- 203

Ottum Level 17 equips artifact with 40% attack and Sailor's Warning (out of combat inspect):
-- 285

This is reasonable, Sailor's Warning doesn't work out of combat, so I only see the 40% from the artifact.

Ottum Level 17 enters combat with Sailor's Warning (in-combat inspect):
-- 285

That is to say, that Sailor's Warning may be working properly (I am not sure) but it is very difficult to tell because the stat bonus doesn't show up on the in-combat inspect.

32
Getting a lot of positive early Steam Reviews helps to improve visibility for a game and can have a higher impact on the audience a game is able to reach. (Steam's engine is much more likely to recommend Siralim 3 to a user who plays similar games if Siralim 3 has a ton of positive reviews.)

Therefore, if you are enjoying the game, please take the time to write a brief review!

33
Support / OnDodge Crash : I tried Menacing Dragon Fangs in my Party
« on: May 25, 2018, 09:42:23 PM »
Version : 0.007
Platform  : Windows/Steam

I tried using Menacing Dragon Fangs in my party and got an OnDodge crash.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Push :: Execution Error - Variable Index [0,5] out of range [1,4] - -7.enemies(100005,5)
at gml_Script_bc_OnDodge
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_OnDodge (line -1)
gml_Script_bc_CreatureAttack
gml_Script_bc_Turn
gml_Object_obj_battlecontroller_Step_0

34
Menacing Dragon Fangs should do damage to each creature once.

When one of my creatures dodges in 0.007 (fighting against Dragon Soldier), I get repeated damage messages on a single creature instead of one damage message on each of my creatures.

(I think that in fixing the crash, you made a minor change to the functionality of the Trait)

35
Support / Extract Crash : Enemy has temporary summon
« on: May 25, 2018, 08:59:02 PM »
Platform: Windows / Steam
Version : 0.007

Crash when I activated the Extract Command (Before I got to pick a target)

The enemy team had a temporarily summoned Nightmare Golem, which may have been the cause of the issue.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_creature:

Array index must be positive
at gml_Script_scr_CreatureTier
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_CreatureTier (line -1)
gml_Script_bc_ExtractChance
gml_Object_obj_creature_Draw_64



36
Version : 0.005
Platform : Windows / Steam

My Party:
----------
Ottum
Mutated Vampire Bat
Imp Hexer
Summer Aspect
Unicorn Vivifier
Djinn Illussionist


Enemy Party:
---------------
Plague Alchemist
Ancient Grimoire
Ancient Grimoire
Dragon Soldier
Phase Marauder

Crash happened just as my Imp was finishing a cast of ShellBurst. I think the ShellBurst cast was in the process of killing the Ancient Grimoire.

This fight also did include a temporarily Summoned Yeti on the enemy side, but that probably isn't a factor here. (Since I have seen this particular crash in 0.004 in fights with no temporary summons)

I have been constantly using Imp Hexer. I wish I knew what the random properties were on the Imp Hexer temporary Gem.

My best guess at the moment is that this crash might be linked to a certain property (or set of properties) interacting poorly with fights on Realm Level 4. (Let's not talk about how many times I have replayed Realm Level 4 trying to avoid this crash <grin> ... Maybe some day I will reach the second boss)

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Variable obj_battlecontroller.slot(100058, -2147483648) not set before reading it.
at gml_Script_crit_intelligence
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_crit_intelligence (line -1)
gml_Script_bc_OnDodge
gml_Script_bc_CreatureAttack
gml_Script_bc_ArtificialIntelligence
gml_Script_bc_Turn
gml_Object_obj_battlecontroller_Step_0

37
Support / Crash in Battle (Variable not set before reading it)
« on: May 25, 2018, 03:45:49 PM »
Platform: Windows/Steam
Version : 0.004

Not sure what caused this. Random fight on Realm 4, crash during enemy turn
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Variable obj_battlecontroller.slot(100058, -2147483648) not set before reading it.
at gml_Script_crit_intelligence
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_crit_intelligence (line -1)
gml_Script_bc_OnDodge
gml_Script_bc_CreatureAttack
gml_Script_bc_ArtificialIntelligence
gml_Script_bc_Turn
gml_Object_obj_battlecontroller_Step_0

38
Platform : Windows / Steam
Version : 0.004

Not sure what caused this crash.
I think the issue in this fight might stem from an enemy dying (in slot 5) and then after that an enemy was summoned (into slot 6)
... But effects (like gain barrier) were still displaying over the blank spot with the dead enemy (in slot 5)

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battlecontroller:

Unable to find any instance for object index '107699' name '<undefined>'
at gml_Script_bc_ExecuteEvents
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_bc_ExecuteEvents (line -1)
gml_Object_obj_battlecontroller_Step_0

39
Support / Rebind Menu Key to Backspace
« on: May 25, 2018, 01:57:02 PM »
Started new game.
Went to controls screen.
Select Menu/Cancel key.
Press Backspace to rebind the key to backspace

Unexpected Behavior: Brings up Rune Screen (covering the control rebind screen)

Platform: Steam/Window
Version: 0.003

40
With over 1000 Traits in the game, most things that you can think of are probably in there somewhere. The real challenge is to think of something that isn't in the game!

Post your guesses below for Traits that you believe are NOT present in Siralim 3.

41
General Discussion / One Last Hurrah ...
« on: December 07, 2017, 08:36:17 PM »
With Siralim 3 on the horizon, I was thinking of starting one final New Game+ for Siralim 2.

Any ideas for New Game+ options? Or Mage Class/Perks? Or Creature Combos that might be fun to play around with?

Siralim 3 Early Access feels a long way off, and it has been a while since I have last touched the game, so maybe I need one last run with a truly great game!

42
Support / Android : Move A Button Right
« on: April 28, 2017, 09:56:36 PM »
I used to play on PC, I decided to try playing on my new Galaxy Tab A (Samsung)

Options --> Gameplay --> Controls

There is an option to move the touch controls.
I can successfully move the A Button Up, Down, and Left.
When I try to move the A Button to the right, nothing happens

Even if I first move the A Button far to the left, I cannot move it right at all.

43
General Discussion / Ignore Gene Strength
« on: April 28, 2017, 08:54:42 AM »
I haven't had a chance to try New Game Plus yet in Siralim 2 (maybe this weekend), but I saw that one of the options is "Ignore Gene Strength"

I am curious if anyone had tried that. It isn't clear to me how this would impact the gameplay experience. In particular, it isn't clear whether this makes the game easiest or harder ...

44
Support / Infernal Charge -- Percent Damage bonus issue??
« on: October 17, 2016, 12:06:18 PM »
I had a fight last night with the following behavior:
-- Realm 39 ... New game, grinding up levels to kill Misery
-- Killed all but one enemy
-- Final Enemy had high Defense
-- My highest attack creature -- Phase Executioner-- could inflict modest damage (roughly 200)
-- When I cast Infernal Charge (attack with 150% damage) on my Phase Executioner he attacked for 0-4 damage

This was strange so I repeated multiple times. Result was consistent. Manual attack did modest (200-ish) damage, and Infernal Charge did essentially no damage.

It seems possible that this is related to a problem someone was having with Berserker Fiend. (I haven't used Berserker Fiend much, but the problem sounded similar to what I saw with Infernal Charge, so there could be a more general issue with percentage based damage buffs)

http://thylacinestudios.com/forums/help-and-guides/berserker-fiend-does-little-or-no-damage/

45
Support / Vampiric Aura Trait - Working as Intended?
« on: October 15, 2016, 11:15:33 PM »
I have started playing around with Vampiric Aura (Mutant Vampire Bat) and I have noticed a couple of odd things. I wanted to make sure this behavior was intended.

First, with Multistrike (and the Lau rune) I find that the Vampiric Aura heal effect goes off three times even if the enemy dies on the first hit.

Second, even if an attack does zero damage, Vampiric Aura still creates a Heal effect (Healing everyone for zero points of healing).

Third, Vampiric Aura is triggering Spirit abilities (e.g. Frozen Spirit) even if it heals for zero, and even when the creature being healed is at full life.

This means that at the start of a fight when all of my creatures are at full life, I can attack an enemy using a multi strike creature ... This yields 3 Frozen Spirit activations on all on all of my creatures even if the attack does no damage.

Final Note: Vampiric Aura triggers the Charity trait, even when it does zero healing. This allows me to double the number of Frozen Spirit activations that I get from my zero damage attack.

Is this behavior intended?

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