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Messages - Noetherian

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31
There is no difference between Base Stat bonuses gained from Tomes and Base Stat bonuses found on Eggs in the Wild.

32
Announcements / Re: Siralim 3 - Patch 0.14.0
« on: June 29, 2018, 03:29:01 PM »
Great patch!

I think game had been a bit short on rare drops that feel exciting. This patch makes Egg drops potentially feel much more exciting ... Additionally, chasing the Genes that you need to customize your Nether Creature is another great idea for cool rare loot.

33
Support / Re: lets get rid of the primed idea
« on: June 29, 2018, 12:55:56 PM »
Given that 15 is a relatively low cap, it is important to put some sort of limit on the system so that people don't Max out Heredity immediately.

That being said, the idea for an item-based system seems excellent. In particular, I feel like at the moment the game is a bit short on cool rare drops. (Having additional rate things that feel exciting when they drop would be excellent.)

34
Gameplay and Balance / Re: Early Game Life Mage Testing
« on: June 29, 2018, 09:48:44 AM »
@Psylisa: I agree with you that Valkyrie Scout damage is quite low overall.

However -- completely off topic -- I have found that Valkyrie Scout can be a fun way to generate enemy dodges. Give Valkyrie Multi-strike (and/or a trait that enables multiple attacks) and make sure that the Valkyrie's artifact has no speed bonuses. (Actually, this will work even better with the new Heredity system). Then load up your team with effects that trigger when the enemy dodges ... profit :-)

Note: Certainly, not the most effective strategy out there, but it is a lot of fun. I used it the first time I defeated the Queen of Siralim!

35
Gameplay and Balance / Early Game Life Mage Testing
« on: June 29, 2018, 09:01:59 AM »
I wanted to test out the new Life Mage early-game duo: Emlai++ and Valkyrie Scout

Last night, I started five games as a life mage and played through the first five Realms in each of the five games.

Conclusion: Realm 2 was Tough! and Valkyrie Scout isn't particularly useful early game

-------------------------------------------------

Typically, I entered Realm 2 with Emlai, Valkyrie Scout and a newly summoned Level 1 creature. (E.g., Unicorn Vivifier)

In two of the five games, I died before I could get the newly summoned creature up to level 2. Fights such as the following were really hard for Life Mage and seemed to require getting lucky with Emlai buffs:
-- Bard, Bard, Aspect
-- Bard, Aspect, Unicorn
-- Bard, Aspect, Aspect

In general, I have found Bards to be the most dangerous creatures in the early game (they themselves hit hard and they make other creatures like Aspects hit harder than they otherwise would). However, most of the other starting pairs have the damage output to kill a Bard quickly.

Additionally, the Aspects are particularly problematic for Valkyrie Scout. Aspects are Nature and therefore deal extra damage against Life. Both of my early Realm 2 Deaths involved an Aspect (with the Bard damage bonus from speed) hitting my level 1 creature -- the Valkyrie then counter-attacks the Aspect, the Aspect dodges and proceeds to kill the Valkyrie. (This doesn't guarantee a loss in the fight, but unless the Emlai gets lucky with buffs things go badly)

I also lost one fight in Zonte's Realm because my Emlai went Berserk at an unfortunate time and died quickly. (Early game Berserk is a double-edged sword)

Overall, I felt the Valkyrie Scout didn't add much to the team. The Scout attacks a lot, but it doesn't deal any damage early game because its attack stat isn't particularly high. (By way of comparison, the Death Shadow Carnage has an Attack of 22, and Valkyrie Scout has an attack of 16 ... this makes a big different early in the game.) Additionally, early game you don't have access to strong attack artifacts (no Enchanter) or traits that reward you for attacking frequently.

-----------------------------------------------------------

Bottom Line: I think that I am a reasonably skilled player, and in only 2 of my five attempts was I able to reach Realm 5 without dying. This is a small sample size, but it indicates there might be a problem with the early-game life duo.

I really like the changes to the Life Perks, but they don't play a role in the very early game! ... Indeed, many of the best ones require access to healing and Life mages don't have access to healing early on.

Final Suggestion: Can you give Lister a gem that provides some sort of healing as his Rank 2 (Honored) Favor Reward? This doesn't help with the very early game, but it does guarantee Life Mages access to a healing effect without having to go too far into the game.

36
Support / Crash : Inspecting Emlai
« on: June 28, 2018, 01:30:00 PM »
Version: 0.13.0
Platform: Windows/Steam

In Realm 1, I inspected the Emlai and got this crash report

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_inspect:

Variable obj_inspect.rstr(101913, -2147483648) not set before reading it.
at gml_Object_obj_inspect_Draw_64
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_inspect_Draw_64 (line -1)

37
Support / Minor Text Issue : Stableman's Brother
« on: June 28, 2018, 01:22:32 PM »
Immediately after you finish the Tutorial, Torun provides a list of people that you should find and bring to Nex.

This list includes the text "Stableman's Brother" ... However, in the plot, the Deathlord is not the brother of the Stableman (I believe he is an apprentice).

38
Announcements / Re: Siralim 3 - Patch 0.13.0
« on: June 28, 2018, 01:07:35 PM »
The new Heredity System seems really interesting ... Not clear yet whether it is awesome or meh, but it is definitely interesting.

I think it was an interesting choice to adjust the rate of stat gain instead of just adjusting base stats ... this change seems to make tomes more powerful because boosting a base stat multiplies very favorably with a +15 Heredity.

Side Question: Is there any way to see how many Tomes a particular creature has consumed? (That is, what are the creature's base stats?)

Side Question: Is it still impossible to breed Nether Creatures? Does that mean that you want to get the Heredity set at the desired levels before you Transform a creature into a Nether creature?

39
Suggestions / Re: One last, little Life Mage start suggestion
« on: June 28, 2018, 12:53:27 PM »
Oh, Valkyrie Shieldmaiden seems like an excellent second creature:
-- Really clear how to use the creature effectively, even for new players
-- "Feels" very in line with what people expect from a Life creature
-- Good Synergy with the Life Perks
-- Makes the Emlai hard to kill ... the Emlai wants to take hits due to its passive, this ensures the Emlai can stay alive early game

I think that Narklin Ophan would also be fine (it has a lot of the same advantages as the Shieldmaiden), but for some reason Shieldmaiden + Emlai feels like a better fit.

40
Suggestions / Re: One last, little Life Mage start suggestion
« on: June 28, 2018, 11:40:19 AM »
I just ran through the very early game with a new Life Mage and I agree with Gringar that the starting duo doesn't make a lot of sense.

In particular, it can be quite a while until you get access to Healing. (None of the gauranteed early game creatures provide Healing ... You might get lucky with a Healing Spell Gem in Zonte's Realm, but you might not). Therefore, for all the early game, it feels like the Spirit has no Trait at all.

I don't know if Valkyrie Queen is the right answer, but I think something other than Spirit would be helpful. (Either that or find a way to gaurantee that a player will have access to Healing effects early on the game through one of the early eztractable creatures.)

Side Note: The bards are really scary early game because they themselves hit hard and they make a bunch of other early game creatures hit harder. You should consider moving the Bards back a few Realms so that they don't unlock at Realm 1. (Perhaps put them in the Medows of the Wind God and move something that forward to replace them?)

41
Gameplay and Balance / Non-Expert Players : Early End-Game
« on: June 27, 2018, 02:09:35 PM »
I spoke briefly with a friend of mine (let's call him "Mike") who doesn't read these forums and has no prior Siralim experience. Mike really enjoyed the main story, but he recently stopped playing the game. (He might try it again once the game officially releases)

Mike commented that transition from the Story to End-Game is a bit jarring, in that you quickly go from a clear objective (defeat the King/Queen of Siralim) to no objective at all.

Personally, I think the prophet is awesome with regards to giving goals and direction to players as they explore the end-game. However, for players like Mike who don't read the forums (or other online Siralim materials) there is a HUGE gap between the end of the story and unlocking the prophet.

(Unlocking the prophet requires Rank 5 favor with two particular gods. At the end of the story, Mike was at Rank 2 or 3 Favor with each of the gods ... there are 15 gods out there and it isn't at all clear that focusing on two of them leads to a cool end-game quest system)

You should perhaps consider either:
(A) Making it easier to unlock the prophet so that it doesn't require Rank 5 Favor with two different gods
or
(B) Add some sort of text or quest to the early-end game that pushes players to focus on the two Gods that allow you to unlock the Prophet

42
Thanks a lot for the data.

I have been playing through the early end-game on this Save File. I have 4813 Achievement points on this Save File, which I assume is pretty normal for the early end-game ... Although I am curious is other players had more Achievement Points when they played through the early end-game?

Recently, I have been full-clearing Normal Realms to try and find Sigils (grabbing every chest and killing all Nemisis packs that I find). Doing this, I have found two Sigils in the last 23 Normal Realms that I full-cleared. (During this time, I also cleared one Itherian Realm and got a Prophecy turn-in, but neither of those provided a Sigil)

Sometimes it feels like I am playing a very different game than others on this forum. Has anyone else played through the early end game (e.g. Normal Realms 50-100) since the loot rebalance in 0.5.11?

Currently, I find the early end-game to be frustrating and not fun. I could grind out more achievements, but the game should have an enjoyable gameplay loop in the early end-game before players have managed to grind their way to 70% achievements.

In any case, if my experience is the intended experience that is fine, I am happy to move on and accept that I am just not in the target audience. (My experience is that Sigils are rare -- one every 10-12 Normal Realm full-clears and that Itherian Realms are trivially easy because few Sigils leads to a low max-Itherian Realm.)

However, before I do that, I want to make sure that the problem is me and that there isn't a systemic problem with the early end-game.

43
Umaro: Thanks, I appreciate the suggestion. Although it seems odd to have to manually adjust difficulty both before and every Itherian Realm in order to have an engaging end-game experience.

Note: It is certainly possible that the game-play loop that I am looking for with periodic challenging/exciting Itherian Realms is not the end-game loop that other players want (or that the designer intended). If that is the case, I am happy to accept that I am in the minority and move on. However, if that is the intended gameplay loop for the end-game, then I suspect that there is a design issue here.

=============================================

I am curious as to what other players' experience is with the early end-game. (E.g., Content just after the end of the story ... Normal Realms 50 -100)

Has anyone else played through the early end-game since patch 0.5.11 did a major re-balance of item drop rates? (I had a Chaos Mage save file that I started right when the game launched and my experience with that file was different than with my current Death Mage save file)

If so, what was your play pattern?
How much time did you spend in Itherian Realms as compared to Normal Relams?
Did you find that your Itherian Realm level kept up with your Nether Creature level (or did your Itherian Realm level fall behind)?
Did you find your play pattern in the early end-game to be enjoyable?

It is possible that I am the only one having a bad experience with the early end-game. If so, I would love to know that.
Also, I think it is very possible that few players on this forum have run through the early end-game recently.



44
Zack,

Thanks a lot. I really appreciate the response.

I am definitely not saying that I want to be in Itherian Realms 100% of the time (or anything close to that). However, I will note that the most fun that I have personally had playing any Siralim game is when I was able to do barely pull off a challenging Itherian Realm in Siralim 3.

In any case, I would be very happy with the play pattern:
-- Do an awesome/challenging Sigil
-- Farm Normal realms for the next Sigil
-- Do an awesome/challenging Sigil

The key issue is that I don't know how to get that play pattern. Currently,  when I do get a Sigil to drop, it isn't awesome/challenging/exciting because my Itherian Realm level is so far below my normal realm level. (That is, the Sigil drops while I am killing Level 400 enemies, but when I use the Sigil I end up back in Itherian Realm 7, which has enemies below level 200.)

... Once one gets an unlucky steak for Sigil drops, then the maximum Itherian Realm level ends up FAR below the normal realm level ... And I am not sure how to remedy that.

45
I think this is the crux of my problem:

*** If you get an unlucky streak on Sigils and you get "behind" you can never catch up ***

The key number associated with my team is my Nether Creature level. My Nether Creature continually levels up, there is no way to stop him from Leveling or to reduce his level.

If my Nether Creature is level is too high (relative to enemy level) then I am penalized with loot drops, and also the Nemisis packs and Itherian boss fights aren't challenging (which makes them much less fun).

So doing content that is relatively low-level compared to my Nether Creature level is no fun, and is also unrewarding from a loot point of view.

This isn't a problem with normal realms, because I can always push the normal realm level high enough to fight creatures much higher than my Nether Creature.

However, if I get unlucky with Sigil drops early in a save file (which is the case for my current save file), then I end up in a situation where the process of farming Sigils in normal realms causes my Nether creature to be much higher level than the maximum Itherian Realm that I have access to. This means, that when I do eventually find a Sigil, it is unrewarding and easy.

I have the option of capping the level of my normal creatures (or reducing their level) to keep them in line with where I am in Itherian Realms, but there is no similar option available for Nether Creatures. Indeed, in order to have a chance of finding new Sigils, I need to be farming Realms where my Nether creature gains lot of experience (if I don't do this, then I get a loot penalty for being over-leveled).

There seem to be only two ways out of this situation:
1) Get incredibly lucky and get a string a string of lucky Sigil drops that allows my Itherian Realm level to catch up with the level of my Nether Creature. This seems incredibly unlikely ...

2) I can start a new Nether Creature. This is frustrating because I went to the trouble of building up my current Nether creature because I wanted to do interesting/difficult content with him ... having to start over with a brand new Nether creature (which early in the end game requires a ton of grinding) just to have access to interesting/challenging Itherian boss fights does not seem like a fun answer

==============================================

The bottom line: I started a new Save file and I have been playing through the early part of the end game. With this save file, I have been finding a lot of frustration and I have not been having fun due to bad luck with Sigil drops. (Seven Itherian Realms defeated and I am rapidly approaching normal Realm 100)

I am not going to give up on Siralim because I like the series and I think highly of Zack. However, the level of frustration/un-fun that I am currently experiencing with the game would cause me to write a negative review for any other title.

A string of bad luck in a progression-based RPG should not ruin the fun of an entire save file!

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