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Messages - Noetherian

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Help and Guides / Power Balance Question
« on: May 09, 2015, 04:44:36 PM »
Does anyone know what Power Balance effects and what it doesn't?

How does it relate to the Loot Hoarding Talent? (The two seem quite similar)

My understanding is that it doesn't affect Resources gained after a fight. (Does this include Power gains? With a name like "Power Balance" it seems possible that it might affect power gains <grin>)

The main reason that I ask is because I am trying to understand the usefulness of the Power-Balance talents (e.g., Max Power Balance and Bonus Power Balance) as compared to other talents that improve loot.


Early game, I really like the Spoils of War talent. However, as I get a bit further in the game and start to care about things like Legendary crafting materials and Nether Orb drops ... then Loot Hoarding, Treasure Findings, Better Duty Rewards, and Power Balance all seem like good talents and it is difficult for me to compare their relative value.

General Discussion / Re: Sad Day: First Negative Steam Review
« on: May 09, 2015, 02:07:10 PM »
Yes, the graphics are definitely retro. However, if you are buying the game on Steam, the fact that Siralim has retro graphics is 100% obvious from the screenshots and the video.

If you are the type of player who doesn't like playing games with retro graphics -- and there is nothing wrong with having that preference -- I am not sure how you end up owning Siralim.

General Discussion / Sad Day: First Negative Steam Review
« on: May 09, 2015, 01:33:48 PM »
I suppose it was only a matter of time, but Sirilim finally has a negative Steam review. <sigh>

However, I can't figure out how to access the negative review (as a USA customer, Steam only shows me reviews that are written in English).

In any case, if you own a Steam copy of the game and you haven't written a review of the game yet, this weekend would be a great time to do so! :->

(Also, thanks again to Zack for continue to support the game with great post-release patches!)

General Discussion / End of Steamworks Event
« on: May 07, 2015, 12:57:42 PM »
Does anyone know what time tomorrow (May 8) the Steamworks event will end and Zack will stop giving out a free Pilwiz?

My plan is to create a bunch of new save files (Level 1 characters who have the free Pilwiz) so that when I start over in the future, I will be able to get the benefit of the event :->

Gameplay and Balance / Re: How to not get fried by spell damage?
« on: May 07, 2015, 10:35:22 AM »
I have only been playing the game since the Steam release, but I have started a bunch of new games to try out different approaches to the early-game.

In virtually every game that I have started, my first party wipe comes from a AOE spell that kills multiple creatures instantly. This typically happens the first or second time that I venture to depth 4.

It is possible that I just have a tendency to visit depth 4 too soon, but when my party is able to solidly win most fights on depth 4, it is a bit frustrating to get wiped because the enemies happened to have a powerful AOE spell.

Any advice that anyone has for avoiding spell damage wipes in the early game (i.e., before I complete my first Nether creature) is appreciated.

General Discussion / Who was your first Nether creature?
« on: May 04, 2015, 12:01:40 AM »
The first time you played through the Castle Questline which creature did you use for your first Nether creature? Did you go with a Tank? a Damage Dealer? Your favorite utility creature? Did it work out well for you? Or did your make a mistake?

Personally, my first time through the quest line, I levelled up and enchanted a bunch of greens for Master Shapeshifter (the creature that I got from the initial Powerspell questline). I got all the way to the part of the quest line where you make the Nether egg, and then I realized that I didn't have any extra Master Shapeshifter cores to use in creating the egg ... and at the time I had no idea how to get more. So I started a new have and made a Nether Stronghold :-)

General Discussion / Re: Steam - 39 of 39 reviews positive
« on: May 03, 2015, 08:32:16 PM »
We broke 50 positive reviews. Thanks to everyone who wrote a review of the game, and if you have any friends that play, get them to write a review as well! :->

Suggestions / Re: Gambling Dwarves as Moneychangers
« on: May 03, 2015, 07:40:31 PM »
I like the flavor that the gambling dwarves add to the game, but I never ever gamble with them.

Doing something like this to provide a reason to use the dwarves would be cool.

Gameplay and Balance / Re: Nether Egg Math
« on: May 03, 2015, 04:49:52 PM »
Another interesting bit, his brim smith only gained 9 hp from 2 activations and 5 gems. This would have been worth FAR more if he put it into attack.

I believe the Kejal experiment was using Green orbs, and if memory serves me, Green orbs have a penalty to Red (Hit Points). If I am remembering correctly, that would explain a lot of why those 2 activations and 5 gems weren't worth many HP.

One other thing that I haven't tested is the following:
Do the Nether bonus stats depend on the creature's base type? That is, does X activations with Y level-10 gems provides a flat bonus to base stats, or does it give a percentage bonus? (Basically, if I start with a low-attack monster and give him 5x15 Emerald, do I end up with significantly attack than TIM [Kejal] because the monster started with less attack than a Brim Smith)

Yes. They stack together. Go to the Blacksmith and check under Reforge - you'll see the seperate stacks you can reroll. That stacking is what makes Brim Smith viable; take a sword and put 10 attack stacks it.

Though, you not filling a slot with an enchant would be supremely weird.

Thanks, I think I figured out what happened. I need to pay more attention when I visit the enchantress. I pulled one property off the item in question and then stuck a second stack of Luck on it ... which is why the number of stacks stayed the same. (I had two artifacts that I wanted to remove Death Defense from, and I got them confused.)

I appreciate the clarification on how this works :->

Can an artifact have the same property in two different secondary statistic slots? (I think the answer is no)

What happens if you go to the Enchantress and try to put a new copy of (say) "Attack" on an artifact that already has a secondary "Luck" property?


I believe that I just accidentally tried to add "Luck" to an artifact that already had a secondary "Luck" property. The Enchantress definitely took my Resources, but I am not sure if anything else happened. (In particular, I don't remember what the artifact looked like before hand ... but I believe it was 4/5 property slots filled before and it is now still 4/5 property slots filled ... so I am guessing that the enchantment just failed and I lost my resources, but I am not certain ... it is possible that it re-rolled the number on the property.)

General Discussion / Re: Next Patch Rumors
« on: May 03, 2015, 10:30:25 AM »
Just saw the patch notes, looks like a great patch.

However, I am curious why the "Inception" ability (Timeless Master) didn't get changed. It seems to be mechanically similar to a lot of other abilities that were changed.

Also, given that Disease and Infection now scale based on the stats of the Inflicting creature ... How does the Death Mage's Plaguebearer perk work? (That is, who is the inflicting creature when the de-buff is generated by a character perk at the start of the battle?)

General Discussion / Re: Next Patch Rumors
« on: May 03, 2015, 09:40:19 AM »
It's coming today :)

It's a pretty large patch - no new content for the most part (some new achievements, but that's about it), but the quality of life and balance changes make the game feel so much better.

Balance changes might not technically be new content ... but if the balance changes are significant they can lead to someone playing with a creature that they had never played with before ... which is a lot like new content :->

General Discussion / Next Patch Rumors
« on: May 03, 2015, 09:18:22 AM »
Rumor has it that there is a new Siralim patch coming in the near future.

I just saw a post on the Steam Forums confirming that the chance of getting a position effect from Sorcery-realm potions will increase in the next patch.

I have also heard that there is some ability re-balancing coming (hopefully in the next patch). My understanding is that this re-balancing will especially target damaging abilities that scale with an opponent's max health (e.g., Resin).

Does anyone know of other things that are in the works for Siralim which may perhaps make it into the next patch?

Help and Guides / Is Castle Upgrade required for Orbs to drop?
« on: May 02, 2015, 09:42:13 PM »
I started a new game and I am playing for the first time without Castle Quests.

I am trying to figure out if I should build the Orb Activation Castle Upgrade as soon as possible, or if I should just wait until an Orb drops and then worry about building the upgrade.

I am not 100% sure, but I believe that with Castle Quests active, that you will never see an Orb drop until you get to the Nether Creature questline in the Castle Quests.

However, without Castle quests, will Orbs just start dropping automatically as I go deeper or do I need to do something proactive (like building the Orb Activation Castle Upgrade) in order to make it possible for an Orb to drop?

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