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Messages - virtua

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61
Support / bug with castle cats and daily realm portal
« on: May 09, 2017, 11:52:05 AM »
when a cat is on top of a portal and you press A on it, it pulls up both dialogue boxes, if you do press A again you go into daily realm but it gets stuck on loading. ( not sure what happens if you press b and back out ) maybe restrict the cats movement outside of the portal spawnable areas?

62
Support / Re: Unplayable lag on android
« on: May 03, 2017, 12:47:20 PM »
i was going to say might be your phone, but then i saw it has slightly higher stats then my phone.. .and i was like what.

what os are you running? have you tried playing on high performance mode with no haptic?

63
General Discussion / YAY I got a Maniacal Ghoul Card
« on: May 01, 2017, 05:20:06 PM »
Jeez what a let down, +1 turns on leech buff for death creatures only? I think this might have to be the worst card in the game.

Wish there was a way to reroll cards or exchange them, even if it was using glimmer or a lot of regular resources or some dusts or something ( all of which most end-game players can afford, I have a lot of unusable for my build dusts, lots of resources minus exalted emblems and lots of extra glimmer)

64
Support / Re: Amazon Underground Siralim 2 Android gamebreaking bug
« on: May 01, 2017, 04:50:00 PM »
try hitting the area just below around 'start the game' with your thumb a bunch of times

65
General Discussion / Re: Breeding Nether Creatures
« on: May 01, 2017, 04:27:06 PM »
cool thanks. and yea it doesnt loose pills of upgrading or aura or anything right? i assume so.

66
General Discussion / Re: Breeding Nether Creatures
« on: April 28, 2017, 02:13:27 PM »
race is family right? so if mine is a nether sphinx justicar it loses 'sphinx' right? thats fine i have no spells that interact with race anyway.

what do you mean by base stats? I did create a nether from a gene strength 3000~ creature i think. but would that make it lose its creature specific distribution of stats? I do like how the justicar has def/int primarily and higher spd then other sphinx. how does it determine new stats?

67
General Discussion / Re: Breeding Nether Creatures
« on: April 27, 2017, 12:56:17 PM »
ah you are right thank you, forgot.

also are there any reasons to NOT get an avatar? what are the pros and cons? does it keep all the upgrades and all that stuff my nether has? does it loose anything? i was thinking of getting Illusion avatar as I think having all rune bonuses is the strongest? ( maybe just for me anyway, but there are a lot of sweet ones)

68
General Discussion / Breeding Nether Creatures
« on: April 26, 2017, 01:18:36 PM »
I havent made my second nether creature yet, but I have my first one will all the fixings, however its gene str is quite low now compared to what I have now so... was looking to upgrade it as much as I can.

So I know you cant breed a nether with a regular creature. but can you breed nether creature with another?

do people just make a new nether creature and use their old ones for warlord?

69
Support / error when casting spell
« on: April 17, 2017, 12:36:07 PM »
not sure what happened wasnt watching, but it looked like the spell finished casting and was either applying debuffs or just finished, and then crashed at that point.

70
General Discussion / Re: mana burn, does it do anything?
« on: April 06, 2017, 03:01:22 PM »
thanks for your help... going to be fun figuring out the other bosses too.. and their abilities

71
General Discussion / Re: mana burn, does it do anything?
« on: April 05, 2017, 06:18:13 PM »
omg i was able to do it with an insane combo i just thought of. it involved surviving the first few spells with tremor + shell + invis luckily

72
General Discussion / Re: mana burn, does it do anything?
« on: April 05, 2017, 02:26:36 PM »
yea i have the book of sloth trait already. I also put debuffs on the enemy and use 'stank' trait which reduces their outgoing dmg by 50%~ ( and i have a chaos guard too)

team comp doesnt really matter as I cannot survive... im lvl 410 (600 creature avg & 7k gene) vs lvl 10 god, I did kill a few gods already but this one just kills me with spells.

been thinking of this too as i dont have the dragon wing material but I can get consuming_vortex
is this just straight worse then tremor? 20% negate vs 30% interrupt. I dont really care about keeping the spell as I cannot damage the enemies with it anyway..

anyone else have any ideas on how to stop/block spells vs a super over leveled enemy ? i cannot find much info about gods and common strategies vs them

73
General Discussion / Re: mana burn, does it do anything?
« on: April 05, 2017, 01:08:08 PM »
they cast breath of life, does that count as a resurrection? they arent actually dead, they stay at 1hp due to god traits unless both are killed. 

@ Psychic Vortex i already have my nether with that trait, would getting another one stack? I am guessing that 2x 30% chances per creature to ignore damage is better then two single 30% chances to interrupt via tremor.

74
General Discussion / Re: mana burn, does it do anything?
« on: April 05, 2017, 11:20:32 AM »
oh im trying to stop the vertaag wonder twins from casting their spells....

sealing their spells doesnt stop them
you cannot silence/stun/anything them
I do have a tremor or two, but its not reliable, sometimes they buy me a turn or two... but its hard when they cant be killed individually and heal/res each other
i started out with 3 mana leaks at the start of the game, then used drain mana x3 as well, and they still cast rapture
ive thought about that creature that maybe skips enemy turns... but yea if they cast 2x those spells above i die since the first one removes my shell
also i notice that when i debuff them ( not even attack them directly, but does debuffing them count as a 'hit'), they dont cast steel storm until their turns.

aprox how much mana do you guys think they have?  is it more then 100? cause thats how it seems since i burned them a lot and they still cast rapture.

if i can stop rapture i can shell the steel storm every turn no problem.

75
General Discussion / mana burn, does it do anything?
« on: April 04, 2017, 06:17:27 PM »
a couple of times i did mana burn some guys a bunch ( before start of battle), but enemies just kept on casting. does mana burning to stop them from casting actually do that?
i know you can infinity mana drain any enemy to recover your teams mana... does that mean every enemy has infinite mana for the purpose of casting spells when not silenced/stunned ?

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