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Messages - winkrometer

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Suggestions / Combine short dialog messages
« on: December 24, 2016, 03:13:26 PM »
When I kill a group of creatures spawned from a rack in Tartarith's realm, I get two short messages.  There's no reason these can't be combined into a single message.  There are other instances of this type of thing scattered throughout the game (e.g. releasing a creature from a cage in the same realm).

Voice of Tartarith:

You gained 150 favor with Tartarith, God of Punishment.

Suggestions / Faster "turbo" (different style)
« on: December 24, 2016, 03:05:36 PM »
I've noticed that if I 'tap' the confirm button (Windows 10), I get even faster speed than turbo because spell animations are much shorter.  Provide an additional "turbo" option which makes the animations as short as if I was just 'tapping' the button.

Suggestions / Remove "artifact depth 20" from Tasks
« on: December 24, 2016, 02:54:09 PM »
Artifact realms are trivial, and once you have all the artifacts you're using at 100%, leveling up another artifact to 20 just to complete the task list is a time-consuming way to help your party an extremely small amount.  All the other tasks can at least help your party in at least some way (quest on specific level, beat a boss, beat a god, etc) or are at least quick to complete (arena, etc), but artifact realms just feel like a way to force you to waste time.

Support / Re: Are artifact realms smaller than normal realms?
« on: December 24, 2016, 02:24:47 PM »
Yes, they are, though not by a whole lot.

One way you can tell, though: for realms with fragments (e.g. Zonte's, spell gem), they often don't have five and thus those fragments are useless.

Support / Re: Typo in Rotten Finger (Smack Around) trait description
« on: December 24, 2016, 02:21:15 PM »
Or a single 'm'.

How did I not think of that?  I must be playing too much Siralim 2 - that game is ADDICTING.   ;)

Support / Typo in Rotten Finger (Smack Around) trait description
« on: December 23, 2016, 04:38:52 PM »
Please describe in as much detail as possible how to reproduce the bug or crash.

Smack Around has the following description (at least viewed from Sarea's transmute screen, not sure elsewhere).

"After an enemy dodges an attack from one of this creature's allies, it attacks the 2 times."

There's clearly a word missing just before the number '2'.

What operating system are you playing the game on?

Windows 10

What game version are you playing?


Personally, when I open a treasure chest or otherwise receive loot, I still want to GET, but don't care to SEE, a lot of the items that drop.  There are very few items I care to see during regular play, and it would save me time to not have to look through a list of mostly "don't care" drops just to find the very few things I want to see.

A set of options (or punishments) to filter out what loot is displayed without changing what loot is received would be really useful.

For example, an option for each of the following, i.e. "filter out FOO from loot lists"...

Handful of * / Satchel of *   -- This one ALONE would be SUPER valuable.
Artifacts without Traits
Artifacts with Traits (?)
Cards (?)
Charms  (?)  (not sure if these can ever drop as loot)
Pandemonium Tokens
Eggs (?)
Common materials (colored amber)
Uncommon materials (absorber of *, curio of *, etc)
Rare materials (give traits)  (?)
Spell Gems without properties
Spell Gems with properties (?)

Ones with (?) above are ones where I'm not sure why anyone would ever want to filter them out of loot lists, so an option for them may not be worth having.

Less granular filters like "filter out materials" would be virtually useless - the specificity is a must for these to add value.

I'd personally filter everything above except the (?) items, but really just the ability to filter out handfuls/satchels would be INCREDIBLY useful.  When I open a chest and see 9 items in the list of which 8 are handfuls/satchels, I really want those resources but I really DON'T want to have to scroll through them to see more interesting things.

Obviously, a loot list that just shows "Filtered by option" (or punishment) would be required for drops where everything falls in the filtered out set.

Support / Possible to get more than 100% on an artifact
« on: December 22, 2016, 04:40:31 PM »
I had an artifact leveled to 39% before the patch that changed from 100 realm levels per artifact to 20 realm levels per artifact.

I just spent the time to level it the rest of the way.  It still leveled 5% at a time until it reached 99%...then after completing level 20 it went to 104%.

Screenshot attached.

That's why I said 3000 for primal.  :)

Only when using them all at once.

Suggestions / Allow Alexandria to choose race for a sigil at higher cost
« on: December 20, 2016, 03:51:14 PM »
Simply randomizing the race on a sigil has extremely low value for its cost.  Spending 3000 granite to pick a random race for a primal sigil when I'm looking for a specific race is not worth it.  I'd be happy to spend, say, 30,000 granite to choose the race, however.

Some examples of meaningless spell casts displays:

When resurrection is cast on a creature that's already alive.
When major healing is cast on a creature that's at full life or already dead.
When a damage spell is cast on a single enemy that is already dead or a hit-all damage spell is cast and there are no living enemies.

All of these still cause the graphics delay of the spell being cast.

Since casting the spell effect still might trigger other effects (e.g. Spectrum of Eternity), the text is still useful, but the graphics display just delays the battle.  So, an option under "gameplay" which causes just the graphics display to not occur and the spell casting text to change to add a bit, e.g. "Doom Devil casts Major Healing, but the spell itself had no effect" would be great - it would probably reduce my battle time by 10% or more.

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