Thylacine Studios - Forum

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Support / Re: Cloud Storage not accessible
« Last post by Zack on Yesterday at 07:20:24 AM »
If I'm remembering correctly, I think you need to create a save file first. Just start a new game and save it as soon as you can, and then you should be able to access the cloud features.

If that's not enough, in that same save file, go to the options menu and then use "Restore IAPs".
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Support / Cloud Storage not accessible
« Last post by Dr.Acula on January 22, 2019, 11:23:25 PM »
I own Siralim for Apple ios.  I am using Version 2.5.0 of the game and ios 12.1.1.  When I select the Cloud Storage option from the main screen, I receive the message ""In order to use this feature, you must purchase the game."  I own this game, I purchased the full version on the Apple App Store last year.  I have tried uninstalling and reinstalling the App to solve the problem, but nothing has changed.
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General Discussion / Re: Thanks for the quick update to Siralim 3 - Zack!
« Last post by Megalex on January 22, 2019, 02:24:21 AM »
Heya Zack,

The new keybind conflicts with my gamepad and the game Options are reset everytime I open the game and let it sit on the main screen for 10 seconds :(

I posted on the support forum thx
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Support / Re: [Mobile] Directional Pad has disappeared.
« Last post by Megalex on January 22, 2019, 02:21:36 AM »
Heya Zack!

Thanks for helping Tempus of Time with his issue.

The problem is that this has introduced a weird quirk and conflicts with my gamepad.

I use the 8BitDo Zero Gamepad, and if I open Siralim 3 while the gamepad is connected and wait 10 seconds at the main screen, it'll reset the options.

It does this consistently. Open game, sit at main screen for 10 seconds, and the options get reset.

Can I suggest moving the Reset option to a standalone button on the main screen or something? Or allow us to disable the Hold B for 10 sec to reset options?

Thanks!
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Support / Re: iOS v. 1.3.9 - Game crashed and deleted save file
« Last post by amazinglyaudrey on January 21, 2019, 06:28:09 PM »
EDIT: Never mind the file being back. It’s corrupted.

~Uh... so I started a new game in the slot of the one that just got deleted. Made a mistake in class creation and hard closed the program to start over and my deleted save file was restored.~
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Support / iOS v. 1.3.9 - Game crashed and deleted save file
« Last post by amazinglyaudrey on January 21, 2019, 05:55:03 PM »
Hadn’t had any problems this go-through, then game randomly crashed after locking my iPad and save file deleted. Lvl 65, I think. Death class. I renamed some of the artifacts, something we talked about being the issue last time. No pets renamed, no other noticeable differences. Please let me know if there’s any other info you need.
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Suggestions / A new sigil tier level 6 with a twist.
« Last post by Enzo Matrix on January 21, 2019, 03:32:35 PM »
I would love to see an addition to the sigils to bring in a new Level 6 tier (ultimate) that has 6 properties and one very different aspect.
A level 6 sigil has no cap on the increased damage / increased stat / stronger boss perk.

However every 10% more for the bonus stats is harder to get. Lower odds basically. The higher these stats above the 270 cap results in a increased rate of bonus return.
So for example a sigil could be +360% more health or boss is 360% stronger. These figures can only be possible on a level 6 ultimate sigil. Level 6 should be very very rare to find also.

Another fun thing would be to add very special possible properties that only a level 6 could have. Something like increased experience +75% increments of 5%. Or bonus all resources +50% etc. Special rare properties.

I love sigils how they are. I just don’t like caps and if we could bring out an ultimate sigil level where no cap exist, only an increased level of odds the higher the bonus gets. Example 300% was 1/210. 310% is 1/218. 320% is 1/336. Like that however you see fit to balance it. Unless you know another better way of bringing out a capless system lol. But ya I hope to see something like this!
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Suggestions / Re: Raiko's Renewed Idea Repository!
« Last post by Raikomaru on January 20, 2019, 06:11:51 PM »
Here comes another pair. First the realm, inspired by a semi well-known bug...

THE WORLD OF DREAMS

Floor: The tiles from the summoning brazier area.
Walls: A background of dark colors, upon which large, translucent monster and NPC map sprites occasionally appear.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The World of Dreams is, as imagined, less a physical location and more a state of mind, the collective consciousness of all those who slumber and dream of better times. As imagined, there's kind of a surreal quality to this place, with many things in place that can't be found elsewhere, although there do exist plenty of powerful monsters...possibly projections of the dreams of those who wish for great battles.

NOTABLE REALM OBJECTS
Stone Eggs: Vaguely like the imp huts, but not exactly. These stone eggs contain wishes made by people who dream, and they correspond to an equal number of nests around the area. Deliver each egg to a nest, thus making the wishes come true, and be rewarded with a treasure box at the first nest you used.
Diamond: Like the ones from Azural's realm. These are teleporters...except here, you may be attacked by monsters in transit, generally by parties led by Constructs. One fight can happen per diamond. Clear them all for some nice treasure and an Unaligned Token.
Spheres: The same thing as the ones from Vertraag's realm.
Monolith: Big slabs of black stone. Like, stereotypically so. Monoliths like this generally come in pairs, and interacting with one spawns three 'Invader' monsters at the other. Defeat all the Invaders and be rewarded with two special battles, one per monolith, against teams full of Godshop monsters. Beat them for a random Token each.
Wormhole: Like the rifts from Vertraag's realm, but more purpley. This is a miniboss portal, and the monsters that it leads to tend to be traitless Avatars, like the ones accompanying the final boss.
Pink Cloud: Like the clouds in Surathli's realm. These are the regular breakables for this realm.


...and then for the monster, introducing the Tridra. Three-headed snake friends who double up on things they do!


Monster Class: Tridra
Element: Sorcery
Role: DPS(good ATK, INT and SPD, decent everything else)

Base Monster: Slipscale Tridra
Trait: Resourcefulness(Smooth Snakeskin)
Effect: When this monster gais a buff, it also gains a second random buff.

Added Monster: Woolly Tridra
Trait: Fluff Up(Woolly Snakeskin)
Effect: When this creature causes another creature, itself included, to gain stats, the stat-gain will occur twice.

Added Monster: Venerable Tridra
Trait: Many Perspectives(Crocodilian Snakeskin)
Effect: When this creature casts a spell, it then casts that spell a second time at no extra mana cost.

Added Monster: Poisonous Tridra
Trait: Serpent's Kiss(Banded Snakeskin)
Effect: When an enemy takes damage from a DoT, they take another hit of that DoT's damage a second time after the first time.

Added Monster: Veiled Tridra
Trait: Dancing Queen(Supple Snakeskin)
Effect: Whe this monster attacks an enemy, it attacks that enemy twice. If the enemy dies to the first attack, the second attack doesn't happen.

Added Monster: Hooded Tridra
Trait: Comeback King(Gritty Sakeskin)
Effect: When this monster gains a barrier through any means, that barrier will be twice as strong as advertised, up a 100% of its maximum HP.

Itherian Monster: Tyrannical Tridra
Trait: Double Or Nothing(Itherian Snakeskin)
Effect: If any Tridra in the party has their trait trigger, their trait triggers a second time after the first time.

Itherian Monster: Inebriated Tridra
Trait: It's Good For You!(Itherian Jug)
Effect: When an enemy creature gains Drunk stacks, it gains twice as many Drunk stacks as it would normally. In addition, negative Drunk effects are more likely to happen.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
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Support / Re: Crash in realm when bumping into enemy
« Last post by Kejal on January 20, 2019, 03:56:56 AM »
This crash still exists as of 1.3.9
It is probably caused by bumping into a creature that triggers HoD as well as one that doesn't at the same time.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_battlecontroller:

Variable obj_battlecontroller.xp(100222, -2147483648) not set before reading it.
at gml_Object_obj_battlecontroller_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_battlecontroller_Create_0 (line -1)
called from - gml_Script_instance_create (line -1) - <unknown source line>
gml_Room_battle_Create
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Support / Re: Plague Surgeon
« Last post by MeissnerEffect on January 19, 2019, 07:32:25 PM »
Just asked this question on Discord chat. Umaro and another player confirmed that Plague Surgeon cores do drop at all realm levels in Nemesis mob loot. You can boost the chance to find Nemesis mobs using the Ancient Cuirass Talisman and Extra Nemesis Creatures sigils.

Nemesis mobs have the same creatures as regular mobs - they just give 3x XP/resources and give loot after defeating them. It is in this Nemesis loot where Plague Surgeon cores can be found. Nemesis mobs also have special affixes which can be seen above the mob on the map and in the bottom left of battle screen: Agile, Blessed, Blinking, Brutal, Champion, Feedback, Hearty, Hex, Horde, Macabre, Misery, Obtuse, Plague, Protected, Pulse, Resistant, Thorns, Undying, Vengeance, Genius, Greedy, and Knowledgeable.

Same race mobs in both normal and nemesis mobs can have special creatures (shop creatures, Christmas event creatures if you have Pudding Card, and unlocked Special creatures), although not alementals or constructs. You might be thinking of the realm specific mobs (skull piles, totems, enemy mage battles, etc), which can have the constructs and alementals as well as special creatures in their mobs.

Hope you have better luck finding the Plague Surgeon cores!
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