Thylacine Studios - Forum

Recent Posts

Pages: [1] 2 3 ... 10
1
Support / Re: [BUG] Death Siphon can target enemies from a macro
« Last post by Zack on May 23, 2019, 12:56:54 PM »
Thanks for the info!
2
Support / [BUG] Death Siphon can target enemies from a macro
« Last post by Drueth on May 23, 2019, 10:34:19 AM »
Platform: Mac
Version: 1.3.23

When cast from a macro, Death Siphon can target enemies, killing them and providing the stat boost as expected. Doesn't kill bosses but still provides the stats/health.

In case it matters, the spell gem in question has Class Swap: Life. I haven't tested this with any other gem.
3
Support / Re: Sigil Cap (75-76)
« Last post by Zack on May 23, 2019, 08:58:01 AM »
Your chance to find Sigils is reduced as you acquire more to encourage players to use them up rather than hoarding them.
4
Support / Sigil Cap (75-76)
« Last post by Piros on May 23, 2019, 06:27:03 AM »
Despite what people tell me on the discord server, my game seems to stop dropping sigils once I have 75-76 in my permanent inventory. I think the one time I got 76 is because my 75th was pending when it dropped, or they dropped at the same time.

I'm playing the Windows version on steam. 1.3.23. I'm playing a level 2225 Chaos Mage with creatures around level 3000. Realm Depth 150, Itherian Realm Depth 41.

I don't see an option to limit Sigils at the Enchanted Trash Can. Is there some sort of soft limit on sigils until you've played around with the system a bit and remove the cap, because people on Discord say they've had as many as 2000 at a time. Or is the limit new?

I finally did a bit of testing to confirm my suspicions about the cap by discarding a handful of sigils with bad-for-me modifiers, and started finding 1-2 Sigils per normal realm with 1000% CJ settings. Once I hit 75 again the sigils stopped, for at least the last 10-15 realms, maybe more, so I don't think it's just bad luck. I've noted myself being capped around 75-76 sigils on 2-3 different occasions, now, after ending Itherian runs and going back to pushing normal realms...

EDIT: Someone mentioned Achievements and how they effect drops, so I'll add that info:

All: 579/1172 (49%)
Character: 34/47 (72%)
Creatures: 71/134 (52%)
Items: 108/216 (50%)
Gods: 116/282 (41%)
Battles: 65/245 (26%)
Realms: 133/173 (76%)
Castle: 36/59 (61%)
Story: 16/16 (100%)

Achievement Points: 1421/3801 (37%)
5
Support / Re: wrong description on Divine Aegis spell gem ?
« Last post by Zack on May 22, 2019, 07:54:41 PM »
Thanks!
6
Support / wrong description on Divine Aegis spell gem ?
« Last post by sunkaya on May 22, 2019, 12:46:00 PM »
Divine Aegis (Life)
Caster gains a Barrier that absorbs a moderate amount of Health............

It should say

Caster gains a Barrier that absorbs a moderate amount of damage............
7
Support / Re: knowledge points on patch 1.3.23
« Last post by Zack on May 21, 2019, 09:21:56 AM »
I'll look into it and fix it if there's a problem in the next patch. Thanks!
8
Support / Re: knowledge points on patch 1.3.23
« Last post by sunkaya on May 21, 2019, 12:55:24 AM »
Please also see

https://steamcommunity.com/app/841770/discussions/0/1678064284159898858/


Dev, you can test it on previous patch.

Unless this is intentional. If so then please let me know so I'll accept it as that. :/
9
Support / Re: The trait Screeching Barrage appears bugged
« Last post by Bashful_Ray7 on May 20, 2019, 08:30:53 PM »
Ok! From my testing it seems to work consistently if i have my monsters attack each other (like casting sabotage on myself)

But proc'ing off attacking enemies is bugged, even when attack hits and deals damage
10
Support / Re: knowledge points on patch 1.3.23
« Last post by sunkaya on May 20, 2019, 01:57:08 AM »
See the attached picture of the chat. I'm not crazy  :D
Pages: [1] 2 3 ... 10