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Support / Re: Griffon Silverclaw trait does not consistently make all griffons defend
« Last post by Zack on April 11, 2019, 08:04:02 AM »
Thanks for the info - I'll look into it and fix it in the next patch!
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Attached is the battle history. As you can see, my silverclaw defended, then 2 other griffons followed. The other 3 did not.
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In the first example my Griffon Dive Bomber did not defend. In the picure vs the mimic, only 2 griffons actually defended. This is repeatable and appears random as to who does and doesnt defend but it is CONSISTENTLY not everyone as it should be.
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Hi!

I have a team of 6 griffons. The griffon silverclaw effect is supposed to make all my griffons defend when 1 griffon defends.

However, im attaching screenshots showing some of the results of guarding with 1 griffon.

Which griffons actually defend is very inconsistent. Anywhere from 3 - 6 griffons defend, while the others inexplicably do not (and thus do not cast spells via wallflower)

There are no "chance to" effects that bring them out of defending after casting and no other monster effects blocking / hindering this effect.

This appears to be a bug and has been easily replicated (though again, with varying results as to who does and does not guard)


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Support / Re: game crashes when extracting multiple creatures with Soul Eater
« Last post by Zack on April 08, 2019, 02:14:56 PM »
Could you please upload your save file to our cloud storage (at the title screen) with the party setup you mentioned and tell me your cloud ID? I still can't seem to make the game crash even with the exact team you described.
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Support / Re: game crashes when extracting multiple creatures with Soul Eater
« Last post by Zack on April 07, 2019, 02:31:19 PM »
Thanks, I'll take a look!
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Support / Re: game crashes when extracting multiple creatures with Soul Eater
« Last post by 99rx on April 07, 2019, 11:40:07 AM »
I tried different kinds of "T0" damages and all of them trigger this. If all enemies are killed** then there is no crash. If at least one of them resurrect/transformed or summon other creatures (Horde nemesis) then the game will crash. When I don't use Soul Eater there is no problem.

Even the most basic setup caused this.

Set up
A mage with No Deity point spent
No runes
In normal realm, CJ bonus at 0%
2 creatures,
Dragon Queen / Soul Eater
Pit Wraith Redeemer / no artifact

I used a Roofstalker Wight charm to summon some of them at a low floor, entered the battle killed them and the game crashed.



The green extract successful text popped up on the top left of the screen, if that matters.




I keep getting an error when trying to post the log so I'm attaching the screenshot of the note.

Edit: ** If all enemies are killed WITH NO RESURRECTION/SUMMON then there is no crash.
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I'm sure I tried to fix it, but maybe I re-broke it at some point.
If you fix it, can you carry it over to Siralim 3? I'm fairly certain it still occurs there as well.
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Support / Re: game crashes when extracting multiple creatures with Soul Eater
« Last post by Zack on April 06, 2019, 06:55:31 PM »
Can you post the crash log when it happens, please?
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Support / Re: game crashes when extracting multiple creatures with Soul Eater
« Last post by 99rx on April 06, 2019, 06:28:34 PM »
This only happens when killing+extracting enemies with "At the start of battle" effects/spells.
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