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91
Support / Re: Corrupted save file
« Last post by Doug_Exeter on March 20, 2019, 08:05:51 AM »
Add me to the list of folks with this exact issue.  Game version 1.3.19 on Android, exact error details.  Thanks!

Edit:  Per the forum announcement, working again.  Thanks!
92
Suggestions / Re: Raiko's Renewed Idea Repository!
« Last post by Raikomaru on March 20, 2019, 07:31:28 AM »
...and the Will-o-Wisps, who gain in strength, usually the defensive kind, the more creatures on the battlefield, yours included, have Fright!

Monster Class: Will-O-Wisp
Element: Nature
Role: Glass Cannon Caster(good Mana and INT, okay SPD, decent everything else)

Base Monster: Pale Will-o-Wisp
Trait: Unsettling Aura(Glowing Mote)
Effect: This monster recovers 10% of its Mana at the start of its turn for every creature with Fright on the battlefield.

Added Monster: Glaring Will-o-Wisp
Trait: Optical Assault(Eye-catching Mote)
Effect: This creatures is 10% more likely to dodge attacks for every creature with Fright on the battlefield.

Added Monster: Armored Will-o-Wisp
Trait: Chandelier(Caged Mote)
Effect: This creatures gains 20% more DEF for every creature with Fright on the battlefield

Added Monster: Bright Will-o-Wisp
Trait: Definition(Flashing More)
Effect: This creature gains 20% more INT for every creature with Fright on the battlefield.

Added Monster: Eerie Will-o-Wisp
Trait: It Will Not Die(Enduring Mote)
Effect: This monster gains a 5% chance to survive a lethal attack with 1 HP for every creature with Fright on the battlefield.

Added Monster: Radiant Will-o-Wisp
Trait: Grossly Incandescent(Shining Mote)
Effect: This monster gains a 5% more damage resistance for every creature with Fright on the battlefield.

Itherian Monster: Solar Will-o-Wisp
Trait: Solar System(Itherian Mote)
Effect: Your Will-o-Wisps share their innate traits and 10% of their maximum Mana with eachother.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
93
Suggestions / Re: Raiko's Renewed Idea Repository!
« Last post by Raikomaru on March 20, 2019, 07:14:33 AM »
Oh look, we're on page 6 now! Time to invent a new status effect to celebrate! Introducing:

FRIGHT: Creatures with Fright take 50% more damage and deal 50% less damage.

Then, the monster-type. Introducing the Shamblers, mobile piles of meat and bone who either inflict Fright, or gain benefits when they attack something that has Fright!


Monster Class: Shambler
Element: Death
Role: Tank(good DEF and HP, okay Mana and ATK, decent everything else)

Base Monster: Meaty Shambler
Trait: The Fear Of Death(Bloody Bone)
Effect: This monster's attacks deal 75% more damage and inflict Fright.

Added Monster: Rotten Shambler
Trait: Fear And Loathing(Rotting Bone)
Effect: When enemies receive a debuff that isn't Fright, they also gain Fright.

Added Monster: Miasmic Shambler
Trait: Gut-Wrencher(Slimy Bone)
Effect: If enemies with Fright attempt to attack this monster, that attack has a 40% chance to fizzle out.

Added Monster: Menacing Shambler
Trait: Mind Killer(Ominous Bone)
Effect: So long as this monster lives, any enemies with Fright pay 1.5 times the Mana cost for spells they cast.

Added Monster: Crumbling Shambler
Trait: Stunningly Frightening(Brittle Bone)
Effect: So long as this monster lives, enemies with Fright will gain Snare at the end of their turn.

Added Monster: Weeping Shambler
Trait: Separation Anxiety(Tear-stained Bone)
Effect: When this monster kills an enemy with Fright, an adjacent dead ally is resurrected. If this monster has Fright and defends while an ally is dead, that ally will be resurrected and this monster will die instead.

Itherian Monster: Bonemeal Shambler
Trait: Shivers Down Your Spine(Itherian Bone)
Effect: So long as this monster is alive, if an enemy with Fright takes damage, they also lose 10% of a random stat.

Special Monster: Forbidden Shambler
Trait: Primal Fear(Humanlike Bone)
Effect: So long as this monster is alive, enemies with Fright take increased damage from any class, as if they're weak to all classes, and deal reduced damage to any class, as if all classes resist them.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
94
Support / Re: Corrupted save file
« Last post by BrisingrChetowa on March 20, 2019, 07:11:49 AM »
Same here, except on iPhone. 1.3.19 version. First time I tried to load it, I got the error I have a screenshot of. Second time, it just crashed the game.
95
Support / Re: Corrupted save file
« Last post by Dianne on March 20, 2019, 06:32:42 AM »
Same issue here too, in android 9.

Starting a new save works just fine, but my ongoing save, and a save i had from a month ago in the cloud crashes the game with the same error message of springtime in rodia.

Maybe your latest event crashes old saves? I tested opening my save offline and it works, but crashes when going online.

So yeah people, we can play, just not take part of the latest event.
96
Support / Re: Corrupted save file
« Last post by Bionic on March 20, 2019, 04:23:30 AM »
Having the same issue. Version 1.3.19 on Android.

97
Support / Re: Corrupted save file
« Last post by Andy on March 20, 2019, 03:45:28 AM »
Playing on version 1.3.19, Android 8.0.0
98
Support / Re: Corrupted save file
« Last post by Andy on March 20, 2019, 03:42:46 AM »
Another screenshot
99
Support / Corrupted save file
« Last post by Andy on March 20, 2019, 03:42:02 AM »
I saved and restarted as usual and now i cant start my save file anymore. Is there a way to save it so i can continue playing?
100
Are you sure you're playing version 1.2.5? That's from several months ago. The version is displayed in the bottom left corner at the title screen. If you're actually playing that version, you should really consider updating as there have been hundreds of bug fixes since then.
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