Thylacine Studios - Forum

Complete Revamp of the game  (Read 4388 times)

Online Zack

  • Administrator
  • *****
  • Posts: 3397
    • View Profile
Re: Complete Revamp of the game
Reply #15 March 27, 2015, 02:44:02 PM
One feature that I definitely plan to add is something that allows you to automatically set each of your creatures' default actions before battle. For example, if you have a Stronghold (who you'll almost always want to have defending instead of attacking), you will be able to set your default selection to "Defend" rather than "Attack" for that creature. That should help out a lot.

Just wanted to follow up and say that I followed through with this and have added it to the game for the next patch. No auto-battle will be added.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Online Zack

  • Administrator
  • *****
  • Posts: 3397
    • View Profile
Re: Complete Revamp of the game
Reply #14 March 26, 2015, 08:26:19 AM
I agree. Imagine if the game had an option to multiply your experience gained by 10. It would make it really easy to level, but it's just an option, so no one has to use it if they don't want to spoil the game for themselves, right? The problem is that it takes away the feeling of accomplishment from players who didn't use this option, and it feels like they're not playing to the maximum efficiency. Aside from that, this would take a lot of development time.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Juncboks

  • ****
  • Posts: 321
  • It's like I can't help but love this game!
    • View Profile
Re: Complete Revamp of the game
Reply #13 March 26, 2015, 12:34:02 AM
I figured someone would bring up the, "just don't do it". I get that. But I'm a big sucker for efficiency. If doing the same thing faster is an option, it'd big me to no end not doing it. Monkeys said it simply, I can't resist. Which is why I don't play many phone apps. I like when a game forces me to play it right. Shortcuts really degrade a game's quality in my opinion. In the end, I get that the developers will do as they feel with the game. I'm merely voicing my perspective as I know others may feel the same.
It's not the name of the bread, but the skill in its making, that determines its quality.

Offline 28monkeys

  • *
  • Posts: 12
    • View Profile
Re: Complete Revamp of the game
Reply #12 March 25, 2015, 10:32:01 PM
I've played several phone apps in this game type that include auto battling mechanics. I found that it caused what I believe Zack said he didn't want to happen. I set up a brute force team and just auto battled my way to the shiny items. Battles become less a part of playing the game, and more a sort of intermission to your loot reward. Which I suppose was the purpose of those games.
I don't think that's what this game is about... personally I really hope auto-battling isn't implemented. This is a game, not a "buzz-reward" addiction app.

But... You could just not do that?

Can't resist right ?

Offline frostfire007

  • *
  • Posts: 10
    • View Profile
Re: Complete Revamp of the game
Reply #11 March 25, 2015, 09:09:02 PM
I've played several phone apps in this game type that include auto battling mechanics. I found that it caused what I believe Zack said he didn't want to happen. I set up a brute force team and just auto battled my way to the shiny items. Battles become less a part of playing the game, and more a sort of intermission to your loot reward. Which I suppose was the purpose of those games.
I don't think that's what this game is about... personally I really hope auto-battling isn't implemented. This is a game, not a "buzz-reward" addiction app.

But... You could just not do that?

Offline Juncboks

  • ****
  • Posts: 321
  • It's like I can't help but love this game!
    • View Profile
Re: Complete Revamp of the game
Reply #10 March 23, 2015, 12:11:42 PM
I've played several phone apps in this game type that include auto battling mechanics. I found that it caused what I believe Zack said he didn't want to happen. I set up a brute force team and just auto battled my way to the shiny items. Battles become less a part of playing the game, and more a sort of intermission to your loot reward. Which I suppose was the purpose of those games.
I don't think that's what this game is about... personally I really hope auto-battling isn't implemented. This is a game, not a "buzz-reward" addiction app.
It's not the name of the bread, but the skill in its making, that determines its quality.

Offline frostfire007

  • *
  • Posts: 10
    • View Profile
Re: Complete Revamp of the game
Reply #9 March 23, 2015, 05:55:33 AM
Actually, something like the auto-battle system from Shin Megami Tensei, where creatures automatically attack until you hit the cancel button to retake control, would help a lot. Many times you'll be left with an entire party of creatures and 2 or 3 enemies, or an entire enemy party of the same enemies, or (worst of all) a single invisible Willow Spirit. This requires the player to slowly go through the motions of the normal battle system, or manually defend each turn in the case of the Willow Spirit, while requiring no actual strategy.

Obviously the trade-off is that you can't direct your creatures while in that state, so it's unlikely players would be able to simply automate their entire gameplay experience, but it would expedite certain situations and make the game a lot more friendly to the player overall.


Offline crumplecup

  • ***
  • Posts: 179
    • View Profile
Re: Complete Revamp of the game
Reply #8 March 22, 2015, 07:06:30 PM
Anyone remember the auto-battle controls for Final Fantasy IX?

Also, there's this: http://www.businessinsider.com.au/dreeps-role-playing-game-plays-itself-2015-3

Offline Controledfail

  • *
  • Posts: 49
    • View Profile
Re: Complete Revamp of the game
Reply #7 March 22, 2015, 12:10:04 PM
As long as I have a way to stay fully non automated I don't care how the battle automation happens. I think many people have made it to the point where automation simplifies basic battles, but I struggle in realm 6 if I don't pay attention.

Online Zack

  • Administrator
  • *****
  • Posts: 3397
    • View Profile
Re: Complete Revamp of the game
Reply #6 March 22, 2015, 08:08:38 AM
One feature that I definitely plan to add is something that allows you to automatically set each of your creatures' default actions before battle. For example, if you have a Stronghold (who you'll almost always want to have defending instead of attacking), you will be able to set your default selection to "Defend" rather than "Attack" for that creature. That should help out a lot.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Controledfail

  • *
  • Posts: 49
    • View Profile
Re: Complete Revamp of the game
Reply #5 March 21, 2015, 10:45:47 PM
I personally would not use auto battle because I'm always trying to decide what I'm attacking first, who is my highest priority. all sorts of things going to my choice on who gets hit before who. I do have a few I focus, but every tier I unlock for monster changes the battles, and some one I prioritized before in the last tier group might go down to second hit or even third. I have even found some monsters from really early on move up, so that they can't support monster x that is really new. As in stupid sorceress's.
I guess it could be good for a few battles, but over all my survivability is due to flexability and I can't see an auto battle setup that compares to my own stratagey, let alone versatile enough for all player types.

Offline Redd500

  • *
  • Posts: 4
    • View Profile
Re: Complete Revamp of the game
Reply #4 March 21, 2015, 10:38:01 PM
Personally, I'd love an auto-battle system specifically for the really weak enemies.  It gets pretty tedious mashing "attack" over and over without actually putting thought into it because the enemies really don't require it.

Online Zack

  • Administrator
  • *****
  • Posts: 3397
    • View Profile
Re: Complete Revamp of the game
Reply #3 March 21, 2015, 03:03:18 PM
Suggestions are always welcome, but maybe Siralim just isn't for you. And that's fine! It sounds like you're looking for a traditional roguelike. If you haven't had a chance to play Tales of Maj'Eyal, I highly suggest checking that one out. It's very accessible and has a ton of depth and replay value.

I have very mixed feelings about auto-battle. Battling is a huge part of the game, and if players are able to automate that, then what's the point in playing at all? On the other hand, I can see how it would be nice for farming lower realm levels when your party is clearly able to wipe the floor with your enemies. I'd like to hear some more thoughts from everyone on this subject in particular.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Juncboks

  • ****
  • Posts: 321
  • It's like I can't help but love this game!
    • View Profile
Re: Complete Revamp of the game
Reply #2 March 21, 2015, 02:57:41 PM
Hmm, well I can't fault you for the fact that this is the suggestion part of the forum, but I'm a little lost on where this makes any sense. I pretty much heard, "hey, how about you male a completely different game that's not like this one at all with a completely different feel and process?" Which, when I think about it, isn't a suggestion for the game, merely asking them to make a different one.

Perhaps this isn't the kind of game you're looking for? Is not just a time killer app for your phone, like most of the junk you find in the app stores; siralim is an actual game. No cheap buzz addictions here, only an addiction to quality content, so I can't see them adding any "speedup auto-attack" mechanics...

I hope I don't come off as rude, that is not my intention. I truly hope you take another look at this game for what it is; I think you'd enjoy it.
It's not the name of the bread, but the skill in its making, that determines its quality.

Offline amagicmoose

  • *
  • Posts: 1
    • View Profile
Complete Revamp of the game
Reply #1 March 21, 2015, 02:26:39 PM
Hey,

This is just a thought but what about removing the ability to have a groups of minions and just play as that single guy you choose at the beginning, make it so tasks and monsters drop gear and make gear craftable for your guy.

Add a bit of bossing and make it so when you run into monsters it doesnt start a new screen specifically for that fight.

If all of this is completely off the table...add a option for auto attacking when you run into monsters with different speed modes (x2, x4, etc) way to time consuming running into a group of monsters every 20 seconds and fighting em off.
« Last Edit: March 21, 2015, 02:50:05 PM by Zack »