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Keywords and damage types  (Read 579 times)

Offline Zack

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Re: Keywords and damage types
Reply #8 May 23, 2018, 12:52:57 PM
It's possible that you weren't causing any damage, which prevents most on-hit effects from activating.
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Offline robertleva

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Re: Keywords and damage types
Reply #7 May 23, 2018, 12:47:41 PM
lol ok nvm delete vthread

Offline Umaro

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Re: Keywords and damage types
Reply #6 May 23, 2018, 12:28:58 PM
On hit yes sorry but not "on attack" effects. I should have specified my bad. Thats why I used War golem and Midnight feast in the example. So if you have a gem that auto casts whenever you attack it wont go off at all in your above video. This is why you should separate basic attacks from triggered attacks keyword wise.

But on-hit spells work too. If it says the word "Attack" it always acts as a normal attack.


Offline robertleva

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Re: Keywords and damage types
Reply #5 May 23, 2018, 12:02:37 PM
On hit yes sorry but not "on attack" effects. I should have specified my bad. Thats why I used War golem and Midnight feast in the example. So if you have a gem that auto casts whenever you attack it wont go off at all in your above video. This is why you should separate basic attacks from triggered attacks keyword wise.
« Last Edit: May 23, 2018, 12:04:10 PM by robertleva »

Offline Umaro

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Re: Keywords and damage types
Reply #4 May 23, 2018, 10:55:29 AM
Quote
Trait   
Wild Stabs
After this creature defends, it attacks other creatures at random for 50% normal damage. This effect repeats 7 times.

This does not trigger on hits.



Seems like it does.

Offline robertleva

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Re: Keywords and damage types
Reply #3 May 23, 2018, 10:31:16 AM
Quote
Trait   
Wild Stabs
After this creature defends, it attacks other creatures at random for 50% normal damage. This effect repeats 7 times.

This does not trigger on hits.

Offline Umaro

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Re: Keywords and damage types
Reply #2 May 22, 2018, 10:05:45 AM
But "Attack" IS the keyword. There is no trait that says "Attack" and doesn't trigger on-hit effects.

Offline robertleva

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Keywords and damage types
Reply #1 May 22, 2018, 09:35:04 AM
One area I thought S2 could have done better was using keywords for abilities and damage types. Take the starting Chaos creature Ottum for example. His trait says that after he "Attacks" he will then "attack" another creature at random twice for 50% damage. The game gives no indication on whether these follow up attacks will apply on-hit effects, will  be mitigated by defense or anything else about them.

Midnight Feast / War Golem for example WOULD trigger on hit effects but Wild Stabs would not. We need keywords to distinguish what damage and attack types are happening.

ex. Ottum: When ever this creature performs a <keyword>Basic Attack</keyword> it attacks another creature at random 2 times for 50% damage.
« Last Edit: May 22, 2018, 10:02:29 AM by robertleva »