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More macro options  (Read 153 times)

Offline brotherbenben

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Re: More macro options
Reply #2 February 09, 2019, 01:28:02 PM
I love the macros in this game, but I agree that they would greatly benefit from a streamlined way to add “And” and “Or” conditions. This seems like a great way to do that!

Offline Kejal

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More macro options
Reply #1 December 15, 2018, 05:34:47 AM
It would be great if the following options could be added to the macro system to truly automate your teams actions:
* Has Sealed/Unsealed  spell gem
* Has/Has not temporary trait
* Has/Has not decayed artifact
* Has/Has not specific trait -> maybe/maybe not, the spell gem list is already really long and the trait list would be much much longer, however it would allow you to target dangerous creatures
* an option to use "and" for conditions. "Or" can be simulated by duplicating actions in several lines with different conditions. As an alternative a "Call other macro" action would work. At the moment having an Extract Macro requires 6 lines (one for each enemy slot) because the macro
"Any enemy"/"Core Count < X"/"Extract" will fail if the first creature is already extracted. With the ability to chain macros you could do
1: "Any enemy"/"Core Count < X"/"Call macro 2"
2: "Any enemy"/"Not extracted"/"Extract"
To prevent endless recursion, the line should fail if the target macro was already called.